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DI? Vectoring?

HdTyvek

Smash Journeyman
Joined
Aug 28, 2014
Messages
327
Location
Johnstown, Pennsylvania
3DS FC
4270-1655-5444
ok, so i havent put much time into smash 4 after the wii u release. going to tournaments and playing im having trouble seeing anything to do with di or vectoring. while trying to vector its like it does nothing like most believe, yet i still hear people say that vectoring is in the game just nerfed. at the same time while i try to di attacks (mostly survival di) i still die. is it di or vectoring? if its di, why does it seem to me like even though i di, i still die early? any thoughts? thanks guys
 

Inger

Smash Cadet
Joined
Dec 22, 2014
Messages
69
Location
Texas
NNID
Kalificus
3DS FC
1349-5584-0682
Directional influence does not exist in Smash 4. It was a mechanic that let you influence the trajectory of your launch. For instance, traveling at a 90 degree angle would require less knockback to KO than a 75 degree angle. The hypotenuse is always a longer distance than the height.

Vectoring replaces DI in smash 4. Its implication has much more subtle results. Instead of influencing the direction, vectoring lets you influence the magnitude of the launch by holding a direction.

Now, the confusion occurs when you vector to certain angles, making it appear as if it is DI. If you are launched 90 degrees upward and vector to the right, you are not changing the trajectory, you are changing the flight. Imagine DI as changing the angle of a cannon, and vectoring as spraying wind on the cannonball as it flies, changing the direction. You can spray the air head on, decreasing the distance travelled, or spray it at an angle, changing the direction horizontally, which is where it is confused with DI.

It may not seem like much in competitive environments because you arent focused on the details, but it works. If you want tangible results, go to training and throw bobombs at yourself and try different vectoring angles. You'll find that holding the direction opposite of the angle you were launched will shorten your travel distance.
 
Last edited:

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
This was patched, vectoring is gone. DI is back.
 

genesis_SOC

Smash Cadet
Joined
Nov 24, 2014
Messages
60
Location
Kentucky
NNID
genesis_SOC
Holding a direction to lessen the knockback distance is still in the game. Whether that's called DI or vectoring I don't care, but preventing combos by moving in directions so your enemy drops combos is still in the game as well but not as easy or common as it was in Brawl.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Best I can tell, you can still technically vector, but it works very minimally when applied parallel to your direction of launch. We're not quite like old DI, as shown in an old Ninjalink video from right after the patch. But we're also definitely not in full-power vectoring, since kill percents got lower and combos became harder to escape from an angle (and not hitstun) perspective.

And for what it's worth, crouch-canceling is still present, which can affect knockback at certain ranges as well.
 
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