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DI in Brawl (/_^)

Jiikuru

Smash Rookie
Joined
Nov 9, 2006
Messages
6
Although I'm sure most of you understand DI fully, I still find difficulty in grasping all the methods...:dizzy:

Please bear with me :urg:
[referring me to threads explaining this would also be extremely helpful]

From my understanding,

1) Normal DI is done by holding the control stick while being hit and after to go in the wanted direction [so as not to be KO'd].

----(does DI'ing before being hit add to this effect?) - [is 'Normal DI' the proper term?]----:confused:

2) I have heard of the term 'Smash DI' in which
Smash DI= the control stick is tapped - as in a smash - to an effect greater and better than Normal DI.


-----------------------------------------------------------------------------------------
(how exactly should the control stick be 'tapped' to get the best effects? Should I give strong intense jolts to the stick or is a faster quick tapping motion better? Does the intensity of this motion even matter?
-------------------------
Is Smash DI ALWAYS better than Normal DI, or is it situational)?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3) Is there any other ways of DI besides these 2 methods??? :confused:

[From what I’ve tried (not extensively) is DI with jumping….
Or, as in the case of Pit, WoI (his Up B) with DI…..] - has anyone else tried these experiments? Does up-B help when flying out or perhaps before?? ]


at times I find myself watching (while Normal DI'ing) as my character flies off the screen to oblivion. :ohwell:
I can't become a great smasher if I lack in understanding .....
so Thanks Smashboard Users for anything helpful! (^_^)


~P.S: and who knows!!, perhaps this'll help many others who don't fully understand DI!!
 

Crizthakidd

Smash Champion
Joined
Oct 1, 2007
Messages
2,619
Location
NJ
theres a big thread on DI and brawl physics. ill link to you in a while
 
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