Darkgun
Smash Journeyman
Original Image used to make banner by and (c) ishmam of DeviantArt
Lots of new Lucario players surfacing as of late! That's exciting!
Lots of questions surfacing that have been answered plenty of times! Not quite as exciting.
So rather than answering the questions new players have on a case by case basis, I'll just make this thread to try to help a bit.
Read this thread over before you ask questions, as you may find the answer in here.
A note about this thread: it is not a "this links into this" thread. You'll find the tools to do that here, but you'll have to make the other things happen on your own. This will also be primarily focused on Lucario specific tech skills, so it isn't the best place to look for global tech.
Format: • Name -- Acronym -- Input -- Description -- Example(s)
• Aura Sphere Cancel -- ASC -- B+L[Shield] -- A universal linking move. ASC is commonly performed directly after an attack that would most benefit from either an earlier attack in the chain or a safe option. ASC, essentially, allows you to more quickly return to a neutral character state than waiting on endlag or any other special. The animation following the shield input is freely interruptable. -- jab>utilt>ASC>ftilt>usmash; dthrow>fair>ASC>fair.
• Aura Sphere to Shield -- AStS -- B+L[Shield]+Direction -- A nuance of ASC, performed by holding a direction before canceling Aura Sphere. Lucario will skip the IASA frames of Aura Sphere Cancel and immediately shield, tilting the shield in the direction held. The direction of facing may be buffered during Aura Sphere's startup, or after (though it must be entered slow enough to avoid rolling). Note: If Tap Jump is disabled and up is held, Lucario will not AStS.
• Aura Sphere Pivot Cancel -- [none] -- B+Backwards+L[Shield] -- A nuance of ASC. Performed by inputting the opposite direction of facing before the shield input. Causes Lucario to Aura Sphere Cancel and pivot to face backwards and shield immediately, giving Lucario access to his traditional options while shielding. The direction of facing may be buffered during Aura Sphere's startup, or after (though it must be entered slow enough to avoid rolling).
• [Buffered] Aerial Double Team Cancel -- aDTC -- dB+A[Hold as soon as; before intangible.] -- Most commonly used to recover or for surprise approaches, as it makes Lucario go fast, so to speak. The attack input can be buffered (holding down A right after inputting down B) such that the cancel will occur as soon as possible. dair causes Lucario to travel on a different trajectory. -- On high recovery: aDTC>nair/fair/uair/bair; on ledge height recovery: aDTC>dair.
• Aerial Force Palm -- aFP -- sB[In air.] -- A bit tricky to learn at first due to the 12 frame startup, the move throws opponents down-downforward as a meteor. The easiest ways to learn spacing would probably be trying to grab a training character set to jump or grabbing a character standing on a platform. Aerial Force Palm has a slightly larger vertical grab box than it's grounded counterpart.
• Extreme Speed Cancel -- ESC -- uB+A[During Extreme Speed] -- Extreme Speed Cancel allows Lucario to cancel ES at any time and perform any action that could normally be performed while not in special fall. It should be noted that the cancel hitbox does not count as a hitbox for the purposes of cancels, and ESC does not reset Lucario's midair jump. Additionally, Lucario can ESC>ES if Extreme Speed is started on the ground, where as if started in the air, Lucario must connect with an aerial to cancel into ES. -- jab>utilt>usmash>JC>ESC>fair>ES; SHFFLbair>rDTC>jab>jab>dtilt>ESC>ES.
• Up Smash Jump Cancel -- usmash>JC -- usmash+jump[On/after 3rd, 4th, or 5th/last hit.] -- On hit or on shield, Lucario can jump cancel Shoryuken towards the end of the move. This uses your double jump. -- usmash>JC.
• Waveland Out of Up Smash -- [none] -- usmash+WD[Right before touching the ground.] -- At the very end of Shoryuken, Lucario is still in the air, and thus can air dodge at the end of the move. This is more of a defensive or movement option, to my knowledge (as I've never seen or considered it for an option in punish.)
• To sweetspot the ledge with Extreme Speed, Lucario must be pointing downwards near it (I refer to it as "nose down" personally). This makes it nearly impossible (with some extremely rare exceptions) to sweetspot the ledge from directly below.
• Things that can be bReversed (and therefore also wavebounced): Aura Sphere, Double Team, Force Palm.
• Multihit moves (which can therefore be cancelled before the last hit): Shoryuken (uSmash), Tatsu (nair), dair.
• Lucario can Moonwalk.
• Lucario can Wall Jump.
• Bair, unless canceled (OHC/l-cancel), will reverse Lucario's facing.
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Got any other questions that aren't answered here? Ask!
Think of some Lucario specific tech skill I forgot? Mention it and I'll add it!
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