Feral Cadence
Smash Apprentice
Hey guys! I'm starting up a new YouTube show in which I discuss game design philosophy, starting with Smash, and primarily focusing on Project M. Ideally, I'd like to have a couple of videos on Smash as a whole (how it fits into the context of fighting games, analysis of its mechanics/ reasoning for its design decisions, etc.), as well as a video for each character that I can come up with a solid design philosophy for.
Since I main Yoshi, I'd definitely like to make one about him, though I'll probably start with someone with simpler design goals, like Marth or Fox. I just wanted to get some feedback from other Yoshi mains about his design, since he can be pretty complicated.
Right now I'm thinking of focusing my approach to his design philosophy on his proclivity towards having a wealth of movement options in neutral, more than any other character in the game, allowing him to confuse his opponents as to what he's doing.
Do you see his design being focused around another aspect of his play? Any feedback would be appreciated.
Note: the episode probably won't be out for a while, as I still need to get a decent computer for editing. But it's looking like that might not take as long as I feared. Wish me luck! This is my first big project like this, and I'm really hoping it's successful.
Since I main Yoshi, I'd definitely like to make one about him, though I'll probably start with someone with simpler design goals, like Marth or Fox. I just wanted to get some feedback from other Yoshi mains about his design, since he can be pretty complicated.
Right now I'm thinking of focusing my approach to his design philosophy on his proclivity towards having a wealth of movement options in neutral, more than any other character in the game, allowing him to confuse his opponents as to what he's doing.
Do you see his design being focused around another aspect of his play? Any feedback would be appreciated.
Note: the episode probably won't be out for a while, as I still need to get a decent computer for editing. But it's looking like that might not take as long as I feared. Wish me luck! This is my first big project like this, and I'm really hoping it's successful.