Ludiloco
Smash Journeyman
For the longest time, I (and I think most DDD mains) used downthrow to fair religiously. Especially in the 3DS version before the knockback was changed, it was a great follow-up and worked for a while (I think it worked up to like 80% on most characters 3DS, now til about 35-40)
But recently I realized fair's long landing lag has gotten me punished a lot. I went to a tourney recently and tried out downthrow nair, and realized it does the same amount of damage and can be retreated. I figured out that on floaties you can get full hop fair into falling nair, and on heavies you can usually get two nairs. At this tournament, however, there was another DDD using reverse bair, which does 22% and can be retreated for safety. I've stolen that and I think that may be DDD's safest option.
But I'm curious if there's anything you guys have discovered other than this? Obviously d-throw up air at higher % is amazing, and I've seen some mixup stuff like d-throw + 2 jumps to bait the air dodge, then up tilted Gordo (courtesy of Pump Magic).
But recently I realized fair's long landing lag has gotten me punished a lot. I went to a tourney recently and tried out downthrow nair, and realized it does the same amount of damage and can be retreated. I figured out that on floaties you can get full hop fair into falling nair, and on heavies you can usually get two nairs. At this tournament, however, there was another DDD using reverse bair, which does 22% and can be retreated for safety. I've stolen that and I think that may be DDD's safest option.
But I'm curious if there's anything you guys have discovered other than this? Obviously d-throw up air at higher % is amazing, and I've seen some mixup stuff like d-throw + 2 jumps to bait the air dodge, then up tilted Gordo (courtesy of Pump Magic).