Funkermonster
The Clown
Pretty self-explanatory title, but I just had to ask: The Infinite Air Dodges in this game kinda turn me off sometimes whenever I attempt to juggle/combo somebody (or when someone attempts to juggle me) they just airdodge and get away with it scot-free, and I usually don't know what I can do about it, or if I can even do anything at all. Thanks to the massive landing lag increased on air dodging though, I find it at least easy to punish them at low percents when they're too close to the ground for air dodging to be safe.
But my real gripe with air dodging is when I'm attempting to edgeguard somebody and try to intercept their recoveries offstage. Against people who do it, nearly everytime I jump off the edge to try and gimp someone with an aerial they just air dodge it and nothing happens, they still end up making it back to the stage anyway, and I don't know any way to deal with them. It feels even more aggravating when I'm playing as certain characters like , , or ; who already have difficulties getting onstage kills (for anyone who knows these characters well, correct me if I'm wrong) and have mediocre KO moves already, and it occasionally kills the fun for me, personally. Even when I'm facing characters with bad/lackluster recoveries like ,, or it still remains an issue for me and I don't know what to do. And when I'm the one trying to recover back, air dodging makes it seem kind of easy to make comebacks until either me or my oponent launch each other into the blast zone.
Is there any universal way to deal with air dodge spammers to keep them from coming back? If there is, lay it on me so i can try to practice it in the lab.
But my real gripe with air dodging is when I'm attempting to edgeguard somebody and try to intercept their recoveries offstage. Against people who do it, nearly everytime I jump off the edge to try and gimp someone with an aerial they just air dodge it and nothing happens, they still end up making it back to the stage anyway, and I don't know any way to deal with them. It feels even more aggravating when I'm playing as certain characters like , , or ; who already have difficulties getting onstage kills (for anyone who knows these characters well, correct me if I'm wrong) and have mediocre KO moves already, and it occasionally kills the fun for me, personally. Even when I'm facing characters with bad/lackluster recoveries like ,, or it still remains an issue for me and I don't know what to do. And when I'm the one trying to recover back, air dodging makes it seem kind of easy to make comebacks until either me or my oponent launch each other into the blast zone.
Is there any universal way to deal with air dodge spammers to keep them from coming back? If there is, lay it on me so i can try to practice it in the lab.