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dash/smash desynch

Kuriko

Smash Apprentice
Joined
Aug 16, 2006
Messages
128
Location
Victoria, B.C.
I can't seem to get the timing of this right (where Popo does a dash attack, and Nana fsmashes). Can anyone help?
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Well you can desynch from a dash dance by dash one direction => dash other direction => immediately press down => attack. If you do any smash attack with A Nana should smash and Popo will dash attack since he's still dashing. You can also have her charge smashes while Popo dash attacks, I believe.
 

Kuriko

Smash Apprentice
Joined
Aug 16, 2006
Messages
128
Location
Victoria, B.C.
No, not a dash dance desynch. You just dash forward, and press A somewhere during the initial dash animation; Popo will do a dash attack, while Nana fsmashes.
 

pchoo

Smash Cadet
Joined
Feb 7, 2007
Messages
43
Kuriko - I'm no authority on the subject, but since there is only a 6 frame delay between Popo & Nana, in order to desync from a straight dash you would probably have to hit the 'a' in that 6 frame window (1/10th second).

Then, since Popo has started dashing (ie. dash animation), he will dash attack. Nana, not yet dashing (for 6 frames) should register the hard tap of the control stick + a as a forward smash.

After the 6 frames is up they'll both be dashing so I don't think it'd be possible to make them do different things after that... I guess just try dash -> immediate 'a'.


.......
I actually just tried doing that and only got like 1/30 tries and it was just randomly so I know what you're talking about. The rest ended up being double f-smash or double dash attack. I guess the opening is less than 6 frames (a little cancels into f-smash maybe).

But yeah, looks like its some timing of dash->immediate 'a'. Wish I could tell you something less vague.
 

Endless Nightmares

Smash Master
Joined
Sep 23, 2006
Messages
4,090
Location
MN
Well after a bit of experimenting, I discovered that if you spotdodge desynch, then wait a really short time and then attempt a dash attack, the will get the dash/smash. It also works with roll desynch. So it should work with every desynch.

So basically it's desynch, dash attack with popo. Nana will fsmash. Don't input the dash attack immediately after desynching, they'll just ftilt. There's a slight pause. Try it out and get used to the timing.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
I am new to the site and have been dying to post on this thread, To start there are simple finger motions who moves such as the dash smash desync, the shffld U-aerials, and the shuffled D aerials. I call the finger movement "The Flick". Quickly moving on its just sliding your thumb from the short hop tap on ur Y button above b and pulling the top of the C stick in the desired direction. In the case of the dash smash desync, you need to spot dodge and press your control stick forward (whichever way your facing) along with flicking from ur A to C stick forward.

Seems alot harder than it is jus get used to the action. I use it alot and learned this first try this way.
 

Kuriko

Smash Apprentice
Joined
Aug 16, 2006
Messages
128
Location
Victoria, B.C.
You guys don't seem to get what I'm saying; I'm looking for a desynch from the dash start up animation. It has nothing to do with the spot dodge desynch. Anyway, pchoo and I think 56k (yes, he talked about spot dodging, but it was his overlooking concept I was after) understood what I was getting at. They answered my question. Mod, please close this topic. Thanks.
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
I've been experimenting with this desynch and found some ways to do it. I haven't been able to do it from standing still dashing in the direction I'm facing. Here are some ways I have been able to do it:

foxtrot dash (i.e., brief dash input) one direction => turn around => dash attack after a very slight pause. I think it's a 1-frame pause. It should feel like pivoting but delayed very very slightly.

During the ending frames of various attacks, dash the opposite direction and input a dash attack with similar timing described above.

Hmm...these descriptions aren't very good but I don't really know how else to describe it. I'm going to see if I can get action replay and see if I can figure this out more precisely.

So far, though, I think this is what's basically happening:

There's a six-frame delay between Popo and Nana's actions, so when Popo turns around you have six frames to make Nana do something.

So on frame 1, Popo turns around. Theoretically you have six frames to make Nana fsmash, but it definitely doesn't seem like you have this long.That's because you have fewer than six frames between pressing the control stick and the A button when you do a Smash attack, otherwise you'll ftilt. I don't know this number. I'm guessing it's somewhere from two to four frames. But you can't do it on frame one or else Popo will pivot smash. So if a smash attack requires two frame precision, then you have one frame to do this desynch. I'd guess Smash attacks have a three frame window, from the feel of them, but I can't know for sure without AR.

You can't do this desynch dashing in the direction you're facing because the difference between Popo fsmashing and Popo dash attacking is greater. The difference is 1-frame when turning around from a dash. And the reason you have to do a foxtrot style dash is that if you don't, Nana is still in the dash animation and cannot do an fsmash.

I know this post is confusing as hell. I'll update it or make a new one after studying this a bit more.
 

CoonTail

Smash Lord
Joined
May 10, 2007
Messages
1,554
Location
Long Island, NY
Alright everyone a few people have come to conclusions including myself. Here are my observations and I can pull this off 3 out of 4 time.

1) you need to figure out a pattern to slide your fingers from your a button to your c stick. Its the easiest way to achieve this figuring you have 5 to 6 frames at best to do it.

2) doing this out of a roll is one of the easiet ways to have it happen. You DD maybe once or twice then roll behind you opponent. Once thats set up go back to step 1 and line it up quick.

If I had a form of a camera I would show everyone but of course I do not.
Any further questions feel free to email me or pm me
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
Okay, some good news and some bad news:

The good news: I got Action Replay!

The bad news: It has zero functionality! That's right. Datel decided to remove code input functionality in versions 1.20 and later, even though it says on the box that you can input codes. Hmmm.

Nonetheless, I have figured out this dash/smash desynch completely. I don't have frame timing information, but I can tell it's a small window (1 - 3 frames).

In any case where Nana is on the ground and not sliding/running, you can dash/smash desynch by doing a dash attack in the opposite direction Popo is facing with a specific timing. So yes, you can do it from standing still. It's fairly difficult but after a little practice can be done consistently. It's easier, however, to do this desynch right after an attack. At least, it seems that way to me.

And of course, you can do this out of other desynchs, such as roll, grab, spot dodge, etc., but I'm finding it's more useful when done as a follow up to an attack. For instance, you're facing your opponent and hit him with an ftilt desynch (ftilt in both directions). Now Popo is facing away while Nana is facing your opponent. You can now do the dash/smash desynch into your opponent. Ideally the dash attack hits, popping them up for the smash attack to hit also.
 
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