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Dash attack ledgegrab

SamiAmiaM

Smash Rookie
Joined
May 4, 2010
Messages
3
It's probably already been discovered/is only very situationally useful, but I have discovered something that I thought would be worth sharing.

Certain characters have a very small amount of momentum carried over at the end of a dash attack. It's so little momentum, that if you execute the dash attack at the ledge, they won't slide off if you release the analog stick. Instead, they'll go into that animation where they're wobbling on the edge of the stage/platform. If you hold towards the stage, however, certain characters will slide off because the amount of momentum is enough to leave the ledge if they are facing away from the ledge. This will cause those characters to slide off and immediately grab ledge. It's not faster than wavedash backwards obviously, but if they fail to sweet spot, then you can hit them away from ledge, then grab immediately after. It works on all stages with the following characters:

Mario
Luigi
Bowser
Yoshi
Captain Falcon
Ice Climbers
Mewtwo
Charizard
Zero-suit Samus
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
It's a melee thing. The captain can get easy walljumps on yoshi's in melee, but because he turns in pm.... it is quite difficult :(
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
You actually have more options than melee and the same amount of control with it turning them around at the end by holding just back in PM, where you'd always face away from the edge in melee. Shield (and crouch) also slides off edges and has priority over turn, so if you want to drift back towards the stage after sliding off but want to stay facing the same direction just hold shield as well so you IASA with shield instead of turn.

Hold Back = Slide off during the turn animation, facing the edge while drifting towards it.
Hold Back+Shield = Slide off during shield, facing away from the edge while drifting towards it.
 
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9bit

BRoomer
BRoomer
Joined
Jun 28, 2005
Messages
2,740
Location
Illinois
DDD used to be able to do it, but they took away from him! Like they take everything away from him
 

Kuya the Red

Smash Cadet
Joined
Jul 28, 2014
Messages
32
Location
California
It's a melee thing. The captain can get easy walljumps on yoshi's in melee, but because he turns in pm.... it is quite difficult :(
If you don't want CF to turn around, you can hold down and CF will do the same thing, but facing the other way. The OP said to move the stick toward the stage to grab ledge, but if you hold stick downward you just fall facing away from the ledge. Hope this helps.
 

Kadano

Magical Express
Joined
Feb 26, 2009
Messages
2,160
Location
Vienna, Austria
You actually have more options than melee and the same amount of control with it turning them around at the end by holding just back in PM, where you'd always face away from the edge in melee.
While these are not dash attacks, Marth’s run-canceled dtilt and Fox’s jab (as well as other grounded attacks with interruptibility, presumably) at the ledge can smash turn before dropping off in Melee.
It seems to always be a one-frame window for the smash turn input—earlier inputs will result in instant slide-off, and so will doing it one frame later , which really surprised me (I expected the lenient momentum to become too small for sliding off).

Smash turn input on frame 15 was successful here:
http://gfycat.com/AlertPitifulCockatoo#?speed=0.0625

Inputting on frame 16 resulted in just sliding off without turning.

(Not asking for anything here, just wondering whether you looked into that once / are interested in this stuff.)
 

Chesstiger2612

Smash Lord
Joined
Jun 1, 2013
Messages
1,753
Location
Bonn, Germany
ahem...
Characters' dash attack behaviour on the edge:

Slides off:
Diddy Kong, Donkey Kong, Kirby

Ledgegrabs if you hold the opposite direction:
Mario, Luigi, Bowser, Yoshi, Captain Falcon, Ice Climbers, Mewtwo, Charizard, ZSS

Neither slides off nor ledgegrabs:
Wario, Peach, Wolf, Fox, Falco, Zelda, Sheik, Link, Toon Link, Ganondorf, Lucario, Pikachu, Jigglypuff, Squirtle, Ivysaur, Samus, Lucas, Ness, Pit, Meta Knight, Dedede, Ike, Marth, Roy, Olimar, ROB, Game&Watch, Snake, Sonic

Needless to say, using dash attack to cover one option and grabbing the ledge afterwards is heavily underused, it covers multiple options and if you play a character in the 2nd categoty you should consider it as edgeguarding method.
Visit the statistics thread btw., it contains good information on many things.
 
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