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DanGR's Lucas Video Thread (New)

DanGR

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Well, to be honest, I've been using him for about a week. I tried not to watch many videos of y'all so you wouldn't influence my style. Keep in mind that I was using some other characters as well just before these matches. I was a little rusty. No johns. ^_^ Be sure to critique if you want. I'm pretty new to lucas. I just wanted some vids so people could help me form some good habits and take away the bad ones. Well, without further adieu...



1. DanGR(lucas) v Popsofctown(Sheik)
http://www.youtube.com/watch?v=dALS294YYFc

2. DanGR(lucas) v Popsofctown(Sheik)
http://www.youtube.com/watch?v=1MfblzQhjg4

3. DanGR(lucas) v Popsofctown(Sheik)
http://www.youtube.com/watch?v=yTNhcEDG2_k
This was a warmup match. We accidentally chose this stage as well. Sorry. >_>

4. DanGR(lucas) v Popsofctown(Sheik)
http://www.youtube.com/watch?v=-u-p6Y_bCZM

5. DanGR(lucas) v Popsofctown(Sheik)
http://www.youtube.com/watch?v=wBK3ML8tbRQ

6. DanGR(lucas) v Popsofctown(Zelda) *new*
http://www.youtube.com/watch?v=UnzDpLadmBU

7. DanGR(lucas) v Popsofctown(Zelda) *new*
http://www.youtube.com/watch?v=tVPnDwN22n4

8. DanGR(lucas) v Popsofctown(Sheik/Zelda) *new*
http://www.youtube.com/watch?v=eUT2MCtjNKc
 

Tyr_03

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First of all let me say that I love that you used thundersliding even if it was just at the begining of the match and didn't do much. Experiment with it. It's a great mixup that will give you free PKT2s if you use it right.

You're using PK Fire ineffecively. If you use it toward the bottom of the short hop rather than the top you'll have less lag at the end. This is also necesary when fighting shorter opponents. You can use platforms to reduce lag on PK Fire as well. Jungle Japes happens to be great for this.

When camping with PKT1, aim for the edges of opponents shields. Opponents can perfect shield PKT1 and make it disappear but if you run the thunder along the edge of their shield they cannot and you can ensure hits. Also don't run your thunders straight into the ground because it's very laggy and if your opponent dodges they get a free hit. Instead of looping downward, loop upward and around for a floorblast for less lag and to better prevent the opponent from getting through your thunder.

You're overusing SH Nair. It's a great move but it has the fatal flaw of having stupidly low priority. A better approach is a properly spaced full hop Dair. Fast fall toward the end to get the fourth hit and combo into jabs, SH Nair, or SH Uair if they merely flinch; Fsmash if they are knocked to the ground; Dsmash if they are knocked up just slightly; and Usmash or Fair if they are knocked up higher.

Full hop Fair is another great approach on taller characters. It should work fine on Sheik and is basically unpunishable. I like to do full hop Fair, go around to the other side of the opponent and Uair autocancelled into the ground.

Learn how to PK Fire snipe. PK Fire lingers long enough to hit opponents who are airdodging, spotdodging or rolling. It's very handy. PK Fire is great for spacing on the ground. You want to be in the position that if the opponent perfect shields you will be jabbing by the time they get to you and rack up some damage.

Jab combos are your friend. Abuse it.

You have a pretty good style. There aren't many good videos of Lucas out right now. Some of Seanson's against ROB are pretty good. Galeon has a few good ones out too.
 

DanGR

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First off, thanks for taking the time to post.

I never new nair had low priority. I thought it was about average. >_> I like to use it back and forth across the stage for mindgames. It has nice, low landing lag and I get a slide after using it. I guess I should use fair more when I get closer to my opponent eh?

I wasn't sure about the pkfire. I don't b-stick and I wasn't exactly sure how to get the "boost" from it. I'm used to rising attacks to cancel the lag. thanks for the tip. The problem with using it on sheik is that she's quick to punish. She's SO freakin fast, so it's hard to time it right, so that she can't shield it and punish. I'll work on that though.

jabs-yeah, I got a problem with it. I knew I needed to use it more. >_>

thanks
~DanGR
 

Tyr_03

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Yeah working out the spacing for PK Fire against each character takes a lot of practice. It's pretty critical though depending on who you're against and how they play.
 

DanGR

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Just be sure that you land behind them or just in front of their grab range. When I do the latter, I immediately try to fsmash their empty grab. It works great. ^__^
 

Tyr_03

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Just don't SH Fair. If they shield it they can punish you before you even touch the ground.
 

DanGR

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If the hitbox is still out as you get out of their grab range, it's very hard to punish.
 

Tyr_03

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Not really. They'll be able to put down their shield and hit you. Trust me. If they perfect shield they can basically do whatever move they feel like and you won't be able to even get out of the way. Full hop Fairs against tall characters are pretty much the best option because you can control enough that you can get far out of the way before their shield gets down. Remember that grabbing is not even close to the only option from your shield in Brawl.
 

DanGR

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how about at :49 seconds in the first lucas v zelda video? could that be punished upon landing?
 

Tyr_03

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You didn't SH Fair at :49 you used SH Nair and no it couldn't be punished because the hitbox stays out the entire time and it therefore can't be perfect shielded and forces the opponent to keep the shield up longer. SH Nairs are punished by attacks that outprioritize them rather than shielding. The SH Fair you did shortly after that hit so obviously it can't be punished. The issue is that Fair's hitbox doesn't stay long enough so the opponent can simply shield and punish before you land unless of course you FH. Nair isn't the same because the hitbox stays out so they can't put the shield down and hit you until the move has ended and you are already on the ground with zero lag. So if you're asking about the SH Nair, no it couldn't be punished in that situation. It'll depend on the character though. Bowser for instance can pretty much always punish it if he shields because of Up B out of shield. You'll have to watch the distance of characters' fast attacks in general as you still have to deal with that tiny bit of landing lag and times when they can attack past your hitbox.
 

DanGR

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Oh crap. I was talking about nair this whole time. I didn't see you reference fair. ok, we're on the same page. fair can be punished after shielding, but nair can't be punished after shielding if you space it right. Though if you and your opponent are both in the air, fair is the better option mostly. sorry. I feel dumb. >_>

I try to nair when I think they'll stay grounded. After a couple nairs, I predict they'll go airborne, so I'll fair occasionally. I'm still workin on it though.
 

prOAPC

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good use of the Dsmash
nice PKT1, but learn to start a PKT2 if the opponent dodge it. Practice PKT2 to recover, and use tether recover when you can
sometimes is better to edge guard with a fair or bair than using PKT or PKF
i didn't like how you used your nair, i know you use it for mindgames, but use it more for attacking
you abuse your grab, stop doing that
 

DanGR

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Sometimes I try to tether recover with z and I airdodge instead and fall to my death. >_> Do y'all know what I'm doing wrong?

bout the grab-I think I'm so used to Olimar's lagless grab with the better range that I'm using it to much. I'll be sure to work on that. I'm wondering why no-one autograbs(z+backward>c-stick foward to grab an enemy) It's has much less lag and imitates a turn-around-grab.
 

Earthbound360

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If you are tumbling through the air, pressing Z will initiate an airdodge. to solve this, simply press Z twice in a row. You'll airdodge then cancel the airdodge with a tether.
 
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