Dakpo
Smash Lord
Amarillo will finally be starting to host a monthly tourney to help boost the already growing community of super smash brother brawl! They tourney will be at Mr Gatti's pizza in the party room!
Tourney Details:
Location: Mr.Gatti 4412 S. Western St. City/State: Amarillo, Texas
Date: Saturday August 21st
Time 5 P.M. Central Time
Entry Fee
* $5 for singles
* $5 per person for teams
* And purchase of buffet
Door Prizes and Cash Prizes
Door Prizes- 2 *New* GC controller prizes (random drawing)
Prize payouts- 1st (50%) 2nd (30%) 3rd (15%) 4th(5%)
**Persons who enter singles are not required to enter Doubles and vise verse, but buffet fee must be fulfilled,
Contact Info
Tournament Official/Host: Dakota Goode 806-626-2851
Feel free to Call anytime. If i don't answer just leave a message and I WILL return the call. Also feel free to text me.
Players are responsible for knowing the rules.
* Bring your own controller!!!
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Stage Striking Procedure:
*Highest port control player strikes the first starter stage, followed by the other players strike.
*This process is continued until there is only one stage left from the starter stage list.
*This will be the first stage played in the set.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
General Rules
* Absolutely NO CUSSING in the store, or the store owner can throw you out.
* 3 Stock for Brawl. 4 Stock for Melee. 4 Stock for Brawl Minus.
* 8 minute timer.
* Items are set to "Off" and "None"
* Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
* Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
* Brawl: First round stage will be determined by stage strike system.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
* Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
* [Time Limit] If the timer runs out, the winner of the game will be determined by the number of stocks (the highest number will win). If stocks are tied, it then goes to lowest % is the winner. If both stock and % are even the match goes to a tiebreaker round, stock will be set to 1, the timer will be set to 4 minutes, and the same stage and characters must be used.
MLG Rules
* No use of Marth’s and Squirtle’s grab release infinites against Ness.
* No use of King Dedede’s standing grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
* No use of Metaknight’s infinite cape glitch.
* No pausing a game without the other player's permission.
* No use of an action that freezes a game, or otherwise disrupts standard gameplay.
* Any infinite move must end before the affected character reaches 300%.
* Players may request a blind pick of characters for the game 1 of a match.
* Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
* [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
* [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.
* [Continuation Sets] If players are scheduled to play each other for a 2nd time, their match will expand to a Best of 7, include the previous match, and pick up where that match left off. For example, if Player A beat Player B 2 games to 0 in the winners bracket, the Best of 7 will resume with game 3 and Player A leading 2 games to 0. When the match is resumed, the loser of the winners bracket match must select the stage for the upcoming game. When the match is resumed, the winner of the winners bracket match must select their character for the upcoming game first. The loser of the winners bracket match must then select their character for the upcoming game.
Team Rules
* Port control will be decided by rock paper scissors best 1/1
* Port winners can choose either 1st and 4th or 2nd and 3rd (1221)
* singles bans and rules apply after port control is settled
Tourney Details:
Location: Mr.Gatti 4412 S. Western St. City/State: Amarillo, Texas
Date: Saturday August 21st
Time 5 P.M. Central Time
Entry Fee
* $5 for singles
* $5 per person for teams
* And purchase of buffet
Door Prizes and Cash Prizes
Door Prizes- 2 *New* GC controller prizes (random drawing)
Prize payouts- 1st (50%) 2nd (30%) 3rd (15%) 4th(5%)
**Persons who enter singles are not required to enter Doubles and vise verse, but buffet fee must be fulfilled,
Contact Info
Tournament Official/Host: Dakota Goode 806-626-2851
Feel free to Call anytime. If i don't answer just leave a message and I WILL return the call. Also feel free to text me.
Players are responsible for knowing the rules.
* Bring your own controller!!!
General rules:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none"
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Stage Striking Procedure:
*Highest port control player strikes the first starter stage, followed by the other players strike.
*This process is continued until there is only one stage left from the starter stage list.
*This will be the first stage played in the set.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
General Rules
* Absolutely NO CUSSING in the store, or the store owner can throw you out.
* 3 Stock for Brawl. 4 Stock for Melee. 4 Stock for Brawl Minus.
* 8 minute timer.
* Items are set to "Off" and "None"
* Matches are best of 3. Winners/Losers/Grand Finals are best of 5.
* Controller port disputes will be resolved by Rock-Paper-Scissors or higher number with G&W's SideB.
* Brawl: First round stage will be determined by stage strike system.
* No player may choose a stage they have already won on in that set unless agreed upon by both players.
* In teams matches one team will get ports 1 and 4, while the other team gets ports 2 and 3.
* Make sure you fix your controller and your tag before you start playing. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action.
* [Time Limit] If the timer runs out, the winner of the game will be determined by the number of stocks (the highest number will win). If stocks are tied, it then goes to lowest % is the winner. If both stock and % are even the match goes to a tiebreaker round, stock will be set to 1, the timer will be set to 4 minutes, and the same stage and characters must be used.
MLG Rules
* No use of Marth’s and Squirtle’s grab release infinites against Ness.
* No use of King Dedede’s standing grab infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
* No use of Metaknight’s infinite cape glitch.
* No pausing a game without the other player's permission.
* No use of an action that freezes a game, or otherwise disrupts standard gameplay.
* Any infinite move must end before the affected character reaches 300%.
* Players may request a blind pick of characters for the game 1 of a match.
* Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a game is in progress. Breaking this rule will result in a forfeit of the game.
* [Stage Striking] For game 1 of each match, the higher seeded player/team must strike three stages from the list of starter stages. The lower seeded player/team must then strike 4 stages from the list of starter stages. The higher seeded player/team must then choose the game 1 stage from the remaining starter stages.
* [Ledge Grab Limit] If the timer runs out and a player exceeds the ledge grab limit for that game’s stage, that player/team will forfeit the game. However, if the timer runs out and both players in a 1v1 match, or at least one player on each 2v2 team, exceed the ledge grab limit for that game’s stage, the penalty will not be enforced (instead, use the [Time Limit] rule above). The ledge grab limit will be 35. The ledge grab limits only apply to games/tiebreaker rounds in which the timer runs out.
* [Continuation Sets] If players are scheduled to play each other for a 2nd time, their match will expand to a Best of 7, include the previous match, and pick up where that match left off. For example, if Player A beat Player B 2 games to 0 in the winners bracket, the Best of 7 will resume with game 3 and Player A leading 2 games to 0. When the match is resumed, the loser of the winners bracket match must select the stage for the upcoming game. When the match is resumed, the winner of the winners bracket match must select their character for the upcoming game first. The loser of the winners bracket match must then select their character for the upcoming game.
Team Rules
* Port control will be decided by rock paper scissors best 1/1
* Port winners can choose either 1st and 4th or 2nd and 3rd (1221)
* singles bans and rules apply after port control is settled