Vlade
Social Outcast
Hey All
I've been testing out falco's spike with dair and decided to make a list. Basically this list is the tolerance of all the characters against falco's deadly dair.
Example:
Character - % Limit (This is the lowest the percentage the character can be spiked)
I tested this out on Final Destination. Basically we went up the edge, got falco to short hop and spike at the peak of his short hop. The other character still had one jump left and, of course, their recovery move (if any). I used UpB for all the characters so far. As soon as my falco spiked, my friend tried to use his second jump and then recovery move, although I know in real game situations half the time your opponent won't be pressing the jump button immediately after you spike (as in, like, 5 frames afterwards or something like that). The list at the moment is incomplete but I will finish it when my friend and I have the time.
Bowser -
Capt. Falcon -
Charizard - 108%
Diddy Kong - 124%
Donkey Kong -
Falco -
Fox - 112%
Game and Watch - 116%
Ganondorf -
ice Climbers -
Ike - 90%
Ivysaur - 213% (no idea why)
Jigglypuff - 105%
King DeDeDe -
Kirby - 110%
Link -
Lucario -
Lucas - 126%
Luigi -
Mario - 94%
Marth - 106%
Meta Knight -
Ness - 136%
Olimar -
Peach -
Pikachu - 115%
Pit - 123%
ROB - 150%
samus -
sheik -
Snake -
Sonic - 131%
Toon Link -
Wario -
Wolf - 60% (may have to re-test)
Yoshi - 140%
Zelda
ZSS -
Please give me any ideas on how to make the testing better, etc. Please let me know of your thoughts, tell me if you think it was a complete waste of my time, or if its a good post
Cheers
I've been testing out falco's spike with dair and decided to make a list. Basically this list is the tolerance of all the characters against falco's deadly dair.
Example:
Character - % Limit (This is the lowest the percentage the character can be spiked)
I tested this out on Final Destination. Basically we went up the edge, got falco to short hop and spike at the peak of his short hop. The other character still had one jump left and, of course, their recovery move (if any). I used UpB for all the characters so far. As soon as my falco spiked, my friend tried to use his second jump and then recovery move, although I know in real game situations half the time your opponent won't be pressing the jump button immediately after you spike (as in, like, 5 frames afterwards or something like that). The list at the moment is incomplete but I will finish it when my friend and I have the time.
Bowser -
Capt. Falcon -
Charizard - 108%
Diddy Kong - 124%
Donkey Kong -
Falco -
Fox - 112%
Game and Watch - 116%
Ganondorf -
ice Climbers -
Ike - 90%
Ivysaur - 213% (no idea why)
Jigglypuff - 105%
King DeDeDe -
Kirby - 110%
Link -
Lucario -
Lucas - 126%
Luigi -
Mario - 94%
Marth - 106%
Meta Knight -
Ness - 136%
Olimar -
Peach -
Pikachu - 115%
Pit - 123%
ROB - 150%
samus -
sheik -
Snake -
Sonic - 131%
Toon Link -
Wario -
Wolf - 60% (may have to re-test)
Yoshi - 140%
Zelda
ZSS -
Please give me any ideas on how to make the testing better, etc. Please let me know of your thoughts, tell me if you think it was a complete waste of my time, or if its a good post
Cheers