CaptainChoC
Smash Rookie
- Joined
- Mar 18, 2008
- Messages
- 7
I'm not sure we should keep it like that but I don't see the numbers anywhere else so I did the research as I promised in my last post... I hope I'm not saying something false but it should give us a good idea... correct me if it's not By the way, this was done in Training Mode, resetting after each move.
In case it's not useful, feel free to delete it if it's not appropriate
Unfortunately I cannot measure the frame data for each move
Edit : Thanks dean !!!
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Neutral A (first hit) : 4%
Neutral A (second hit) : 4%
Neutral A (multi hit) : 1% (D3 does 5 hit by default if you don't hold A)
Neutral A (final hit) : 3%
Neutral A (total) : 16% [4%+4%+5*1%+3%]
Side Tilt : 9% (sour-spot) ~ 11% (sweet-spot)
Down Tilt : 10%
Up Tilt : 10% (sour-spot) ~ 12% (sweet-spot)
F Smash (hit) : 24% (no charge) ~ 33% (fully charged)
F Smash (miss, shock wave) : 6% (no charge) ~ 8% (fully charged)
F Smash (above D3, beginning of the swing) : 15% (no charge) ~ 21% (full charge)
D Smash : 13% (no charge) ~ 18% (fully charged)
U Smash : 14% (no charge) ~ 19% (fully charged)
Neutral B : 10% (for the one being absorbed) ~ 16% (for the one you're spewing)
Side B (no rebound) : 14%
Side B (after 1 bounce) : 12%
Side B (after 2+ bounces) : 11%
Side B (hammer) : 10%
Down B : 11% ~ 38% (depending on the charge)
Up B : 26% [15% (buried) + 11% (wave shock)]
Up B (miss, star) : 5%
N Air : 7% (sour-spot) ~ 12% (sweet-spot)
F Air : 13%
B Air : 16%
D Air : 8% (sour-spot) ~ 15% (sweet-spot)
U Air : 12% [7*1% (each hit) + 5% (final hit)]
Plummel : 3%
F Throw : 10%
B Throw : 13% [4% (first hit) + 9% (second hit)]
D Throw : 6%
U Throw : 9% [4% (first hit) + 5% (second hit)]
Ledge Get-up Attack : 8%
Get-up Attack : 7%
Dash Attack : 16%
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As for the custom moves (thanks to dean) :
In case it's not useful, feel free to delete it if it's not appropriate
Unfortunately I cannot measure the frame data for each move
Edit : Thanks dean !!!
------------------------------------------------------------------------------------------------------------------
Neutral A (first hit) : 4%
Neutral A (second hit) : 4%
Neutral A (multi hit) : 1% (D3 does 5 hit by default if you don't hold A)
Neutral A (final hit) : 3%
Neutral A (total) : 16% [4%+4%+5*1%+3%]
Side Tilt : 9% (sour-spot) ~ 11% (sweet-spot)
Down Tilt : 10%
Up Tilt : 10% (sour-spot) ~ 12% (sweet-spot)
F Smash (hit) : 24% (no charge) ~ 33% (fully charged)
F Smash (miss, shock wave) : 6% (no charge) ~ 8% (fully charged)
F Smash (above D3, beginning of the swing) : 15% (no charge) ~ 21% (full charge)
D Smash : 13% (no charge) ~ 18% (fully charged)
U Smash : 14% (no charge) ~ 19% (fully charged)
Neutral B : 10% (for the one being absorbed) ~ 16% (for the one you're spewing)
Side B (no rebound) : 14%
Side B (after 1 bounce) : 12%
Side B (after 2+ bounces) : 11%
Side B (hammer) : 10%
Down B : 11% ~ 38% (depending on the charge)
Up B : 26% [15% (buried) + 11% (wave shock)]
Up B (miss, star) : 5%
N Air : 7% (sour-spot) ~ 12% (sweet-spot)
F Air : 13%
B Air : 16%
D Air : 8% (sour-spot) ~ 15% (sweet-spot)
U Air : 12% [7*1% (each hit) + 5% (final hit)]
Plummel : 3%
F Throw : 10%
B Throw : 13% [4% (first hit) + 9% (second hit)]
D Throw : 6%
U Throw : 9% [4% (first hit) + 5% (second hit)]
Ledge Get-up Attack : 8%
Get-up Attack : 7%
Dash Attack : 16%
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As for the custom moves (thanks to dean) :
And if you use customs (they're allowed in my region):
Dedede Storm looks to do between 1-2% per hit, probably depends on how close they are to you.
Taste Test does 12%.
Topspin Gordo seems to always do 10%. So it's generally weaker than Gordo Toss which surprised me.
Bouncing Gordo does 6%. Hammer hitbox for these two are the same as regular gordo.
Rising Dedede seems to have three different hitboxes during the start, middle and end. They do 15%, 12% and 6% respectively.
Quick Dedede Jump does 10% during descent, 6% on the landing hitbox and 5% stars.
Armoured Jet Hammer does 8% (no charge) - 23% (full charge).
Dash Jet Hammer seems to have a sweetspot. It does 7% (no charge) - 19% (full charge) for sweetspot. And 6% (no charge) - 16% (full charge) for sourspot.
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