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Lol yeah. Assumed it was just to press down I guess. Didn't really like how it added a small slide to it. Guess I just have to space myself?
I would note that since down-tilt is only available in run or after dash, you need to be aware of what your opponent is doing at all times during the dash and react accordingly. Only near the end of your dash should you make the decision on whether to d-tilt or not. The dash might have been initiated with a different idea in mind.The way run cancel dtilt is most effectively used is when approaching directly from far away, like a run from across the stage at the beginning of a match. Another way it is used well is when you know an opponent is going to dash away or retreat, you can run cancel dtilt that.
You're right about Marth's run but on frame 17 you only "initiate" the crouch. You will be in the RunBrake(not sure about the name) animation for 1 frame and enter the crouching animation the following frame. You can start the d-tilt on the first frame after entering the crouching animation. This only works if you tilt the control stick though. If you keep it all the way down, you will have to wait another few frames(2 or 3, not sure) because otherwise you will down-smash.The way it works is through crouch cancelling as mentioned above. Marth's run starts on frame 16 I believe, assuming you have held the direction down. You can crouch on frame 17 if done frame perfectly. I don't know if I'm completely correct because I'm saying this from memory.
This is merely semantics on my end, but crouch canceling is its own idea given the fact its a common label. Not to be confused with proper crouch canceling. Otherwise, you are simply crouching to stop a dash.The way it works is through crouch cancelling as mentioned above.
This was extremely helpful. I didn't think about just tilting the controle stick to not activate a down smash.I would note that since down-tilt is only available in run or after dash, you need to be aware of what your opponent is doing at all times during the dash and react accordingly. Only near the end of your dash should you make the decision on whether to d-tilt or not. The dash might have been initiated with a different idea in mind.
You're right about Marth's run but on frame 17 you only "initiate" the crouch. You will be in the RunBrake(not sure about the name) animation for 1 frame and enter the crouching animation the following frame. You can start the d-tilt on the first frame after entering the crouching animation. This only works if you tilt the control stick though. If you keep it all the way down, you will have to wait another few frames(2 or 3, not sure) because otherwise you will down-smash.
Another thing to keep in mind is that if you press down during your dash, you will foxtrot, meaning you will extend your dash as if you let go of the stick.
So from the time you pressed down to until you crouch it's a bit less than 15 frames, quite a lot of time. This is why it might have felt so slow at times when you'd try it yourself.