NickD02
Smash Rookie
- Joined
- Jul 17, 2016
- Messages
- 3
- NNID
- MyNameIsNotNick
Greninja Combo: D-air to F-Air or B-air
I found these combos while I was playing for glory. Which combo to do depends on which direction your opponent is launched by the D-Air, and the direction Greninja is facing. (If it is facing the direction the opponent was launched, go for a F-air. If facing away, a B-air.) This may at first seem random, but it actually depends on which side of the character Greninja is on during the D-Air. (See pictures) Also, I don't know whether this combo is true or not, as I had to test it in training mode, due to not having anyone to test it on.
D-Air to F-air
The F-air combo has high knockback, does 22% damage, and is a kill move at high percent, at the edge of the stage.
Percent Range:
Lightweights (Tested on Jigglypuff): ~50% - ~95% (Kills Jiggs at 80% at the very edge of Battlefield)
Medium weights (Tested on Pit): ~80% - ~125% (Kills Pit at 88% at the very edge of Battlefield)
Heavyweights (Tested on Bowser): ~90% - ~165% (Kills Bowser at 107% at the very edge of Battlefield)
Fast Fallers (Tested on Fox): ~80% - ~125% (Kills Fox at 80% at the very edge of Battlefield)
D-Air to B-air
This combo is much less useful than D-Air into F-Air. It doesn't kill, and only does 17%. Which is small compared to into F-Air, which does 22%. Nevertheless, it is an efficient combo.
Percent Range:
Lightweights (Tested on Jigglypuff): ~55% - ~120%
Medium Weights (Tested on Pit): ~95% - ~130%
Heavyweights (Tested on Bowser): ~105% - ~215%
Fast Fallers (Tested on Fox): ~95% - ~105% (Not recommended)
Additional Notes: Yes, My Smash Corner did briefly explain D-air's ability to combo. however, he only mentioned D-air into falling U-air. I wanted to create this post to shed some light on D-air's full potential.
Also, in case it clears anything up, the direction the opponent is facing does not affect either combo.
Important: Greninja's exact position when hitting the opponent with the D-air can affect how early or late the combos connect.
I found these combos while I was playing for glory. Which combo to do depends on which direction your opponent is launched by the D-Air, and the direction Greninja is facing. (If it is facing the direction the opponent was launched, go for a F-air. If facing away, a B-air.) This may at first seem random, but it actually depends on which side of the character Greninja is on during the D-Air. (See pictures) Also, I don't know whether this combo is true or not, as I had to test it in training mode, due to not having anyone to test it on.
D-Air to F-air
The F-air combo has high knockback, does 22% damage, and is a kill move at high percent, at the edge of the stage.
Percent Range:
Lightweights (Tested on Jigglypuff): ~50% - ~95% (Kills Jiggs at 80% at the very edge of Battlefield)
Medium weights (Tested on Pit): ~80% - ~125% (Kills Pit at 88% at the very edge of Battlefield)
Heavyweights (Tested on Bowser): ~90% - ~165% (Kills Bowser at 107% at the very edge of Battlefield)
Fast Fallers (Tested on Fox): ~80% - ~125% (Kills Fox at 80% at the very edge of Battlefield)
D-Air to B-air
This combo is much less useful than D-Air into F-Air. It doesn't kill, and only does 17%. Which is small compared to into F-Air, which does 22%. Nevertheless, it is an efficient combo.
Percent Range:
Lightweights (Tested on Jigglypuff): ~55% - ~120%
Medium Weights (Tested on Pit): ~95% - ~130%
Heavyweights (Tested on Bowser): ~105% - ~215%
Fast Fallers (Tested on Fox): ~95% - ~105% (Not recommended)
Additional Notes: Yes, My Smash Corner did briefly explain D-air's ability to combo. however, he only mentioned D-air into falling U-air. I wanted to create this post to shed some light on D-air's full potential.
Also, in case it clears anything up, the direction the opponent is facing does not affect either combo.
Important: Greninja's exact position when hitting the opponent with the D-air can affect how early or late the combos connect.