NESSBOUNDER
Smash Master
Sorry if this is old, but I may as well post it here.
Ok, so since I'm very fanatical about footstool jumps, I've been testing with various characters to see if this fun technique can be used in reliable combos. ZSS has proven surprisingly adept.
A common ZSS combo I see is down smash to Fsmash, or down smash to forward B at higher %.
However, you can actually do two down smashes in quick succession, followed by a footstool jump and then a Dair.
Because of the weird way her down smash effects the target, the footstool jump will always cause them to go crashing onto the ground, even if the stun hasn't worn off. At 0%, you can get two downsmashes in and then footstool off their head before they come out of the hitstun (but are just flying up out of the stun gun stun).
If you fall on solid ground after being footstooled before the immobility has worn off, you can't tech out of it, meaning that both hits of ZSS's Dair will land easy as pie.
So the combo goes: Downsmash + Downsmash + double jump quickly to footstool opponent at ground level + Dair.
Or at higher %, you can just replace the footstool jump for a side B to get a KO move. Or even a third down smash if you just want to build damage. (which can follow into a footstool jump, lol.)
Sorry I don't have any vids.
Ok, so since I'm very fanatical about footstool jumps, I've been testing with various characters to see if this fun technique can be used in reliable combos. ZSS has proven surprisingly adept.
A common ZSS combo I see is down smash to Fsmash, or down smash to forward B at higher %.
However, you can actually do two down smashes in quick succession, followed by a footstool jump and then a Dair.
Because of the weird way her down smash effects the target, the footstool jump will always cause them to go crashing onto the ground, even if the stun hasn't worn off. At 0%, you can get two downsmashes in and then footstool off their head before they come out of the hitstun (but are just flying up out of the stun gun stun).
If you fall on solid ground after being footstooled before the immobility has worn off, you can't tech out of it, meaning that both hits of ZSS's Dair will land easy as pie.
So the combo goes: Downsmash + Downsmash + double jump quickly to footstool opponent at ground level + Dair.
Or at higher %, you can just replace the footstool jump for a side B to get a KO move. Or even a third down smash if you just want to build damage. (which can follow into a footstool jump, lol.)
Sorry I don't have any vids.