Foozal
Smash Apprentice
- Joined
- Nov 11, 2013
- Messages
- 87
Ever since the game's release, custom specials have always been an issue in terms of legality and viability in tournaments. As of late, it seems there are those that clearly want customs to be legal in major tournaments, however the implementation was always an issue.
Well now there's a solution to that, known as the Standard Custom Moveset Project. With this, it only takes a few TO's who have all custom moves to create standardized movesets for each characters, thus integrating custom specials into the competitive scene.
Ok cool, we can do that...but who says anyone wants customs in the first place? The point of this thread is to collect and then summarize a report that explains what you CAN do IF (that's a big if) customs were legal in let's say EVO 2015. We'd need to be able to showcase that custom specials make the game so much more versatile and interesting with character alterations.
The idea in those that have shunned custom specials usually go like this
"They make the game imbalanced!"
"They're too much effort!"
"I never bothered unlocking any, so why should they be legal if I can't practice with it"
See, we won't make customs legal in major tournaments by saying "Customs should be legal! Here's why!" , instead we need to say "Customs make the game so much more versitile and enjoyable!". We won't make customs the meta in the Smash 4 competitive scene unless we show that a tournament without customs is inferior and less interesting than a tournament with custom specials.
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Let me start us off!
- They make low tier characters viable and more enjoyable
- Palutena and her melee speed
- Mii Brawler obtains insanity with a very small Mii character
- Yoshi? Pfft, he's nothing compared to my custom Wii Fit Trainer (just an example, please don't burn me )
- They add so much more to the game, we'd be able to be even more creative and pull off things we couldn't do without customs
- Mario's explosive punch (up 3) is a kill move, imagine a zero-death combo ending with that!
- With a more interesting game, we'd have a more interesting spectator sport!
Well now there's a solution to that, known as the Standard Custom Moveset Project. With this, it only takes a few TO's who have all custom moves to create standardized movesets for each characters, thus integrating custom specials into the competitive scene.
Ok cool, we can do that...but who says anyone wants customs in the first place? The point of this thread is to collect and then summarize a report that explains what you CAN do IF (that's a big if) customs were legal in let's say EVO 2015. We'd need to be able to showcase that custom specials make the game so much more versatile and interesting with character alterations.
The idea in those that have shunned custom specials usually go like this
"They make the game imbalanced!"
"They're too much effort!"
"I never bothered unlocking any, so why should they be legal if I can't practice with it"
See, we won't make customs legal in major tournaments by saying "Customs should be legal! Here's why!" , instead we need to say "Customs make the game so much more versitile and enjoyable!". We won't make customs the meta in the Smash 4 competitive scene unless we show that a tournament without customs is inferior and less interesting than a tournament with custom specials.
----------------------------------------------------------
Let me start us off!
- They make low tier characters viable and more enjoyable
- Palutena and her melee speed
- Mii Brawler obtains insanity with a very small Mii character
- Yoshi? Pfft, he's nothing compared to my custom Wii Fit Trainer (just an example, please don't burn me )
- They add so much more to the game, we'd be able to be even more creative and pull off things we couldn't do without customs
- Mario's explosive punch (up 3) is a kill move, imagine a zero-death combo ending with that!
- With a more interesting game, we'd have a more interesting spectator sport!
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