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Custom Tournament Stages

Lukenessmonster

Smash Apprentice
Joined
Jan 17, 2008
Messages
75
Location
jacksonville florida
i agree

i think that there should be a remake of final destination. a custom stage that is just flat but the problem is people have techniques dealing with the ****ty ledge that FD has. but yeah, only 9 stages in brawl are allowed to be played, it gets annoying. it wouldnt be a problem if someone didnt have it, just sit there before the tournament and make it :)
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
I really see no problem with custom stages in tournaments. A lot have stated their opinion and I'm going to state mine. Everybody is just too worked up on neutral stages. What makes a neutral stage neutral? A stage that has simply no enviromental hazard. Making a stage feel authentic like normal stages wouldn't be bad. Here's a video of what I made.

Super Smash Bros. Brawl Stage Builder Ideas

I can see stages two and five not being good in a tournament, but the other stages are pretty much harmless. Of course this is all I have to say on it.
 

Xona

Smash Apprentice
Joined
Jul 1, 2008
Messages
118
Location
Anywhere but final destination
I think Tourney's should allow custom stages as Counter-Picks even if they were made by one of the competitors, I also think that there should be some "stage screening system". We can't just ban them outright, but we also can't allow them outright either. If we just allow them outright, someone could easily make a clone of Temple or New Pork City. I think that someone should even be able to make a custom for their CP, as long as a Tournament Official approves it. It's time to adress the custom content rule, Smash is supposed to be different. Smash already has custom content in tourneys, the tournament scene made a "custom" ban-list in both Smash 64 and Melee, they are doing it in Brawl as well (more than 50% of stages were banned in 64 and Melee, and people are trying to get a lot more bans). While I could go into depths about the stages I think should be unbanned, I won't here. Customs should be allowed as Counter-picks UNLESS they are broken, clones of stages that were already played in that round, or clones of the global bans that were selected by the opposing player (other-wise, I select fd as my global ban, and then they counter-pick a "custom stage" clone of fd, how is that fair? If theirs is Big Blue, I can't make a clone of it). Now for neutrals, I disagree, one of the competitors probably built the stage and therefore they should not be neutrals. As for custom content in tourneys and not allowing it, this was built into the game, and it isn't broken. It's equally available, both players have the same custom content resources, they could even get time to make customs mid-tourney for all I care. Our competetive-scene shouldn't have to be the same as Soul Calibur's. Smash and Soul Calibur are 2 different games, treat them so. Brawl tourneys should make some system for customs, the idea isn't broken. They should have a system in place, and it should not be allow-all or ban-all.
 

peeup

Smash Lord
Joined
Sep 3, 2007
Messages
1,618
Location
Hartford/Mass
it would not be a good idea. People would be able to make stages give certain characters advantages. Thats not fair. Period.
Seriously? The whole idea of having custom stages is so that the majority of SWF (including the backroom) can agree upon a stage that isn't totally broken and would be tournament legal.

I can see stages two and five not being good in a tournament, but the other stages are pretty much harmless. Of course this is all I have to say on it.
Unfortunately, I would say that all of those are too big and could allow for circle camping.

On to my actual opinions:
Custom stages should certainly be allowed in tournaments. Picture a stage with a layout that would be fine for a tournament, but because of the hazards, it would end up being banned: Norfair. It would be rediculously easy to replicate the layout of this stage in stagebuilder, but there would be no hazards. Congratulations, we have just created a perfect counterpick stage for Olimar, Ivysaur, and Zamus. Its pretty much impossible to edgehog 3 edges at a time, so the tethers would have no problem recovering. Some other possiblities would be to make a FD without screwy edges, a Warioware without the minigames (I personally love the layout of wariorware), and a Skyworld without the stupid destructable floors and clouds that you can be smashed through.
 

Julz

Smash Apprentice
Joined
Nov 1, 2005
Messages
187
Location
Melbourne, Australia
Just for fun, there should be a contest where the winner has their stage become the official "SWF" stage and probably win a prize too. And tourneys may have the option of using it. Since there are three backgrounds you could have the 2nd and 3rd place count towards the official SWF stages aswell.

Though it probably wont happen due to the amount of effort involved.
 

person701

Smash Journeyman
Joined
Sep 18, 2007
Messages
405
Location
Orlando, FL (or at least close enough)
On to my actual opinions:
Custom stages should certainly be allowed in tournaments. Picture a stage with a layout that would be fine for a tournament, but because of the hazards, it would end up being banned: Norfair. It would be rediculously easy to replicate the layout of this stage in stagebuilder, but there would be no hazards. Congratulations, we have just created a perfect counterpick stage for Olimar, Ivysaur, and Zamus. Its pretty much impossible to edgehog 3 edges at a time, so the tethers would have no problem recovering. Some other possiblities would be to make a FD without screwy edges, a Warioware without the minigames (I personally love the layout of wariorware), and a Skyworld without the stupid destructable floors and clouds that you can be smashed through.
Indeed. This s a very good point to bring up. Only problem with Norfair is that the platforms (aside the main) are both drop through and grabable =\ You could make, for example, to platform pieces to a block for an edge, but that can oh so easily alter the stage.

Wario Ware is a definate. It's to easy to recreat and wouldn't be a problem (except for wall clinging by Squirtle, Lucario, etc.). Sky world I'm not so sure about. If you make the destructable platforms such as the one's to the sides and the top one passthroughs, it would be alright I guess.

Other ideas based of said subject include taking protions of Delfino Plaza (while you're on the platform) and making those over again. Remake a few from Melee (Yoshi's Story and Dream Land 64, though you can't get platforms exacte hight as they were).

If we use stage builder to expand on parts of the game, it only alters it oh so little.
 
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