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Im not entirely convince that walls really hurt Dark Pit's kill potential. :]I think walls will make dark pit the worst character to be played on that stage you made. just blocking the horizontal kill makes dark pit pure trash and unwinnable. also limits the recovery becoming more predictable to spike pit.
are you thefaised in smashladder? I played you lol as ike.Hey I think you should start doing a Custom Stage spotlight series! At least when Stage Sharing is finally patched in.
I do have a stage or two i'd like to "audition".
I've tried one out at smashladder.com and people seem to enjoy it, here's a preview:
The Platforms move across the entire stage border (from blastzone to blastzone)
Perhaps we can play together and do a bit of stage testing (I really hope competitive stages take off, they're very fun to design)
Yeah, that's what I was thinking. I haven't ran into anything thus far that would make it too much of an issue.Platforms crossing is an issue as dropping down gets very finicky.
Finally, someone with questionsThe question I gotta ask is what about any of these creations make them competitive? What issue are you attempting to resolve or why does it improve the stage list?
More stages doesn't necessarily mean a better competitive game. Without justifications I don't know how they're meant to be able to be used.
I do like some of these though as ideas.
Also just a nuance, but why is the music/background used relevant?
What kind of s*** post is this? We may as well put every stage in goddamn space and have environmental noises play.Also just a nuance, but why is the music/background used relevant?
I'm with you. I think original stages designed purely with competition in mind are a better option than remaking stages. 1 to 1 remakes in this stage editor are pretty lifeless.Imo lylat with tilting is part of what makes it non-redundant and a stage that adds variety to the mix. Part of why Pokemon Stadium without transformations is 'fine', yes, but boring and too safe. It is too similar to battlefield to be worth having in the mix, as it basically already is in a different form. In competitive play, when you want to strike BF, you'd have to also strike a pokemon stadium custom map if it was also in the ix. Same goes for Lylat without tilting - too similar and requires crossing each of the BF-likes when you want to strike BF.
The game will not allow players to spawn where two walkable surfaces are layered directly over top of eachother. By layering a fallthrough playform on a solid surface you can manipulate spawns, but you won't have full control. Be warned, without some extra effort this may also lead to glitches. Link below explaining.Does anybody know how the game decides where the spawn points are or if there is anyway to change them? The default spawn points are often unfair.
Why is something like this illegal in tourneys?Im not entirely convince that walls really hurt Dark Pit's kill potential. :]
gfycat com/ClumsyAchingDanishswedishfarmdog
Hmm, I suppose but they are good already. What can go wrong with them?I like your stages. Only problem is i think you need more stages with stage spike options and no wall clings, like smash will and battlefield