Ovis
Smash Rookie
- Joined
- Jan 30, 2015
- Messages
- 4
Should look like F0000000 00000000I wasn't having this problem when we last talked about it but I am now. Which part is the footer, so I can move it past the song codes?
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Should look like F0000000 00000000I wasn't having this problem when we last talked about it but I am now. Which part is the footer, so I can move it past the song codes?
Thanks Ovis! With your help, I figured out how to do this myself, and thought I should post a picture guide for anyone else interested.EDIT: Figured it out through some effort on my part. When you add custom song volumes through Brawl Song Manager, it adds them below the footer for the entire .gct
So it stops reading at the footer, and never loads anything past it. Simple fix, just moved the footer down below the song volume code. Everything's good now, but this might be a good thing to note in the OP.
I wish you'd respect order of operations in your initial statement... it's not number of songs + 1 * 4, it's (number of songs + 1) * 4.it's number of songs + 1 * 4 then convert to hex. The + 1 is to account for ending your song list with 7FFF0000.
For example, if you wanted to have 2 songs, you would do
2 + 1 = 3
3 * 4 = 12
12 in hex is C
Your byte count for this would be C.
The song list would be like this:
YYYY00XX YYYY00XX
7FFF0000 00000000
You do not need to include the 00000000 in the byte count for this.
C21C744C 00000006
3D80901C 618C3FFC
A7AC0004 2C1D7FFF
41820014 7C1DF000
4082FFF0 A00C0002
48000008 88030014
60000000 00000000
4A000000 90000000
161C4000