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Custom moves and Equipment added to the meta.

JFoldum

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How do you all feel about this i see no flaws and nothing unbalanced from what i be observing. Nothing is broken everything is legit.
 

God Robert's Cousin

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I beg to differ. Some equipment automatically heals characters 2% every few seconds, which can really add up after a while. Matches starting with a Home-Run Bat in hand could also get ugly.

I think we should allow custom moves and equipment in the meta, but it should definitely follow clauses and regulation.
 

Dsull

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The equipment is insane. You can make a lightning quick bowser...i mean...really?

Optional moves on the other hand are fine, in fact i'd prefer to use them as i cant stand Megaman's lone buzz saw throw (why cant he throw more than one...). The bomb switch is much more effective as an unspammable projectile.
 

~Infinity~

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I beg to differ. Some equipment automatically heals characters 2% every few seconds, which can really add up after a while. Matches starting with a Home-Run Bat in hand could also get ugly.

I think we should allow custom moves and equipment in the meta, but it should definitely follow clauses and regulation.
I agree with this fellow. Equipment that boost attack, defense, and speed should be legal; however, constant healing and item spawning should be regulated/banned. I think that the addition of custom moves and stat modifiers to characters can finally add a lot of diversity between them. Then again...stat boost should also be regulated as well. Don't need an already strong (In terms of attack and speed) character getting extra beefy or any stronger than areas that they excel in.
 

JFoldum

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I was talking about stat changes not item ones because items are banned in tournaments anyway. And as for the 2% thing there is a character that does something similar that is robin. Its just giving me a chance to have something similar and 2% is nothing unless your camping.
 

God Robert's Cousin

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I was talking about stat changes not item ones because items are banned in tournaments anyway. And as for the 2% thing there is a character that does something similar that is robin. Its just giving me a chance to have something similar and 2% is nothing unless your camping.
Robin's move requires positioning and timing, whereas this passive 2% healing is constantly in effect. It's more effective while camping, but the fact of the matter remains that over the course of a life, that healing can be the difference between one game-changing smash and surviving long enough to retaliate. I'm making plenty use of this myself as Jigglypuff and R.O.B. The results are very, very noticable.

Given, if both players have said healing equipped, one could make for the point that it's fair and keeps the dynamics balanced, but generally speaking, if technique A has to be chosen to counter technique A, then technique A is superior to any other technique in the first place. In other words, it might ironically allow less room for customization if everyone begins to select it.
I agree with this fellow. Equipment that boost attack, defense, and speed should be legal; however, constant healing and item spawning should be regulated/banned. I think that the addition of custom moves and stat modifiers to characters can finally add a lot of diversity between them. Then again...stat boost should also be regulated as well. Don't need an already strong (In terms of attack and speed) character getting extra beefy or any stronger than areas that they excel in.
I agree whole-heartedly up to that end point. Given how every single piece of equipment comes with a trade-off, I think it's fine to allow things like Meta Knight becoming even speedier than normal. If a player wishes to min-max their character, that should be allowed, as the drawbacks become as noticeable as the benefits. Shulk's custom move that exaggerates the boosts and penalties of his Monado Arts should otherwise be banned in itself for following the exact same principle of min-maxing.
 

RespawningJesus

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I can't see equipment ever being part of the meta, but Custom Moves? I don't see why not.
 

Scicky

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Equipment is crazy. I put two smash attack bonuses on Captain Falcon and his f-smash was doing 57 percent at full charge. This was only with +50-60 attack or so. As fun as it is, I think best case scenario we'll see some equipment oriented tourneys but for the most part people will be playing without.
 

~Infinity~

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Robin's move requires positioning and timing, whereas this passive 2% healing is constantly in effect. It's more effective while camping, but the fact of the matter remains that over the course of a life, that healing can be the difference between one game-changing smash and surviving long enough to retaliate. I'm making plenty use of this myself as Jigglypuff and R.O.B. The results are very, very noticable.

Given, if both players have said healing equipped, one could make for the point that it's fair and keeps the dynamics balanced, but generally speaking, if technique A has to be chosen to counter technique A, then technique A is superior to any other technique in the first place. In other words, it might ironically allow less room for customization if everyone begins to select it.

I agree whole-heartedly up to that end point. Given how every single piece of equipment comes with a trade-off, I think it's fine to allow things like Meta Knight becoming even speedier than normal. If a player wishes to min-max their character, that should be allowed, as the drawbacks become as noticeable as the benefits. Shulk's custom move that exaggerates the boosts and penalties of his Monado Arts should otherwise be banned in itself for following the exact same principle of min-maxing.
I totally forgot about the drawback part. I agree with you 100%.
 

Thinkaman

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The values on equipment are randomly generated; we can't use them for competitive play even if we wanted to.
 

Gesitenhaus

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I don't see why there is no option to enable custom specials while having equipment disabled at the same time.
You can equip 3 opposing pieces of gear for a huge stat boost with no downsides.

The entire reason I signed up to the forum just now is to bring to attention the lack of such an option.

Is there a chance it could be patched in?
 
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God Robert's Cousin

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The values on equipment are randomly generated; we can't use them for competitive play even if we wanted to.
Same as how IVs are randomly generated in Pokemon, competitive play would simply use the most efficient numbers. Every equipment has a certain range on how much it adds or subtracts, after all. It's far from impossible to work with.
I don't see why there is no option to enable custom specials while having equipment disabled at the same time.
You can equip 3 opposing pieces of gear for a huge stat boost with no downsides.

The entire reason I signed up to the forum just now is to bring to attention the lack of such an option.

Is there a chance it could be patched in?
Couldn't you just not wear equipment if that's your concern? A patch for that seems rather unnecessary.
 

JFoldum

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I have made custom builds with health regen and made characters power houses i have mixed and matched many possible things and i have fought against them with default characters and won proving it is skill over what items you have. Having equipment in tourneys and part of the meta could make for more competition why should we keep playing the old way when new things have been given to us and none of it seems broken everyone tells me of all these bad results but no one is showing me how bad it really is. It seems to me no one wants to give it a shot and thats the whole problem right there its not that stuff may be broken its no one wants to change the way we play. Using this could keep smash bros alive even longer then it already will be. And also is equipment really random meaning no one will have the same one?
 

God Robert's Cousin

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And also is equipment really random meaning no one will have the same one?
It's not entirely random, like I pointed out with SmashWiki's Equipment entry. Even through its variance, there will definitely be top "builds" for any given character.
 

Khao

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I don't see why there is no option to enable custom specials while having equipment disabled at the same time.
You can equip 3 opposing pieces of gear for a huge stat boost with no downsides.

The entire reason I signed up to the forum just now is to bring to attention the lack of such an option.

Is there a chance it could be patched in?
You can just make them like that, at least the game already shows characters with no equipment as "balanced" with a gray, empty circle, so you can know from a first glance who has equipment and who doesn't.

Also, Mii Fighters work like that by default, with customizations off they still get their custom specials, but no equipment bonuses.
 

kunio1031

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I honestly think what I've gathered so far on customs is that It'd be nice if they were legal for tournies. Now on the other hand, if the custom moves were banned in singles tournies but still allowed in teams. Then that's fine too, alot of characters have custom moves that can hit multiple opponents which is great for teams.
 

JFoldum

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Yes there will be top builds for characters but does that mean they cant be beat no its just the best working thing for them like league of legends how they have characters with different builds. Its just something can make smash bros a deeper game.
 

Chaozrush21

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Costume moves I can see being in the meta game,but equipment should be normal boosts without all of the very OP ones.
 

JFoldum

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This thread is for people who have legit reason why or why not equipment should be here so you can go about your way.
 

JFoldum

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This thread is for people who have legit reason why or why not equipment should be here so you can go about your way.
 

Frozn~

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I'm curious to see what everyone's take on "Smooth Landing" equipment. I think it would be great for the meta if everyone was allowed this equipment, as long as the buffs don't go past 10 or so for any given stat (or even 0 on everything?). It should open up more combos, and lead to less punish-oriented matches.

watch?v=OhPFTineCY4
 

JFoldum

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That item is something i could definitely see in the meta its giving a melee feel to one of your characters like i said nothing i seen has been broken all we have to do is try it out.
 

Toxicroaker

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Equipment should be banned. There are too many broken ones, but like people have said, there chan be a clause for those. But then there's the fact that the ones that don't give a special bonus give more stats than they take. I honestly don't like just gaining stats on everything. More speed/jump, making the game slower paced. If they have more armor, it takes forever for you to ko them making the game slower. If you have more power, it makes combos harder. The armor and power balances out if they're the same ammount, but more jumping just seems bad in every way possible. Unless you like games lasting forever, they should ban equipment. That's my oppinion.
 
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JFoldum

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I haven't seen not once piece of broken equipment as i have said. And how exactly does more speed make the game slower its only 2 stock as of now because the game is slow items can speed that up even giving us up to 4 stock battles. Everything else you said just make my point even more valid. If you want more armor you barely have any attack and yes they are harder to give but recovery is not nearly as good as normal if you want power you hit hard but cant combo there's nothing bad about any of that that's how you make your build so that's the consequences you have you face. And that brings me back to why they should be there you making that certain build will make you have flaws yes and it is up to you the player to play your build the correct way to win the battle. Even if we found something broken i feel as if it would be patched only if the community takes it serious.I don't understand why people rule out the idea so fast when its no real downside to it i wanna use what the game creator gives us and try something new.
 
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Gesitenhaus

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Couldn't you just not wear equipment if that's your concern? A patch for that seems rather unnecessary.
that doesn't prevent other participants from wearing equipment, and if you choose to alternate between having matches with and without equipment you would need to create twice as many custom characters
 

SeasonsGuide

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From what I've gather through my plays is that equipment can get crazy good. Also video. Not me btw.

watch?v=ovrfrvuyats

I feel that equipment should just be banned, but has viability in side tournaments. Perhaps?
If we try to regulate it someone will abuse it. How do you know what someone is using OP equipment without stopping to check every single player's character before they play? It would slow down tournaments and cause frustration.

I'm sure not everything has been tested yet, but at this point in time since the game's release I feel that equipment should just be banned until further notice.
 

God Robert's Cousin

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that doesn't prevent other participants from wearing equipment, and if you choose to alternate between having matches with and without equipment you would need to create twice as many custom characters
Considering how the only time you're allowed to use custom moves is with friends, it should be just be something you simply agree upon ahead of time. Enforcing a house-rule like that otherwise sounds completely trivial, imo.

And wait, one of the main complaints is that you'd need to create twice as many custom characters? Aside from the fact that it takes no time at all to make one, you seem to be complaining about the fact that you need to create so many custom fighters when nobody is forcing you to create all these custom fighters in the first place. How many builds you use on a character is your burden and nobody else's, budd.

I don't think this is the right thread to be complaining about this, anyhow. We're talking about equipment and custom move use for the meta, not "What they should have made an option for custom moves".
 
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Chaozrush21

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(Note since I not really a competitive player some of this will probably be me talking nonsense.)
I haven't found a broken costume move yet.Each one have there goods and bads.Having a lot speed could make for a fast pace character with low attack and defense.Having a lot of defense could make your character alway most impossible to die with speed gone.Having a lot of attack could make for a great glass cannon,but lot all glass cannons it doesn't have a lot of defense.It all balance out.Maybe you could have a fast Bowser or a iron Greninja.Think of all the options.I see no reason for them to be ban.It add more options for competitive players,so one character can't be worse than a other.A tier list for SSB4 would be some what useless if it didn't have equipment in mind.Competitive players would have endless options,but the point I trying to get here is that I think equipment is a good idea for SSB4 meta game is a good idea and get bash way to much.I will agree on that some equipment need to be ban (Legendary Sword,Master's Jacket,Ultra-Lightweight Shoes,ect) but not all equipment should be ban.
 
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