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Custom Levels?

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
Now, whenever I ask this question, the answer I get always seems the same. "That would be stupid. Smash Bros is about Nintendo's characters fighting on Nintendo stages." True but now with the inclusion of Snake and (possibly) other 3rd party characters, that kinda negates that fact doesn't it? I'm not asking for complex scrolling levels like Pokefloats or Rainbow Cruise(although that WOULD be awesome.) but a nice level editor would be great. Also, trading them over NWFC would be great.

What does everyone else feel about this?
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
Wouldnt work. It would make the game slightly like worms. It doesnt suit to a Smash game, and there would be too many features. You would have to have very, very linear things in there, and textures would be near impossible. It wouldnt be worth it.
 

Speedsk8er

Smash Champion
Joined
Apr 16, 2006
Messages
2,212
Location
Raleigh, NC
. You would have to have very, very linear things in there, and textures would be near impossible. It wouldnt be worth it.
You mean to tell me that you could take already in-game assets and just toss them in a map maker? either that or you could take some generic skins and toss them on stuff.

I dunno, I'm not in Game development yet but would it REALLY BE THAT HARD?
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
Yes. Unless you like having stages like the metal mario stage in SSB. I guess stages would end up something like that. Though you could incorporate interactive parts in, like lava at the bottom or moving walls ect. Nothing too complicated though.
 

smoothballer

Smash Rookie
Joined
Apr 25, 2006
Messages
23
A level editor would be sweet. I wish every single game in the world came with an editor/toolset. I would hardly ever play games.

And Caael, you seemingly don't know what you're talking about. Level editors in first-person shooters are very common. A level editor for a 2D fighting game would certainly be much more simple in comparison. The program would just have an easy to use 'drag n drop' interface, containing all the meshes, textures, and events from the game, while also having a tool to create your own geometry, and allow you to add whatever textures from the game to it. I don't see any problems with this.
 

TaikaAli

Smash Apprentice
Joined
Nov 10, 2006
Messages
168
Location
Finland
This would actually be pretty nice, even thought i dont care if it comes or not. (it will not if you ask me)
But it would get annoying if you could use custom maps at online. I mean people would most likely play their maps pretty often, and some people would like the normal maps for more serious gaming. Of course this goes only for totally random online matches, nothing more serious like coming to smashboards and asking for match.
 

Caael

Smash Lord
Joined
Apr 15, 2007
Messages
1,647
Location
Britain, glaring at you **** yanks.
And Caael, you seemingly don't know what you're talking about. Level editors in first-person shooters are very common. A level editor for a 2D fighting game would certainly be much more simple in comparison. The program would just have an easy to use 'drag n drop' interface, containing all the meshes, textures, and events from the game, while also having a tool to create your own geometry, and allow you to add whatever textures from the game to it. I don't see any problems with this.
FPS stages are usually very generic. There's always an aztec level of soem kind. There are different skins for the level, but in Smash, would you really want to make another Mario stage? I'm not saying it's impossible, i'm saying for a 2d fighter, it wouldn't work great.
 

Fawriel

Smash Master
Joined
Apr 2, 2007
Messages
4,245
Location
oblivion~
Why is it the first time I'm replying in a thread like this?
Oh well, my point stands. There's no reason to really be against it, except that other features would be more important. It's nothing that could possibly drag DOWN the game except by taking some time to implement, which should be minimal. Asking to create stages as awesome as Temple with all the 3D-ness and stuff would be far too much, of course. What WOULD be wrong about a stage like the SSB64 Metal Mario one? It looked pretty funky and had something construction-site-y about it, which seems okay for a default theme.
A level-editor would allow you to have a stage like Final Destination without having to unlock it. It would look worse and not have the same music, and no bragging rights, so unlocking would still be worth it. Or you could make a non-broken Temple that actually allows strategy. Or an arena for projectile users with hiding spots and whatnot. It could be awesome.
 

smoothballer

Smash Rookie
Joined
Apr 25, 2006
Messages
23
Asking to create stages as awesome as Temple with all the 3D-ness and stuff would be far too much, of course.
Why would that be too much? Look, imagine the interface like this: You have a blank screen. You press a button and it brings up a panel with a list of categories on the right side of your screen. You see categories such as Backgrounds, Platforms, Actors, Textures, Events, and Music. Let's say you select Platforms. It now brings up a list of all the platforms in the game. You then pick one and simply drag it onto your blank screen. So say you drag some pokefloats into your level, and then maybe some Mario blocks in there, and then maybe you drag the entire Final Destination platform in for the base, and you want your level to be big so you grab two of em, so your level is now twice as long as FD, with pokefloats and Mario blocks in the sky, placed in strategic locations. Then you could pick whichever background you please, like the cool buildings from Fourside. And you could replace any textures you want. Don't like the texture on the FD platform? Change it to some cool DK wood, or maybe make it all clouds, like the one cloud in the Yoshi level. And say you want some cool hazards in your level. Click on Events, and it lists all of them, like rising lava, the Starwings shooting at you, F-Zero cars racing through, Kraid flipping the level over, etc.

You could also just open up an existing level and edit it. Like Temple for example, you could remove that whole platform at the bottom by just clicking on it and deleting it. And then add some more stuff to the top of the level to your liking; extra platforms, events, etc.

But the real lure would be making your own adventure mode levels. THAT would be sweet. If they implemented some sort of visual scripting language, (such as "Kismet" from Unreal Engine 3) then the possibilities would be vast. You could make your own long, side-scrolling level, with puzzles and bosses and hazards and everything.

This feature would definitely increase sales.
 
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