ZeThundaRippa
Smash Cadet
- Joined
- May 31, 2015
- Messages
- 43
- NNID
- zethundarippa
- 3DS FC
- 5129-0353-6718
I've seen that us Triple D's prefer the standard Gordo for obvious reasons, but I haven't seen much thought process about the other two. I'd like to know other thoughts on these, but this is what I've seen.
-Bouncing Gordo
---Hell for the other player on a stage like Battlefield, if put in the right spot the Gordo will bounce off platforms at random.
---Longer sniping range, though can't be dropped straight down anymore.
---Requires a different type of ledge trap, one that's spaced more than half the stage.
---Triple D doubles are a lot of fun
---6%
---Stage control, but easier to be hit back.
---Up tilted Gordo can avoid being hit by most projectiles.
-Topspin Gordo
---Tilting changes speed.
---11%
---Laggy, extremely laggy.
---Good for edge guarding because of how slow it falls, but lacks in distance.
-What still needs testing.
---
-Bouncing Gordo
---Hell for the other player on a stage like Battlefield, if put in the right spot the Gordo will bounce off platforms at random.
---Longer sniping range, though can't be dropped straight down anymore.
---Requires a different type of ledge trap, one that's spaced more than half the stage.
---Triple D doubles are a lot of fun
---6%
---Stage control, but easier to be hit back.
---Up tilted Gordo can avoid being hit by most projectiles.
-Topspin Gordo
---Tilting changes speed.
---11%
---Laggy, extremely laggy.
---Good for edge guarding because of how slow it falls, but lacks in distance.
-What still needs testing.
---
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