Elyssa Xey Hexen
Broken!
- Joined
- Aug 6, 2008
- Messages
- 19,346
Imagine this. Smash has fixed characters, but has one custom character as they said they wanted to possibly implement. HOw might this custom character be worked so as to be individual to the player with enough features yet still not disrupt the ability to use other characters?
To me, I think the best way to go about doing this would be to have a character model already designed. From there, you can just slightly tweak a few things, but not enough to be completely overpowering. The biggest factor would be customization ability for aesthetics rather than battle prowess upgrades. However, you might potentially be able to select from a number of already chosen moves too. For example, you might be able to have Din's fire, but alter the speed at cost of damage/knockback. Or over that move replace it with something like PK fire. That's the general idea.
I bet this sort of thread has already been started lol
To me, I think the best way to go about doing this would be to have a character model already designed. From there, you can just slightly tweak a few things, but not enough to be completely overpowering. The biggest factor would be customization ability for aesthetics rather than battle prowess upgrades. However, you might potentially be able to select from a number of already chosen moves too. For example, you might be able to have Din's fire, but alter the speed at cost of damage/knockback. Or over that move replace it with something like PK fire. That's the general idea.
I bet this sort of thread has already been started lol