Electric91
Smash Cadet
In the end, it all comes down to sets being banned or just 4 moves maximum. And even then, most are debatable.
Many of you are giving feedback, a lot are aggressive too, which I don't get the attitude, but can understand the point of the posts. This is an experimental post, after all.
We're reduced to a couple of options now:
Banning sets
Banning 1 or 2 custom moves permanently
Finding Ban criterias
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Like i said earlier, i really don't want that version of "ban all or ban nothing" posts. I get them. And in return, this is an alternative for pro-costum people. Really, last thing we want is to stall once again. All i feel from this vibe, is that we're stalling ourselves rather than advancing in the situation, which is why, it is OK to experiment those things.
We're trying the ban with 2 moves in a customs on tournament. We'll see how it goes on Friday.
If it can get better and ban "sets" rather than "moves", why not? All I personally want is to unlock the stalling and move forward with this project. The Hiatus isn't fun, and any of you going back to the whole "ban all or nothing" is starting to become ridiculous. LET the others experiment, without having to bring in your grain of salt in here. We got your opinions, there are like 5 threads where everyone went head and heels over every situation.
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I don't see much of the point in banning "vanilla" moves. They're supposed to be the most balanced move in the game. I'd actually prefer banning sets with vanilla moves, and not a default move itself. This is conceptually deficient. At a point, we could even ban falcon's jab for being too long because we don't agree with the way sakurai made the game.
This isn't a post for you guys to vent your frustration, it's a post to ADVANCE IN THE PROJECT. This is maybe not the perfect solution, at least, We're trying some and this is the important part.
My rant is over, and I want to go back to the project.
---
BEFORE we ban anything, some of the things others said are right.
We need a definition of what is BANNABLE. On my end, it was "degenerate" gameplay, overamplification of a playstyles characteristic or even not great to watch / perform.
In the end, banning means restriction, which means restricting a characters playstyle to an extent, for x or y reason.
Many of you are giving feedback, a lot are aggressive too, which I don't get the attitude, but can understand the point of the posts. This is an experimental post, after all.
We're reduced to a couple of options now:
Banning sets
Banning 1 or 2 custom moves permanently
Finding Ban criterias
----
Like i said earlier, i really don't want that version of "ban all or ban nothing" posts. I get them. And in return, this is an alternative for pro-costum people. Really, last thing we want is to stall once again. All i feel from this vibe, is that we're stalling ourselves rather than advancing in the situation, which is why, it is OK to experiment those things.
We're trying the ban with 2 moves in a customs on tournament. We'll see how it goes on Friday.
If it can get better and ban "sets" rather than "moves", why not? All I personally want is to unlock the stalling and move forward with this project. The Hiatus isn't fun, and any of you going back to the whole "ban all or nothing" is starting to become ridiculous. LET the others experiment, without having to bring in your grain of salt in here. We got your opinions, there are like 5 threads where everyone went head and heels over every situation.
---
I don't see much of the point in banning "vanilla" moves. They're supposed to be the most balanced move in the game. I'd actually prefer banning sets with vanilla moves, and not a default move itself. This is conceptually deficient. At a point, we could even ban falcon's jab for being too long because we don't agree with the way sakurai made the game.
This isn't a post for you guys to vent your frustration, it's a post to ADVANCE IN THE PROJECT. This is maybe not the perfect solution, at least, We're trying some and this is the important part.
My rant is over, and I want to go back to the project.
---
BEFORE we ban anything, some of the things others said are right.
We need a definition of what is BANNABLE. On my end, it was "degenerate" gameplay, overamplification of a playstyles characteristic or even not great to watch / perform.
In the end, banning means restriction, which means restricting a characters playstyle to an extent, for x or y reason.
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