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CSS Help

ASF1nk

Smash Apprentice
Joined
Aug 17, 2008
Messages
154
Location
Mi$$ion, TX
Hi

I need help taking out the name tags that are on the characters' icons on the CSS, the one you place the coin on.
I know where they are located sc_selcharacter>MiscData[70], but I can't seem to make them transparent from there I either get a white or black nametag.
I know SuperMasterHand was able to accomplish this, but apparently not by editing MiscData[70] any thoughts?


thanks.
 

ASF1nk

Smash Apprentice
Joined
Aug 17, 2008
Messages
154
Location
Mi$$ion, TX
They finally told me how to do it.

Basically you go to MiscData[30]>3DModels and you preview MenSelchrFaceI_TopN then open the right tab, and look for the animation MenSelchrfaceI_TopN then open the left tab and in the Bones section click on "nameEA5" then on the bottom right-hand corner change all the values to "0" except Translation Y which you set to "100" and Scale Z which you set to "1".

Hope this helps. =]
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
Are you sure it's "EA5"? The only one I see is "EA7".

When I edit the values for that, the game freezes when I click "Brawl".
 

ASF1nk

Smash Apprentice
Joined
Aug 17, 2008
Messages
154
Location
Mi$$ion, TX
for me it was EA5. Are you sure you're editing MenSelchrFaceI_TopN?

Well now that I think about it the guy that told me how to do it also told me to edit EA7 but on my mine it was EA5... =S
 

lordhelmet

Smash Master
Joined
Feb 10, 2009
Messages
4,196
Location
Grand Rapids, MI
Ok, what the hell. I did that to a fresh charselect.pac whatnot, then made a GCT without any CSS codes and the game froze when I clicked "Brawl".
 

ASF1nk

Smash Apprentice
Joined
Aug 17, 2008
Messages
154
Location
Mi$$ion, TX
uumm idk what you did, it never froze for me... worse thing that happened the nametags would still show up.

wat you should do is download SuperMasterHand's sc_selcharacter.pac (his CSS) and just get his animation MenSelchrFaceI_TopN to you sc_selcharacter. That should work...
 
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