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CSP making problems.

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Ok. I have been making a texture pack this week, and I've run into a problem where my Wii will freeze every time I try to look at them. When cupash attempts to create them, all the non-edited textures (left them default) are mentioned that it doesn't have a palette and is skipped. Could this be the reason why my Wii freezes? If it is, then how do I fix it cause all the original CSPs are already indexed(just not in the way the new edited CSPs are).
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,425
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Ok. I have been making a texture pack this week, and I've run into a problem where my Wii will freeze every time I try to look at them. When cupash attempts to create them, all the non-edited textures (left them default) are mentioned that it doesn't have a palette and is skipped. Could this be the reason why my Wii freezes? If it is, then how do I fix it cause all the original CSPs are already indexed(just not in the way the new edited CSPs are).
Only place the portraits that you want to change in the newfiles folder; don't place the unedited portraits in that folder. Also, make sure that you don't change anything inside the templates folder.
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
also make sure you index the files (72 and 30 colors respectively)
There are certain characters that need to be indexed in 30 colors? As far as I know from the guides, all of them were needed to be in 72 (except GW I think).

Also, thanks the 2nd poster. That really helped out.
 

illinialex24

Smash Hero
Joined
May 23, 2008
Messages
7,489
Location
Discovered: Sending Napalm
No, its the small HUD's (the small in game ones) need to be indexed at 32 colors, while there still are issues. That doesn't completely solve it, because the ingame one's being replaced can still cause it to freeze with ISO hacks.
 
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