kupo15
Smash Hero
Ok, I hated this mechanic for a very long time until just recently while I was studying ganon's dsmash. Then I realized how great it was at making the game better.
One problem I see is that DI is too easy and one problem in particular would be DIing down while on the floor to tech the ground a few feet from where you where hit. This is more common on Yoshi's Island but nonetheless happens on flat ground either by accident or on purpose. I think that being able to do this is too easy and it hurts the game which is why I propose we add crouch canceling. But first, let me break down CC because it acts differently:
Low percents acts like heavy armor
Midish high percents insta knocks you down on the floor
I am not interested in adding the heavy armor, but interested in the insta knockdown part. Here is an example. As I was testing ganon's dsmash to make it like melee, I noticed how easily techable the first hit was. When I went to melee to try and tech it I couldn't at first which didn't add up. But in actuality, you CAN tech ganon's first hit of the dsmash in melee but CCing is what made it difficult.
Because CCing insta knocks you down, you can not tech this. This means that for the dsmash, you have to DI down the moment you are hit by the kick and the move is so fast that if you miss it by a little, you can't tech because you lost your DI window and if you do it too early, you CC it causing you to slide along the floor. In brawl, you can simply take the hit while crouching which allows you to DI before the hit and tech with ease. So as you can see, teching the first hit of ganon's dsmash is very powerful and being able to destroy it easily with a tech is bad instead of the player being highly skilled to deserve the reward. This doesn't only happen with this move, it has happened with the gentlemen and ganon's jab as well as other moves.
CCing was also in 64 and melee so keeping it consistent by having some form of CC would be a plus especially since it makes this powerful form of teching not so noob proof which as we know, we have changed a lot of these mechanics do to this problem like powershielding.
One problem I see is that DI is too easy and one problem in particular would be DIing down while on the floor to tech the ground a few feet from where you where hit. This is more common on Yoshi's Island but nonetheless happens on flat ground either by accident or on purpose. I think that being able to do this is too easy and it hurts the game which is why I propose we add crouch canceling. But first, let me break down CC because it acts differently:
Low percents acts like heavy armor
Midish high percents insta knocks you down on the floor
I am not interested in adding the heavy armor, but interested in the insta knockdown part. Here is an example. As I was testing ganon's dsmash to make it like melee, I noticed how easily techable the first hit was. When I went to melee to try and tech it I couldn't at first which didn't add up. But in actuality, you CAN tech ganon's first hit of the dsmash in melee but CCing is what made it difficult.
Because CCing insta knocks you down, you can not tech this. This means that for the dsmash, you have to DI down the moment you are hit by the kick and the move is so fast that if you miss it by a little, you can't tech because you lost your DI window and if you do it too early, you CC it causing you to slide along the floor. In brawl, you can simply take the hit while crouching which allows you to DI before the hit and tech with ease. So as you can see, teching the first hit of ganon's dsmash is very powerful and being able to destroy it easily with a tech is bad instead of the player being highly skilled to deserve the reward. This doesn't only happen with this move, it has happened with the gentlemen and ganon's jab as well as other moves.
CCing was also in 64 and melee so keeping it consistent by having some form of CC would be a plus especially since it makes this powerful form of teching not so noob proof which as we know, we have changed a lot of these mechanics do to this problem like powershielding.