Filosafer
Smash Apprentice
- Joined
- Oct 10, 2014
- Messages
- 129
Took the time to see when opponents can't crouch cancel certain moves. To get the info out quicker, I decided to record for moves that were more likely to be crouch canceled. Excluding jab and flash sourspot.
http://tinyurl.com/WolfCCpercents
To Do:
http://tinyurl.com/WolfCCpercents
To Do:
- Fill in the rest of the information
- Add in Dash attack and Jab 2 (Jab 2 is essentially impossible to hit on some characters by itself)
- Add in DI down percentages (CC =/= DI down. If they're in a middle of an action, they're not true crouch cancelling, just DIing down. But DI down percentage is lower than CC, so if they can't CC, they can't DI down.)
- Add in percentages for knockdown vs launch
- Make it sortable
- Add in super sweet spot flash. This is when the sourspot and the sweetspot overlap. 19% damage (3% + 16%), and knockback is added.
Add in % of damage for each move. (This may be done by the time anyone sees it)
- Each percentage is the final percentage at which they can CC. So Captain Falcon can CC flash at 34, but not at 35.
- Characters with a ? are crouching TOO LOW to hit, so the number is transposed from the pattern of other characters in the same weight class
- A 0 doesn't mean they can't crouch cancel. It means they can only CC at 0. An X means they can't CC it at all.
- If you see a discrepancy, test it, then comment on it. I wholly encourage you to do something on the "To Do" list yourself, as it really gets you familiar with Wolf and some of the mechanics. I'm also a lazy turd. Just link the spreadsheet of your work, I'll take the time to combine them.
- THIS IS A WORK IN PROGRESS. ENJOY.
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