10 MINUTES?! Why does the tournament use 5 stock? If it is finals, they should just do best out of 5 or 7.
Oh, and a note about d-throw to u-tilt string: it is a character-specific combo
The basic combo is Down Throw -> U-tilt(2 times for some characters) -> Uair. Some of these you can do usmash. For some it is possible to di out by jumping up but not many. On the fast fallers you can do 2 u-tilts possibly backwards and after uair throw in a bair. You can modify this many ways to keep your opponent off guard. The main part of this combo is use D Throw and Utilt, the Uair can be changed for many moves. The number beside the name refers to the # of U-tilts. The fast fallers also can be u-tilted once, uair'd and then use down throw again.
Mario - No
Dk - Yes (1)
Link - Yes (1)
Samus - No
ZSS - No
*Kirby - Yes (1)
Fox - Yes (1 or 2)
Pika - Yes (1)
*Marth - Yes (1)
*GW - Yes (1)
Luigi - Yes (1)
*Diddy - Yes (1)
Sheik - Yes (1)
Zelda - No
*Pit - Yes (1)
*MK - Yes (1)
Falco - Yes (1 or 2)
*Squirtle - Yes (1)
Charizard - Yes (1)
Ivy - Yes (1)
Ike - Yes (1)
Snake - Yes (1)
Peach - No
*Gannon - Yes (1)
IC's - No
DDD - Yes (1)
Wolf - Yes (1 or 2)
Lucario - No
*Ness - Yes (1)
*Sonic - Yes (1)
Bowser - Yes (1)
Wario - Yes (1)
*TL - Yes (1)
Rob - Yes (1)
*Olimar - Yes (1)
CF - Yes (1 or 2)
Jiggs - No
*Lucas - Yes (1)
Characters marked with an asterisk (*) can di out vertically if they have reflexes of a super computer, but it's possible.
Now for the critiques...
Good:
1. Used aerials effectively
2. You DI aerial attacks well
3. Negligible input lag for aerials after jumping
Bad:
1. Spamming Final Cutter on stage (you did it 18 times)
2. Failure to scam a KO from Wolf's recovery
3. F-smashes were too far from the opponent
4. Kirbycides were ineffective...8:08 was a disaster. The deadly death manuever is for non-projectile foes. That shoud have been punished. Wolf is also a bad foe to copy due to lag of blaster and his ease of Reflector/Shine.
5. Ineffective Stone offensive manuevers...not the main tool for edge-guarding
6. Rolling for spacing
7. More Ground Hammer than I would like.
8. On the last stock, use Final Cutter anyway to recover; the opponent could still mess up. It might have been possible to recover to the floating Smashville platform.
To do:
1. Learn when to use Final Cutter
2. Learn hugging (drop off ledge and push control stick towards ledge=edge-guard)
3. Stop rolling so much
4. Learn what percents the Gonzo combo works at
5. U-tilt/b-air out of shield more?...I counted 3 opportunities the whole time, so it is hard to say.
6. Taunt more
Edge-guarding (VS Wolf)
1. The side special recoveries were huggable (the ledge) and there were also several frames for Kirby to launch b-air during Wolf's start-up lag. On the ledge when Wolf is below, a fast-falled b-air would do wonders. Probably b-air would have helped in knocking Wolf out before the attack was executed.
2. B-air outprioritizes, d-tilt, and f/d-smash against Wolf's up special are of equal priority. I never used u-tilt against that recovery, but it might work.
3. No Stone if they are on the ledge
4. Hug the edge
5. When Wolf has the edge, try standing away from the ledge enough that you can still attack with d-tilt/smash.
6. Off-stage pursuit is easy against Wolf
Kirbyciding (general):
1. Common setups (works best off-stage, chances of success dramatically less on it) are:
Ledge-hop~>Inhale
Dash~>short hop~>Inhale
Standing on the edge~>Inhale
Floating down in the air~Inhale
Stage spitting:
2. DI under the stage and use Star Shot. Keep in mind that several characters can get away.
Questions
1. What happened to n-air?
2. What is your experience against Wolf?
Epic Win:
1. 4:53 Brilliant Stone use. Best Stone I ever saw!
Obviously, this was a long, long match. You did OK. Just drop a couple of bad habits and learn how to scam KOs off space animals, and you should be fine.
...
Gheb_01: Yes, the Wolf definitely underutilized several techniques, though they were still there (barely).
However...
In this fight, the side special recoveries were huggable (the ledge) and there were also several frames for Kirby to launch b-air during Wolf's start-up lag.
Scamming a KO off of Wolf's up special is rather easy, even against a great Wolf with Kirby's b-air. If Kirby can afford about another 15% damage, more options are available (d-tilt, and f/d-smash). You sound like Wolf gets back on the stage easily.
Kirby VS Wolf is about an even fight. Wolf may be slightly better, but not to the point I find it an advantage.