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Critique my Marth, please!

Conclusively

Smash Journeyman
Joined
May 30, 2008
Messages
417
Location
Irvine, CA
Try working on your Forward B's, use them frequently, and wisely. It also seems like you're overusing counter, try using it only when you're sure you can get it in. On the ground, it seems like you're smash-happy, try using some tilts instead of smashes all the time. Try spacing out your Marth more so you can hit tippers instead of regular hits. Also, for recovery, remember you can use Neutral B to propel yourself towards the stage. R.O.B. is pretty easy to spike as Marth if you practice a lot. Use footstool -> down-air, it spaces him out for a perfect spike.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Well, since this is wifi, it's pretty difficult to gauge what actually needs attending to, but i'll do my best.

I would suggest conserving smashes for opportunities to kill or when you're absolutely certain that they will hit, minimizing your lag and decay on your kill moves.

Try to keep anyone(especially ROB) from being below you at any time. Marth is fairly vulnerable from below, and someone could just fake an attack to get you to counter.

Since you're fighting ROB, who has a good spacing game as well, this forces you to change up your typical strategy to one that baits his attacks and/or allows you to attack first to get the hit.

Running into shield is fairly safe here vs ROB, since he didn't grab too much(I think) and spaced decently against you. Since Marth has so many options out of shield(DB, Fair, tilts, Dolphin Slash) this is a fairly versatile option, not to mention a few things that Marth an do with grabs.

If lag isn't excessive, you can wait for a counter when you see a startup on a move such as a Nair of Bair from ROB. Otherwise, it's not very likely that you can successfully challenge ROBs aerials.

I'm thinking that that's all right. Hope it helps!
 

Takeshi245

Smash Champion
Joined
Jul 13, 2007
Messages
2,051
Location
Ansonia, CT
Well, since this is wifi, it's pretty difficult to gauge what actually needs attending to, but i'll do my best.

I would suggest conserving smashes for opportunities to kill or when you're absolutely certain that they will hit, minimizing your lag and decay on your kill moves.

Try to keep anyone(especially ROB) from being below you at any time. Marth is fairly vulnerable from below, and someone could just fake an attack to get you to counter.

Since you're fighting ROB, who has a good spacing game as well, this forces you to change up your typical strategy to one that baits his attacks and/or allows you to attack first to get the hit.

Running into shield is fairly safe here vs ROB, since he didn't grab too much(I think) and spaced decently against you. Since Marth has so many options out of shield(DB, Fair, tilts, Dolphin Slash) this is a fairly versatile option, not to mention a few things that Marth an do with grabs.

If lag isn't excessive, you can wait for a counter when you see a startup on a move such as a Nair of Bair from ROB. Otherwise, it's not very likely that you can successfully challenge ROBs aerials.

I'm thinking that that's all right. Hope it helps!
Thank you. :) I don't think of doing out-of-shield attacks with Marth as I do Mario. I'll keep that in mind.
 
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