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Critical Hits: A (not-so) Hypothetical

Saikyoshi

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Haha yup yup. Speaking of crazy low percent KOs, Little Mac's KO punch results in a star KO at 12%. Not bad eh?
That's difficult to set up, has a very short range, and only works once whether it hits or not.

The Pokemon analogy doesn't really work...Pokemon has always had RNG as a main part, and the commitment is part of the strategy...do you risk using a low accuracy move for more power? You go for crit-happy attacks to see if lady luck's on your side?
I was a competitive Pokémon player for a while and they hate crits that decide the outcome of a match, OHKOing Pokémon that should have survived one more turn.

And they usually steer clear of the lower accuracy moves without a proper setup, with the sole exception of Focus Blast as a necessary evil for type coverage.

They hate it , too.

(EDIT: I had to make a lot of corrections for Autocorrect's mistakes.)
 
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D

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That's difficult to set up, has a very short range, and only works once whether it hits or not.
High risk = High reward

IMO Mac's punch is better handled than other OHKO moves in the past, as it is possible to set up, though it may be difficult. As much as I love using it, there is no way you're going to land a full charge Flare Blade in a serious match.
 

Saikyoshi

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High risk = High reward

IMO Mac's punch is better handled than other OHKO moves in the past, as it is possible to set up, though it may be difficult. As much as I love using it, there is no way you're going to land a full charge Flare Blade in a serious match.
That's exactly what I was getting at. It's not like a crit that kills at low percentage out of nowhere.
 

bkslider

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Crits work well in Pokemon to break stalls. In a fast-paced offensive fighting game, it would be more of a hinderance to competitive play.

The only way I could see it working is if it only happened to a player if they went for a certain period of time without making contact. It would punish overly defensive play but not get in the way of offense.
 

Saikyoshi

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Crits work well in Pokemon to break stalls. In a fast-paced offensive fighting game, it would be more of a hinderance to competitive play.

The only way I could see it working is if it only happened to a player if they went for a certain period of time without making contact. It would punish overly defensive play but not get in the way of offense.
They're not there to break stalls. They're not reliable at breaking stalls. They cannot be incorporated into strategies (with the sole exception of Farfetch'd and his held item) because they can never be predicted, worked around, or recovered from. High-level Pokémon players try to pretend they don't exist.

It's very bad in Pokémon. It would be even worse in SSB. And while I see the merits of your suggestion, it's not going to happen.
 
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The Slayer

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Judging by the picture in the OP, it seems like it's catering to CPU right now. However, it's unsure if it'll be active during live matches between players.
 

bkslider

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They're not there to break stalls. They're not reliable at breaking stalls. They cannot be incorporated into strategies (with the sole exception of Farfetch'd and his held item) because they can never be predicted, worked around, or recovered from. High-level Pokémon players try to pretend they don't exist.

It's very bad in Pokémon. It would be even worse in SSB. And while I see the merits of your suggestion, it's not going to happen.
I can't say I myself play competitively, but it seems a bit too frequent to pretend they don't exist. I feel like Gamefreak would have taken them out in previous generations if they didn't have a place in certain situations. I have watched more than a few matches that have been determined by whether an offensive pokemon got a crit before fainting to leech seed etc.

Anyway, I'm not a huge fan of crits in Smash, but if it is going to happen, I hope it is more than just a random chance on every move.
 

Egg-Off the Conquerer

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High risk = High reward

IMO Mac's punch is better handled than other OHKO moves in the past, as it is possible to set up, though it may be difficult. As much as I love using it, there is no way you're going to land a full charge Flare Blade in a serious match.
Really? My friend used to get me with full power flare blade all the time. Just try this simple strat:

-stand close to target while facing him
-press and hold b button
-unplug his controller
-trip him when he frantically attempts to plug his controller back in
-watch the fancy explosion


It worked 9/10 times for my friend, i barely ever beat his roy
 

TerminalMontage

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Thanks to @Wanderer from Roseyard for linking this pic:

This pic shows that crits are actually in the game. Presumably, the effects (including "Critical hit bonus") are coming from Mario's equipment (which can also be given to a normal fighter), as weapons in Uprising did. Is this effect the only way for Mario to get a crit, or is it a boost to a crit that may be in vanilla?
 

Nintendrone

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Judging by the picture in the OP, it seems like it's catering to CPU right now. However, it's unsure if it'll be active during live matches between players.
I kinda doubt it's amiibo-exclusive because it would seem that the bonus effects are coming from Mario's equipment, and we know that equipment may be used by regular players as well. If crits are only active via equipment, then this won't hinder competitive play because the insane randomness and inconsistency of equipment would certainly get it banned.
 

Malex

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Players can use equipment, and the "effects" listed on that amiibo stat screen are coming from equipment. This is covered in the character creation section of the website.



You can see equipment with stat modification and special effects.

Now, before everyone starts freaking out, we have absolutely no idea how critical hits work. So, it would be premature to form any type of opinion on them besides "they exist" and "they should be tested."
 

Raijinken

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If (like very little is) they're togglable universally, it would be a fun addition to the party game. If it's an innate randomness, I'll probably personally like it, but it'll tear apart the tryhard community.
 

The Slayer

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Players can use equipment, and the "effects" listed on that amiibo stat screen are coming from equipment. This is covered in the character creation section of the website.



You can see equipment with stat modification and special effects.

Now, before everyone starts freaking out, we have absolutely no idea how critical hits work. So, it would be premature to form any type of opinion on them besides "they exist" and "they should be tested."
Ah, I guess I didn't realized that when he announced custom movesets with character creation as well. Oh well, my mistake then. But at the same time, it seems like it's possible to not use "equipment" by the looks of it. So this might be an optional feature for people that's looking for an advantage against people for parties and causal play. But with the right steps, could be interesting to see in competitive play.
 
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Malex

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Ah, I guess I didn't realized that when he announced custom movesets with character creation as well. Oh well, my mistake then. But at the same time, it seems like it's possible to not use "equipment" by the looks of it. So this might be an optional feature for people that's looking for an advantage against people for parties and causal play. But with the right steps, could be interesting to see in competitive play.
Of course you could "not use" equipment. However, there are no "right steps." Either equipment will be viable for tournaments, or they won't. The biggest strike against them currently is logistics. The stats are randomly assigned, so it may be difficult for every Wii U system to have access to all the same equipment, but it looks like there's an equipment shop, which is very promising.

Ultimately, just not enough information right now.
 

The Slayer

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Of course you could "not use" equipment. However, there are no "right steps." Either equipment will be viable for tournaments, or they won't. The biggest strike against them currently is logistics. The stats are randomly assigned, so it may be difficult for every Wii U system to have access to all the same equipment, but it looks like there's an equipment shop, which is very promising.

Ultimately, just not enough information right now.
That's why I said with the right steps. Otherwise, it'll not be usable. Obvious statement is obvious.
 
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LancerStaff

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Of course you could "not use" equipment. However, there are no "right steps." Either equipment will be viable for tournaments, or they won't. The biggest strike against them currently is logistics. The stats are randomly assigned, so it may be difficult for every Wii U system to have access to all the same equipment, but it looks like there's an equipment shop, which is very promising.

Ultimately, just not enough information right now.
KIU's weapon shop has randomized inventory. Yeah, it's safe to say equipment won't be legal in any way.
 
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