Character Board Game:
Players: 3-8 (designed for 4 but can be tweaked. Rules will be stated for 4 players)
Rules:
- Determine stock and time amounts. Common picks are stocks 1-3 (2 is probably good for more than 4 players), time set to 4-8 minutes (cuz remember, you could be here a while).
- Customs on or off, doesn't matter (but On is more fun )
- Determine Items and Stages (see below)
- Determine your direction of travel. Typically either horizontally or vertically (in Smash4, horizontal is easier to visualize, for Brawl it doesn't matter)
- Everyone starts on Mario (or Luigi for Smash64, Doc for Melee, whatever just go to the top left).
- Play a Free For All match.
- If the match goes to Sudden Death for any reason, the Sudden Death is played, and the results are used.
- 1st place moves three spaces (from Mario to Bowser on round 1).
- 2nd place moves 2 (Mario to Peach)
- 3rd place moves 1 (to Luigi)
- 4th place doesn't move.
- If the same player comes in 4th twice in a row, they get a mercy move of 1.
- Miis count individually, you must count Brawler, Swordfighter, and Gunner as separate spaces.
- First player to make it to and win on Random wins.
- Any excess progress when nearing Random does not cause you to "miss" the space (unless you want to play that way, which can be fun). i.e. 1st place on Gunner will just move you 1 to random.
Items can follow one of several implementations. All On, All Off, Smash Balls Only, Whitelist, or Blacklist.
Whitelist: Aside from Smash Balls (which should be on for fun if any items are to be on), each player picks three items to include. These can be any item they want. All players MUST choose three items.
Blacklist: All items are on, and each player chooses three items to EXCLUDE, not including Smash Balls. All players must choose three items.
Stages can be done in various ways. Random Omega, Random (can implement whitelist or blacklist rules for that as well if you want), or In Order are the preferred ways. Loser's Pick is also a choice, as it gives the person who earned no progress an opportunity to make up for that with stage selection. If I recall, Ordered follows the settings of Random, also, so you can do Ordered with blacklisting or whitelisting as well.
Suggested changes for 8-player would be to give each player only two item/stage whitelists/blacklists, and to change progress structure to:
- 1st moves 4
- 2nd and 3rd move 3
- 4th and 5th move 2
- 6th nad 7th move 1
- 8th doesn't move