Kevin B (BerryBomber) drops the beats!
Stats:
Height: Similar to Marth
Weight: Mid-Heavy. Husky but built.
Speed: Similar to Link
Jumps: 2
Crawl: No
Costumes:
Standard: Randomized plain tee/pants/hat w/headphones around neck
Arcanine T-shirt, tan pants, hair up
Arcanine fursuit
Jack Skellington T-shirt, tan pants, hat
Jack Skellington's outfit, hair down
Disney's Goofy outfit
Adam Lambert's glam suit, hair up
Deadmau5 helmet, simple suit
Entrance:
A glowing circle appears on the ground, and a Disney Infinity-like figure of myself drops down and lands on it. My figure stance is similar to Megaman's idle. When I land I activate and glow, entering my fighting stance of just standing with my hands in my pockets boredly.
Idle 1: Pulls out phone and checks it
Idle 2: Puts on headphones (even if costume dosent have it), pulls out iPod and bobs head to a beat
Idle 3: Crosses arms and looks around
Standard moves:
Jab - A single-record mixing board appears in my arm and I scratch it. A slash attack of music notes comes out horizontally in front of me.
Jab + Jab - I scratch the record the other way. Another music note slash
Jab + Jab + Jab (hold) - I wiki-wiki the record, causing several music notes to fly out, similar to Robin's tome slash attack (whatever move it is)
Jab finish - I spin the record backwards, making one big music note appear and it pops, knocking opponents back
Dash - Wikis the record with a spinning leap, with music notes flow around me causing multiple hits.
F-tilt - Makes a reverb sound from the mixing board. A blurry sound wave comes out in front of me, slashing opponents and pushing them back.
U-tilt - Spins the record around once, making a spark fly around me in a n-shape, as to represent the Disney logo. Similar to Zelda's u-tilt
D-tilt - Plays a deep bass note from the mixing board. A blurry sound ripple on the ground knocks opponents upward and pushes them back.
Aerials:
Standard - Plays a cymbal crash from the mixing board. A blurry sound ripple shoots out around me, knocking opponents back.
F-air - Wikis the record. 2 music note slashes come out in front of me.
U-air - I spin the record backwards, making one big music note appear above me and it pops, knocking opponents back
D-air - Plays a dropping bass note. A tilted vertical line of sound waves appears and I slide down it, running into opponents along the way. Similar to Sonic's d-air. A loud bass note is played if I hit the ground with the attack.
B-air - Makes a reverb sound from the mixing board. A blurry sound wave comes out in behind me, slashing opponents and pushing them back.
Grabs:
Grab - Grabs the opponent's chest
Pummel - Slaps the opponent across the face.
F-throw - Spins the opponent around me and roundhouse-kicks them.
U-throw - Throws the opponent upwards and wiki-wikis the mixing board, making 5 music notes fly up as projectiles.
D-throw - Throws the opponent on the ground and plays a cymbal crash, causing a burst of soundwaves that sent the opponent flying.
B-throw - Throws the opponent backwards in the air and plays a reverb sound, making a tilted sound wave line shoot out for them.
Specials:
Standard: Arcanine - Throws out my favorite pokemon from a pokeball! I am free to move around after the throwing animation, but cannot throw another until its done. Arcanine crouches then after a second or 2 does extremespeed, similar to Fox's shine but its a solid attack with more power. It poofs away after it dashes.
Custom standard 1 - Arcanine does Fire Blast instead. The projectile attack moves slowly forward, causing multiple flame hits for who get caught in it. Arcanine poofs away after standing for a second or 2.
Custom standard 2 - Arcanine does Flame Wheel instead. Similar to Entei, but smaller, weaker, shorter height, and shorter time. Arcanine poofs away after the attack is complete.
Side special: Roller coaster - I point forward, creating a teal, transparent steel roller coaster track that begins to form based on where I tilt the control stick, similar to Pac-Man's side special. The track can be as long as 5/8 Final Destination if kept straight. After a 3/4 second, I snap and jump on the track, sliding down it with wind effects in front of me. Opponents I run into get knocked back. The track disappears as I slide down it until I jump off the end of it.
Custom side special 1 - I have no control over the track, but instead after 3/4 second, a coaster loop is formed and slide though the loop, causing the same knockback.
Custom side special 2 - Instead of forming a track, I stand on a coaster power launch pad and get launched forward quickly, holding my fist out and twirling, causing multiple hits with a powerful finishing punch at the end.
Up special - Turn up - Using my mixing board I play a randomly generated beat, dancing as music notes swirl around me. I get lifted up by the notes with a strong random finisher sound. Similar to Wii Fit Trainer's up special but with the bonus attack on the end of it.
Custom up special 1 - Plays a bass sound, making a soundwave ripple appear below me in which I get lifted up by. I can use this 3 times, essentially adding 3 more jumps, but the move has no KO potential.
Custom up special 2 - Plays a random extended note in which a music note appears that I sit on. I hold on to the side of the note as im free to float around for 1+1/2 seconds before the note pops, knocking opponents back.
Down Special - Disney Infinity hex Power disc - A image of a random Disney Infinity (1.0 or 2.0) hex power disc weapon appears above my head, which replaces my jab with whatever it is, no matter if its a projectile or melee disc. It stays my jab until I use down special again, in which hex outlines flow down around me, signaling I disabled the weapon.
Custom down special 1 - A image of a random Disney Infinity (1.0 or 2.0) circle power disc appears above my head, which powers me up based on what the power disc originally provides. The effect stays until I use down special again, in which circle outlines flow down around me, signaling I disabled the power.
Custom down special 2 - A random Disney Infinity figure appears in front of me, which begins to glow and after a second becomes animated. After its animated I can move around again. Uses their main attack, and disappears after its done.
Final Smash:
My full DJ setup appears and I play a snippet of a random song from my library, in which soundwaves similar to DK's final smash flash out, larger but have a consistent strength and range. Disco lights, lasers, music notes, and strobes flash into the soundwaves for effect. I do a few moves behind the booth, from holding my headphones, mixing, adding effects, and waving my hands. After a few seconds of the song a final large soundwave blows everyone away and a crowd cheers in the background.
Taunts:
1 - Listens to my headphones. A random beat can be faintly heard as I move along with it.
2 - Summons Arcanine and pets it along the back, then it poofs away
3 - Stands like the Walt Disney statue and says "Infinite possibilities", "Its kinda fun to do the impossible", or "If you can dream it, you can do it!"
Winning animations:
1 - Stands behind my DJ setup and waves my hand back and forth with the dance lights flashing.
2 - Rides on Arcanine up to the screen with extremespeed then stops as I raise my fist excitedly in victory!
3 - Slides down to the screen on a coaster track and flips off of it, striking a pose as I land.
Losing animation:
Claps for the winner with a smile