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Create a moveset for an Echo Fighter

Perkilator

Smash Legend
Writing Team
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Just as the title says, this thread is for Echo Fighter movesets. Classic Mode routes can be made as well, but that’s optional. Only rule is that differences can’t go TOO crazy. Here’s one I made for :ultalph:, were he an Echo of :ultolimar::
Intro: Same as Olimar’s.


Stance/Idle 1: Same as Olimar’s.


Idle 2: Same as Olimar’s.


Idle 3: Same as Olimar’s.



Notable Palette Swaps: Brittany, Charlie, Alph, and then the rest of Olimar’s alts.



Walk: Same as Olimar’s.


Jog: Same as Olimar’s.


Dash: Same as Olimar’s.


Damage: Same as Olimar’s.


Jump: Same as Olimar’s, except now there’s a triple jump using the Winged Pikmin to briefly hover.


Crouch: Same as Olimar’s.


Movement Speed: Same as Olimar’s.

Size: Same as Olimar’s.

Weight: Same as Olimar’s.


Weapon of Choice: Alph enlists the help of 2 Winged Pikmin and a Rock Pikmin instead of Olimar’s 3 normal Pikmin.


Normal Attacks
Jab: Alph sends each Winged Pikmin to quickly tackle the opponent (7%, small knockback)

Forward+A: Same as Olimar’s (9%, OK knockback)

Down+A: Same as Olimar’s (7%, small knockback)

Up+A: Same as Olimar’s, but the Winged Pikmin spin around instead of Alph jumping and spinning (8%, small knockback)

Aerial Attacks
Air+A: Same as Olimar’s, Alph spins two Winged Pikmin around himself (11%, OK knockback)

Air Forward+A: Same as Olimar’s, except Alph karate chops the air (12%, OK knockback)

Air Back + A: The Winged Pikmin lush whoever’s behind Alph (9%, OK knockback)

Air Up+A: Same as Olimar’s, but with the Winged Pikmin going in different directions.

Air Down+A: The Winged Pikmin take Alph and ram him into the ground; he bounces back up when he hits an opponent (13%, OK knockback)

Other Attacks
Dash Attack: Same as Olimar’s (11%, OK knockback)

Edge Attack: Same as Olimar’s (9%, OK knockback)

Get-Up Attack: The Winged Pikmin rush in to lift up Alph, hurting anyone around him (8%, OK knockback)


Smash Moves
Forward+A: The Winged Pikmin propel Alph forwards (21%, medium knockback)

Up+A: The Winged Pikmin fly vertically upwards and slam opponents above Alph (17%, OK knockback)

Down+A: The Winged Pikmin circle around Alph (16%, OK knockback)

Grab & Throws
Grab: Same as Olimar’s, but with the Winged Pikmin.

Pummel: Same as Olimar’s (1%)

Forwards+Throw: Same as Olimar’s (10%, OK knockback)

Down+Throw: The Winged Pikmin let go of the opponent, fly up a bit, amd the tackle the opponent (12%, OK knockback)

Back+Throw: Same as Olimar’s (13%, OK knockback)

Up+Throw: The Winged Pikmin fly high up, and them soar back down to pile drive the opponent (15%, OK knockback)


Special Moves
B : Rock Pikmin Pluck
; by holding B or pressing it three times, Alph pulls out a Rock Pikmin. Pressing B near the Rock Pikmin allows Alph to carry it like a heavy item.

B + Forwards : Rock Pikmin Throw; Alph takes the flower head of the Rock Pikmin and tosses it at the opponent (24%, medium knockback)

B + Up : Winged Pikmin; the Winged Pikmin carry Alph as they all fly to safe ground. When a Rock Pikmin is being carried by Alph, it has the weight of Olimar’s three Pikmin.

B + Down : Rock Pikmin Whistle; Alph calls back the Rock Pikmin to his party.


Final Smash: End of Day; same as Olimar’s (10% (launch), 10% (ascent), 15.1% (Red Bulborbs), 10% (descent), 12%/10% (explosion); 57% total, devastating knockback)


Gimmick: Like Olimar, Alph uses Pikmin as a means of resource management. However, there are some differences:


-The two Winged Pikmin can never be lost

-The Rock Pikmin has the weight of Olimar’s 3 Pikmin

-When the Rock Pikmin is picked up like an item, it can be dropped on opponents (12%, OK knockback). When B + Forwards is used, the power is slightly increased by 1.1x.


Taunts: Same as Olimar’s.


Winposes: Same as Olimar’s.


Icon: Pikmin series logo


Boxing Ring Title: Astronaut in Training


Victory Music: Pikmin series victory theme


Kirby Hat: Alph’s hair and nose.



Classic Mode: Short and Sweet! (Fights against short and young characters)
Stage 1: :ultkirby::ultpikachu::ultpichu:on Dream Land 64 (Planet Popstar)
Stage 2: :ultyounglink::ulttoonlink:on Great Bay (Saria’s Song (Melee))
Stage 3: :ultlucas::ultness:on Onett (Bein’ Friends)
Stage 4: :ultlemmy::ultisabelle:on :smashville: (Kapp’n’s Song)
Stage 5: :ultlittlemac:on Boxing Ring (Minor Circuit (Original))
Stage 6: :ultolimar:on Garden of Hope (Garden of Hope)
Boss: Marx
 
Last edited:

Perkilator

Smash Legend
Writing Team
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Switch FC
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Shadow the Hedgehog
Intro: Shadow Chaos Controls onto the stage.

Stance/Idle 1: Shadow has his arms folded, looking towards the opposite side of the screen.

Idle 2: Shadow occasionally glares towards the camera.


Notable Palette Swaps: Mephiles, Black Doom, Gerald Robotnik, Pink Metal Shadow, Blue Metal Shadow, Yellow Metal Shadow, Green Metal Shadow


Walk: Shadow walks with his fists curled up.

Jog: His jog from Sonic Adventure.

Dash: His signature slide across the floor using his Air Shoes.

Damage: His damage animation from Shadow the Hedgehog.

Jump: Same as Sonic’s.

Crouch: Same as Sonic’s.


Weapon of Choice: Shadow’s hand-to-hand fighting is similar to Sonic’s, but he also has Chaos powers.

Normal Attacks
Jab: Same as Sonic’s, except Shadow punches twice and then follows up with an upward kick (9%, OK knockback)
Forward+A: Same as Sonic’s (9%, OK knockback)
Down+A: Same as Sonic’s (7%, small knockback)
Up+A: Same as Sonic’s (10%, OK knockback)

Aerial Attacks
Air+A: Same as Sonic’s (9%, OK knockback)
Air Forward+A: Shadow’s first kick from Shadow the Hedgehog’s intro (11%, OK knockback)
Air Back + A: Same as Sonic’s (12%, OK knockback)
Air Up+A: Same as Sonic’s (13%, OK knockback)
Air Down+A: Shadow’s downward punch from Shadow the Hedgehog’s intro (14% with a meteor effect, OK knockback)

Other Attacks
Dash Attack: Shadow pushes the opponent by slightly hovering with his Air Shoes (9%, OK knockback)
Edge Attack: Same as Sonic’s (11%, OK knockback)
Get-Up Attack: Same as Sonic’s (7%, small knockback)


Smash Moves
Forward+A: Shadow’s kick when he uses it on Silver in 06 (17%, OK knockback)
Up+A: Same as Sonic’s (20%, medium knockback)
Down+A: Sonic’s down Smash from Brawl (16%, OK knockback)

Grab and Throws
Grab: Shadow grabs the opponent in the chest.
Pummel: Shadow punches the opponent with his open hand (3%)
Forwards+Throw: Shadow simply tosses the opponent (9%, OK knockback)
Down+Throw: Same as Sonic’s (9%, OK knockback)
Back+Throw: Shadow teleports behind the opponent and kicks them from behind (11%, OK knockback)
Up+Throw: Same as Sonic’s (8%, small knockback)


Special Moves
B : Homing Attack; same as Sonic’s (18%, OK knockback)
B + Forwards : Light Speed Dash; similar to PAC-MAN’s Power Pellet, but with rings. Also, you can’t change the angle of the rings (12%, OK knockback)
B + Up : Chaos Control; Shadow teleports in the direction the player moves the control stick.
B + Down : Gravitational Charge; one of Sonic’s custom down specials from Smash 4 (3% per hit, small knockback)

Final Smash: Chaos Inferno; Shadow uses Chaos Control to slow down time. Rouge and Omega appear to attack opponents; Rouge dashes around by flying, similar to Super Sonic (3% per hit, small knockback) and Omega fires giant laser beams that rain down all over the arena as pillars (10%, OK knockback)

Gimmick: Echo of Sonic.


Taunts
1: “I’m the Ultimate life form.” Shadow’s loosely mimics his pose from Sonic 06.
2: “How pathetic.” Shadow’s pose for when he leaves the stage as an Assist Trophy.
1+2: “My name is Shadow…” Shadow mimics his artwork for Sonic Adventure 2.


Winposes
1: “There’s no time for games.” Shadow loosely mimics his pose from Shadow the Hedgehog’s box art.
2: “Anyone who gets in my way is my enemy.” Shadow’s victory pose from Shadow the Hedgehog, when he gets a Chaos Emerald.
2a: “Game over, Sonic.” Vs. Sonic.
3: “This is the ultimate power!” Shadow’s victory pose from Sonic Heroes, along with Rouge and Omega.
3a: “Another poor experiment…” Vs. Mewtwo

Icon: Sonic series icon.

Boxing Ring Title: The Ultimate Life Form

Victory Music: youtu.be/ICE8ZPfIrck

Kirby Hat: Shadow’s quills and ears.



Classic Mode: “I think you’re the faker around here!”
Stage 1::ultdarksamus: on Brinstar Depths (Multiplayer 1 - Metroid Prime 2: Echoes)
Stage 2: :ultdoc: on Green Greens (Fever)
Stage 3: :ultlucina: on :castlesiege: (Shadow Dragon Medley)
Stage 4: :ultmewtwo: on :frigate: (Red/Blue Medley)
Stage 5: :ultwario: on Princess Peach’s Castle (Underground Theme - Super Mario Land)
Stage 6: :ultdarkpit: :ultmetaknight: (Dark alt) (free-for-all) on Wii Fit Studio (Dark Pit’s Theme)
Boss: :ultsonic: on :greenhill: Ω (Open Your Heart), then Crazy Hand (team battle w/:ultsonic:, Live & Learn)
 
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BowserKing

Smash Lord
Joined
Feb 16, 2019
Messages
1,938
Location
winnipeg
Here is a moveset for Dark Bowser

Differences

Neutral special has him spew blue flame, which is otherwise identical

Side special has him launch a boulder at his opponents

Up special has him curl into a ball and ram opponents (I also want Bowser to have that up-special as well)

His Final Smash has him trap opponents in a cage, before unleashing a big energy sphere at those who have been trapped, dealing a minimum of 60% damage (10% due to the cage)

Taunts: Dark Bowser's up and side taunts are the same as Bowser's in game 4 (Bowser has his changed to his evil laugh, amount others). His down taunt has him lash his claws in the air.

Victory poses: 1: Dark Bowser roars in victory, 2: Dark Bowser rolls in before showing himself and 3: Dark Bowser spews his Galeem attack, before grunting.

Victory Theme: Same as the Mario Villains
 
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