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Just as the title says, this thread is for Echo Fighter movesets. Classic Mode routes can be made as well, but that’s optional. Only rule is that differences can’t go TOO crazy. Here’s one I made for
, were he an Echo of
:
Intro: Same as Olimar’s.
Stance/Idle 1: Same as Olimar’s.
Idle 2: Same as Olimar’s.
Idle 3: Same as Olimar’s.
Notable Palette Swaps: Brittany, Charlie, Alph, and then the rest of Olimar’s alts.
Walk: Same as Olimar’s.
Jog: Same as Olimar’s.
Dash: Same as Olimar’s.
Damage: Same as Olimar’s.
Jump: Same as Olimar’s, except now there’s a triple jump using the Winged Pikmin to briefly hover.
Crouch: Same as Olimar’s.
Movement Speed: Same as Olimar’s.
Size: Same as Olimar’s.
Weight: Same as Olimar’s.
Weapon of Choice: Alph enlists the help of 2 Winged Pikmin and a Rock Pikmin instead of Olimar’s 3 normal Pikmin.
Normal Attacks
Jab: Alph sends each Winged Pikmin to quickly tackle the opponent (7%, small knockback)
Forward+A: Same as Olimar’s (9%, OK knockback)
Down+A: Same as Olimar’s (7%, small knockback)
Up+A: Same as Olimar’s, but the Winged Pikmin spin around instead of Alph jumping and spinning (8%, small knockback)
Aerial Attacks
Air+A: Same as Olimar’s, Alph spins two Winged Pikmin around himself (11%, OK knockback)
Air Forward+A: Same as Olimar’s, except Alph karate chops the air (12%, OK knockback)
Air Back + A: The Winged Pikmin lush whoever’s behind Alph (9%, OK knockback)
Air Up+A: Same as Olimar’s, but with the Winged Pikmin going in different directions.
Air Down+A: The Winged Pikmin take Alph and ram him into the ground; he bounces back up when he hits an opponent (13%, OK knockback)
Other Attacks
Dash Attack: Same as Olimar’s (11%, OK knockback)
Edge Attack: Same as Olimar’s (9%, OK knockback)
Get-Up Attack: The Winged Pikmin rush in to lift up Alph, hurting anyone around him (8%, OK knockback)
Smash Moves
Forward+A: The Winged Pikmin propel Alph forwards (21%, medium knockback)
Up+A: The Winged Pikmin fly vertically upwards and slam opponents above Alph (17%, OK knockback)
Down+A: The Winged Pikmin circle around Alph (16%, OK knockback)
Grab & Throws
Grab: Same as Olimar’s, but with the Winged Pikmin.
Pummel: Same as Olimar’s (1%)
Forwards+Throw: Same as Olimar’s (10%, OK knockback)
Down+Throw: The Winged Pikmin let go of the opponent, fly up a bit, amd the tackle the opponent (12%, OK knockback)
Back+Throw: Same as Olimar’s (13%, OK knockback)
Up+Throw: The Winged Pikmin fly high up, and them soar back down to pile drive the opponent (15%, OK knockback)
Special Moves
B : Rock Pikmin Pluck; by holding B or pressing it three times, Alph pulls out a Rock Pikmin. Pressing B near the Rock Pikmin allows Alph to carry it like a heavy item.
B + Forwards : Rock Pikmin Throw; Alph takes the flower head of the Rock Pikmin and tosses it at the opponent (24%, medium knockback)
B + Up : Winged Pikmin; the Winged Pikmin carry Alph as they all fly to safe ground. When a Rock Pikmin is being carried by Alph, it has the weight of Olimar’s three Pikmin.
B + Down : Rock Pikmin Whistle; Alph calls back the Rock Pikmin to his party.
Final Smash: End of Day; same as Olimar’s (10% (launch), 10% (ascent), 15.1% (Red Bulborbs), 10% (descent), 12%/10% (explosion); 57% total, devastating knockback)
Gimmick: Like Olimar, Alph uses Pikmin as a means of resource management. However, there are some differences:
-The two Winged Pikmin can never be lost
-The Rock Pikmin has the weight of Olimar’s 3 Pikmin
-When the Rock Pikmin is picked up like an item, it can be dropped on opponents (12%, OK knockback). When B + Forwards is used, the power is slightly increased by 1.1x.
Taunts: Same as Olimar’s.
Winposes: Same as Olimar’s.
Icon: Pikmin series logo
Boxing Ring Title: Astronaut in Training
Victory Music: Pikmin series victory theme
Kirby Hat: Alph’s hair and nose.
…
Classic Mode: Short and Sweet! (Fights against short and young characters)
Stage 1:

on Dream Land 64 (Planet Popstar)
Stage 2:
on Great Bay (Saria’s Song (Melee))
Stage 3:
on Onett (Bein’ Friends)
Stage 4:
on
(Kapp’n’s Song)
Stage 5:
on Boxing Ring (Minor Circuit (Original))
Stage 6:
on Garden of Hope (Garden of Hope)
Boss: Marx
Stance/Idle 1: Same as Olimar’s.
Idle 2: Same as Olimar’s.
Idle 3: Same as Olimar’s.
Notable Palette Swaps: Brittany, Charlie, Alph, and then the rest of Olimar’s alts.
Walk: Same as Olimar’s.
Jog: Same as Olimar’s.
Dash: Same as Olimar’s.
Damage: Same as Olimar’s.
Jump: Same as Olimar’s, except now there’s a triple jump using the Winged Pikmin to briefly hover.
Crouch: Same as Olimar’s.
Movement Speed: Same as Olimar’s.
Size: Same as Olimar’s.
Weight: Same as Olimar’s.
Weapon of Choice: Alph enlists the help of 2 Winged Pikmin and a Rock Pikmin instead of Olimar’s 3 normal Pikmin.
Normal Attacks
Jab: Alph sends each Winged Pikmin to quickly tackle the opponent (7%, small knockback)
Forward+A: Same as Olimar’s (9%, OK knockback)
Down+A: Same as Olimar’s (7%, small knockback)
Up+A: Same as Olimar’s, but the Winged Pikmin spin around instead of Alph jumping and spinning (8%, small knockback)
Aerial Attacks
Air+A: Same as Olimar’s, Alph spins two Winged Pikmin around himself (11%, OK knockback)
Air Forward+A: Same as Olimar’s, except Alph karate chops the air (12%, OK knockback)
Air Back + A: The Winged Pikmin lush whoever’s behind Alph (9%, OK knockback)
Air Up+A: Same as Olimar’s, but with the Winged Pikmin going in different directions.
Air Down+A: The Winged Pikmin take Alph and ram him into the ground; he bounces back up when he hits an opponent (13%, OK knockback)
Other Attacks
Dash Attack: Same as Olimar’s (11%, OK knockback)
Edge Attack: Same as Olimar’s (9%, OK knockback)
Get-Up Attack: The Winged Pikmin rush in to lift up Alph, hurting anyone around him (8%, OK knockback)
Smash Moves
Forward+A: The Winged Pikmin propel Alph forwards (21%, medium knockback)
Up+A: The Winged Pikmin fly vertically upwards and slam opponents above Alph (17%, OK knockback)
Down+A: The Winged Pikmin circle around Alph (16%, OK knockback)
Grab & Throws
Grab: Same as Olimar’s, but with the Winged Pikmin.
Pummel: Same as Olimar’s (1%)
Forwards+Throw: Same as Olimar’s (10%, OK knockback)
Down+Throw: The Winged Pikmin let go of the opponent, fly up a bit, amd the tackle the opponent (12%, OK knockback)
Back+Throw: Same as Olimar’s (13%, OK knockback)
Up+Throw: The Winged Pikmin fly high up, and them soar back down to pile drive the opponent (15%, OK knockback)
Special Moves
B : Rock Pikmin Pluck; by holding B or pressing it three times, Alph pulls out a Rock Pikmin. Pressing B near the Rock Pikmin allows Alph to carry it like a heavy item.
B + Forwards : Rock Pikmin Throw; Alph takes the flower head of the Rock Pikmin and tosses it at the opponent (24%, medium knockback)
B + Up : Winged Pikmin; the Winged Pikmin carry Alph as they all fly to safe ground. When a Rock Pikmin is being carried by Alph, it has the weight of Olimar’s three Pikmin.
B + Down : Rock Pikmin Whistle; Alph calls back the Rock Pikmin to his party.
Final Smash: End of Day; same as Olimar’s (10% (launch), 10% (ascent), 15.1% (Red Bulborbs), 10% (descent), 12%/10% (explosion); 57% total, devastating knockback)
Gimmick: Like Olimar, Alph uses Pikmin as a means of resource management. However, there are some differences:
-The two Winged Pikmin can never be lost
-The Rock Pikmin has the weight of Olimar’s 3 Pikmin
-When the Rock Pikmin is picked up like an item, it can be dropped on opponents (12%, OK knockback). When B + Forwards is used, the power is slightly increased by 1.1x.
Taunts: Same as Olimar’s.
Winposes: Same as Olimar’s.
Icon: Pikmin series logo
Boxing Ring Title: Astronaut in Training
Victory Music: Pikmin series victory theme
Kirby Hat: Alph’s hair and nose.
…
Classic Mode: Short and Sweet! (Fights against short and young characters)
Stage 1:
Stage 2:
Stage 3:
Stage 4:
Stage 5:
Stage 6:
Boss: Marx
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