A new build of Crazy hand is ready!
Here's the download:
Crazy Hand v1.31
This is a fairly small release but I hope you guys like it. There are some new additions made by Tater,myself, and also Tatatat0. Here's what's new:
--Move Logic Editor - There's now a new window you can access via the drop-down menu that will allow you to edit a character's move logic. (credits to Tater)
--Spawn Projectile event support - There's now support for Achilles' custom event that allows you to spawn projectiles. Please note: this requires an asm code inject! More details towards the end of the post. (credits to Ampers and Achilles)
--PlCo value editor - Currently this feature is a bit light, but you can now edit a few common values found in the PlCo.dat file. The values currently editable all pertain to hitstun. (credits to Tater)
-New Special move attributes - There are now a few new special move attributes added for falcon/ganon, pichu, and nana/popo. (credits to Tatatat0)
Addtionally, I have included the necessary codes needed to use Achilles' Projectile Spawning event and also his Self Heal/Damage event. I included them as a library file for DRGN's Melee Code Manager to make it easy. If you're not familiar with the program, here's how you would apply these mods:
1) Get the code manager program
here.
2) In this release of Crazy Hand, there's a folder called "codes". In this folder you should find a single text document. Take that file and put it in the "Mods Library" folder of the Melee Code Manager.
3) Boot up Melee Code Manager and select your iso.
4) Browse to the "Injection Mods" tab and scroll down until you find the codes for these events. (You may need to press the rescan for mods button if you don't see them)
5) Select whichever code you want to use and press the save button.
6) The custom events should work now! Add them into any subaction in Crazy Hand and have fun.
That's all for now. Hope you guys like it! The next update of CH should hopefully allow you to edit hitboxes for these projectiles you can now spawn:
I wanted to include this with v1.31 but I ran into issues and I don't have the time to look into it any time soon. So I thought I'd release what we have already so people can start using the other new features.