Conda
aka COBBS - Content Creator (Toronto region)
Hey all, made this video that shows 7 stages I've created with competitive play in mind, and the thought process behind them. This is not a thread about saying "Ooooh I want my stages to be played at tournaments!", but rather a thread about discussing the things you should be thinking about when designing your own stages for competitive play.
My discussion focuses on how to design stages that avoid redundancy and "too-safe" syndrome while still being balanced and unique amongst the other stages. In a nutshell, it's important to create stages in the mindset that its okay to take risks and experiment until you come up with something great. Barrels may seem silly, but what if you use them in a way that makes them arguably fitting for competitive play?
Many players have been creating stages that I feel aren't suitable for implementation into the stagelist, as they are either identical or worse than alternatives already present. I've created a few stages - some are recreations, most are originals - that have enough going on that would make them blend in with the rest of the competitively legal stages without providing too much redundancy.
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