SmashJC
Smash Journeyman
I'm going to start a project for a custom character that everybody may know(and love too), Crash Bandicoot, he's not so popular between Smash fans, but i really want to make him Smash, so... Lets make him for Brawl!
First, Crash will be over Luigi, using many of his animations, and this design:
His moveset will be based on both old and Titans era, some attacks are new, the normal moves will be ala titans, two of them are classic, the grabs will be from twisanity, and the specials will be ala classics.
Here's the moveset:
For now i know how to:
- Make custom music
- Add Rim lighting (for the Smash 3C version)
- Optimize models via vertex(on brawlbox)
- Make animations and PSAs(somewhat noob)
- Optimize textures(with Photoscape and GIMP)
- CSPs
But i need somebody:
- ... that knows how to make custom final smashes
Thats all, i hope that somebody can help me on this project.
Update:
1. ShadowLuigi~NG~ helped me by porting the Crash's model over Luigi.
2. Now i know how to make PSAs
First, Crash will be over Luigi, using many of his animations, and this design:
His moveset will be based on both old and Titans era, some attacks are new, the normal moves will be ala titans, two of them are classic, the grabs will be from twisanity, and the specials will be ala classics.
Here's the moveset:
STATS:
Weight: Same as Sonic
Height: Same as Luigi
Falling Speed: Same as Sonic
Jumps: Between Mario and Sonic
Jumps Height: Same as Sonic
Running Speed: Same as Mario
Walking Speed: Same as Luigi
Air mobility: Normal
GROUND:
AAA: Norris Roundhouse, total damage: 10%
Up A: Uppercut, total damage: 8%
Side A: Headbutt, total damage: 9%
Down A: Down kick, total damge: 7%
Side Smash: Spin punch(similar to sonic's), uncharged: 19%, changed: 25%
Up Smash: Flip kick, uncharged: 17%, charged: 20%
Down Smash: Gyro jackhammer(ala titans), uncharged: 20%, charged: 28%
Run A: slide, total damage: 6%
GRAB:
Same as Luigi, except for the directional trows:
Forward trow: Spin trow, spins and trows the opponent
Backward trow: Spin trow, same as forward, but he trows the opponent backwards
Up trow: Twin trow, makes a short jump and trows the opponent
Down trow: Mallet slam, uses the opponent as a mallet(only one time)
AIR:
A: Air kick(similar to mario's), total damage: 7%
Side A: Spin Kick(ala sonic battle rouge eagle kick), total damage: 8%
Up A: Headbutt(similar to DK's), total damage: 5%
Down A: Body slam(classic), total damage: 9%
SPECIALS:
B: Spin attack,(it works like the meta knight's tornado) every hit deals 3% damage, total hits can be made: 5
Side B: Wumpa Bazooka(shoots a wumpa with his bazooka from cb3), total damage: 13%
Down B: TNT Crate drop(sincerelly, i didn't knew what to put), the counter starts after somebody jumps on it, after 10 seconds its counter will activate alone, 3 seconds counter, total damage: 18% (you must be very lazy for jumping on one of those XP)
Up B: Jetpack(from CB2, similar to rob's recovery), it doesn't do any damage unless you press B while flying, a short spin will be done, it can be done every time you want, very useful for combos and turbo mode, every hit deals 2% damage), just like in SSBCrusade.
FINAL SMASH:
Crash uses his jetpack and bazooka at same time, he can fly everywhere with no limits of fuel, now the wumpas are fired up, and deal 25% damage, its like the Yoshi's final smash, estimated duration of the Final Smash: the same as yoshi's final smash.
Weight: Same as Sonic
Height: Same as Luigi
Falling Speed: Same as Sonic
Jumps: Between Mario and Sonic
Jumps Height: Same as Sonic
Running Speed: Same as Mario
Walking Speed: Same as Luigi
Air mobility: Normal
GROUND:
AAA: Norris Roundhouse, total damage: 10%
Up A: Uppercut, total damage: 8%
Side A: Headbutt, total damage: 9%
Down A: Down kick, total damge: 7%
Side Smash: Spin punch(similar to sonic's), uncharged: 19%, changed: 25%
Up Smash: Flip kick, uncharged: 17%, charged: 20%
Down Smash: Gyro jackhammer(ala titans), uncharged: 20%, charged: 28%
Run A: slide, total damage: 6%
GRAB:
Same as Luigi, except for the directional trows:
Forward trow: Spin trow, spins and trows the opponent
Backward trow: Spin trow, same as forward, but he trows the opponent backwards
Up trow: Twin trow, makes a short jump and trows the opponent
Down trow: Mallet slam, uses the opponent as a mallet(only one time)
AIR:
A: Air kick(similar to mario's), total damage: 7%
Side A: Spin Kick(ala sonic battle rouge eagle kick), total damage: 8%
Up A: Headbutt(similar to DK's), total damage: 5%
Down A: Body slam(classic), total damage: 9%
SPECIALS:
B: Spin attack,(it works like the meta knight's tornado) every hit deals 3% damage, total hits can be made: 5
Side B: Wumpa Bazooka(shoots a wumpa with his bazooka from cb3), total damage: 13%
Down B: TNT Crate drop(sincerelly, i didn't knew what to put), the counter starts after somebody jumps on it, after 10 seconds its counter will activate alone, 3 seconds counter, total damage: 18% (you must be very lazy for jumping on one of those XP)
Up B: Jetpack(from CB2, similar to rob's recovery), it doesn't do any damage unless you press B while flying, a short spin will be done, it can be done every time you want, very useful for combos and turbo mode, every hit deals 2% damage), just like in SSBCrusade.
FINAL SMASH:
Crash uses his jetpack and bazooka at same time, he can fly everywhere with no limits of fuel, now the wumpas are fired up, and deal 25% damage, its like the Yoshi's final smash, estimated duration of the Final Smash: the same as yoshi's final smash.
For now i know how to:
- Make custom music
- Add Rim lighting (for the Smash 3C version)
- Optimize models via vertex(on brawlbox)
- Make animations and PSAs(somewhat noob)
- Optimize textures(with Photoscape and GIMP)
- CSPs
But i need somebody:
- ... that knows how to make custom final smashes
Thats all, i hope that somebody can help me on this project.
Update:
1. ShadowLuigi~NG~ helped me by porting the Crash's model over Luigi.
2. Now i know how to make PSAs
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