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CPUs way too good?

NidoMay

Smash Apprentice
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Oct 27, 2014
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148
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I mean yeah, they can't navigate hazards that well but there's not always danger zones.

I mean, I like that the higher computers can pull off combos on the wii u version but coupled with the insane, almost certainly reading button inputs reaction time (seriously, look at how they are with players on level 8 alone... and then compare to other computers, not nearly as good), perfect airdodge spamming and all that from the 3ds makes them nearly impossible to fight. Haven't even tried level 9 yet because they're already too cheap.

Hoping there's gonna be a patch that at least slows the reaction time a little bit because it's just near impossible as it is and pretty much why I can't even be bothered with the hard all-star and 9.0 classic.
 

Cheezy23

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I agree on your remarks on Classic and All-Star hard mode, especially classic. It's probably my biggest problem with Wii U classic mode, it's really easy to get killed on your first fight, which is broken IMO. Master Core is hard enough:cry:
 
Joined
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Not at all.

My amiibo makes them look like "easy mode".

Though outside Smash battles, they can be quite a pain...
 

phoenixairs

Smash Rookie
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Nov 19, 2014
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8
You definitely need a different set of skills for fighting high level computers than when fighting other players. I have what seems like a 0% success rate of landing Robin's up-air :(

Luckily, once you find a good way to kill them, they never learn to avoid it. I got through Hard All-Star spamming Toon Link's two-step fsmash and down-air, both of which are slow, punishable, and would never land on a decent player after the first few times.
 

NidoMay

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You definitely need a different set of skills for fighting high level computers than when fighting other players. I have what seems like a 0% success rate of landing Robin's up-air :(

Luckily, once you find a good way to kill them, they never learn to avoid it. I got through Hard All-Star spamming Toon Link's two-step fsmash and down-air, both of which are slow, punishable, and would never land on a decent player after the first few times.
Dunno if it's an EU thing but... they just get blocked when I try, then thrown or smashed or the like. Seriously, it's broken...
 

Rakurai

Smash Ace
Joined
Sep 17, 2014
Messages
759
The AI is designed to punish aggressive play.

It's much easier to go on the defensive, since they're stupid to enough do things like shorthop aerials into your shield or attack the air hoping you'll run into it.
 

Admiral Pit

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I know how evil some of them are, especially those that have a Counter. Those characters, especially Macs, Marths, and Lucinas often tend to get you with it when you think you've gotten them.
 

Mario & Sonic Guy

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It can feel quite disturbing when you can only handle a high-leveled CPU with one fighter. Smash Wii U can really have you requiring to do high intensity challenges with some of the lousiest fighters in the game.

Trying to reach 10 turns in Crazy Orders? Some fighters can pull that off more easily than others; Rosalina can accomplish this a lot better than someone like Greninja. Unfortunately, one of the challenges requires you to complete 10 turns with Greninja, and that's quite hard to pull off for it, due to its difficult learning curve.

Sometimes, the game can just force you to have to fight defensively, but even that isn't foolproof against the more aggressive CPUs, especially when they gang up on you.
 

SSBIx3M

Smash Apprentice
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Jan 24, 2014
Messages
135
If you are having trouble with challenges, try it with customization.
Even the game says so. I read it at one of the tips during the loading times.
So that means they purposely made them that hard. Even some challenges say you have to do them without customization.

But yea. They are really cheap some times. Especially in Classic, where they team up against you.. 7vs1.. That's fair. lol.
I really don't know how to complete Classic lvl 9 without custom..
At level 7.5 they suddenly become much easier... I wonder why.. (looking at you level 8 Classic challenges!!!)
 

Why_not

Smash Rookie
Joined
Dec 1, 2014
Messages
4
In classic mode I have no trouble until I get to master core I haven't yet tried all-star, and i found the smash mode CPUs to be worse than I had expected
 

Phenomiracle

Smash Ace
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Oct 7, 2012
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782
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CPUs on the Wii U version know how to avoid gimps. The 3DS CPUs were floating ducks to meteor aerials; on the Wii U, the CPUs actually airdodge and proceed to successfully recover. It's not impossible to gimp, but it is harder than it was on the 3DS
 

Ferblantier

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Nov 17, 2014
Messages
107
The Warios on the event "Fitness Junkie" are ridiculous. Leave an opening, no matter how small, and they'll pull off Wombo-level combos on you.
 

Arle Nadja

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CPUs in SSB4 seem to suffer from slow-in-the-head-superman syndrome. The computer is a cheating ******* half the time, pulling off combos and demonstrating reaction times normally reserved for lucky/the best of the best players and the other half of the time they forget how to into space and stand there drooling on your shoulder while you remind them with an up smash.

It's sort of frustrating in practice, especially in the final event battle in the Wii U version where they have cruel brawl levels of AI without the tendency to consistently forget they can up-B like miis do, rendering kirby's gimping abilities more or less worthless.
 

Xzsmmc

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I guess I'm in the minority, because I find them easier than the 3DS version CPUs. Seems like they're more varied than just "perfect shield/counter everything".
 

Rojo Espada

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The only problem I have with them is their perfect reaction time when teching.

Seriously, no human can tech so perfectly like them.
 

Hayzie

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It can feel quite disturbing when you can only handle a high-leveled CPU with one fighter. Smash Wii U can really have you requiring to do high intensity challenges with some of the lousiest fighters in the game.

Trying to reach 10 turns in Crazy Orders? Some fighters can pull that off more easily than others; Rosalina can accomplish this a lot better than someone like Greninja. Unfortunately, one of the challenges requires you to complete 10 turns with Greninja, and that's quite hard to pull off for it, due to its difficult learning curve.

Sometimes, the game can just force you to have to fight defensively, but even that isn't foolproof against the more aggressive CPUs, especially when they gang up on you.
Yep. Or in some special matches when you have teammates who are Level 1 going up against 1 Giant who are clearly higher in level. It's like they're cheerleaders while you're the only one in the game.
 
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κomıc

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I was getting bodied by Level 9 CPU Marths and Ikes. It is crazy. I eventually 3 stocked Ike with Palutena. But these CPUs are no joke. I tried something out with Kirby where I hold side-b and all Ike did was stand in place. I'd approach, and he'd back off. Sometimes, leaping for a f-air to break the charge. Swing the hammer? Perfect counter. Even if I try to pivot side-b.

And those air dodges. Can NEVER or hardly even meteor smash.
 

Takehiko

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O_O Cpus are finally viable for practice and everyone complains?
 

Rakurai

Smash Ace
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Sep 17, 2014
Messages
759
O_O Cpus are finally viable for practice and everyone complains?
They still aren't viable for practice.

Just because they're harder to beat doesn't make them worth fighting, as they force you to adopt a playstyle that's different from what you'd use against an actual player, due to their inhuman shielding and dodging reflexes making it virtually impossible to put them under any kind of offensive pressure and their inability to be read or mindgamed like an actual player.

The most efficient way to beat them is to just wait for them to do something stupid that you can punish, because they're terrible at offensive play.
 
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NidoMay

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They still aren't viable for practice.

Just because they're harder to beat doesn't make them worth fighting, as they force you to adopt a playstyle that's different from what you'd use against an actual player, due to their inhuman shielding and dodging reflexes making it virtually impossible to put them under any kind of offensive pressure and their inability to be read or mindgamed like an actual player.

The most efficient way to beat them is to just wait for them to do something stupid that you can punish, because they're terrible at offensive play.
I think that's the main thing that needs to be changed, I like that they can do combos and occasionally pull off smart moves (like intentionally throwing me into lava on custom stages...) but to make them viable practice they really need a cut in reaction time. Or maybe the same as usual but with a decent random chance of doing it too late? If something was done about that they'd actually be pretty viable for practice since they do things like trying to avoid harassment in the air and all.
 
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