Hey everyone,
I've been browsing these boards for quite some time, but never really posted anything. I would like to bring up a couple of wolf techniques that i haven't seen too much about around here. Maybe everyone knows them and they have been named and used, heh, so excuse my ignorance if so. I wish I could post some videos, but I am video challenged atm.
Wolf Edge-hog
If your hanging of the ledge, DI down, instantly jump and do the down b flash. Wolf will float up with his shield and then almost instantly grab the ledge again. This can be done to infinity. You basically instantly get an invincibility frame from your flash and then your only left open for a split second before you are back on edge with more invincibility frames. Now if you are hit in that split second of vulnerability, chances of death are high, so be careful.
Once i got the timing down, i now usually get at least one kill a match using this technique. This is especially effective against tether characters and others, such as zelda, marth, many others. I would strongly recommend to avoid doing this vs certain characters, such as g&w and ike.
Wolf Push-Kill or whatever
If you are just in the right position off the edge in the air and your opponent comes after you trying to land that finish bair or something, do the up-b and direct the move diagonally down towards the edge. If your opponent is just below you coming up for the attack, they will get pushed all the way under the middle of the stage. Unless they can fly, they are dead at any %. Now be careful not to hold down as well, since then you wont grab the edge, and you need to have your positioning down perfect. It is very very easy to die doing this.
Overall, this is a very rare situation and it's very dangerous. I have gotten maybe 15 kills total like that, but when it happens, it's awesome =). I don't really recommend it as a consistent tactic, but just sometimes the chance to do it appears.
Up-Smash Slide
Maybe nothing new, but wolf can do a up smash slide that looks very similar to snakes mortar slide. This can be done while running or from a stopped position. Basically same as snake slide, from a stopped position hit forward, and instantly hit down on c-stick, up on joystick and z (keep holding z). Wolf will slide forward a good distance, while charging the up a smash. The z button will charge your smash attack, so hold it to charge the move and release at the right time. The timing of this is extremely tricky and takes practice. You can do it while running too. If the move is done just right, wolf will slide a distance of approximately middle of final d to the first arrow, which is far.
If you can master this, it is excellent. The slide is the last thing almost any opponent expects. You can slide through them to get behind, slide toward, slide away, slide out of attacks. THe ability to hold z and release when needed gives options for some good mind-games. Plus if you slide toward the edge of the stage, wolf will stop at the last possible spot he can before falling down, leaving you in an excellent spot to edgeguard.
Anyway, that's all from me, hope it's a little helpful. I am always open for discussions and critiques.
I've been browsing these boards for quite some time, but never really posted anything. I would like to bring up a couple of wolf techniques that i haven't seen too much about around here. Maybe everyone knows them and they have been named and used, heh, so excuse my ignorance if so. I wish I could post some videos, but I am video challenged atm.
Wolf Edge-hog
If your hanging of the ledge, DI down, instantly jump and do the down b flash. Wolf will float up with his shield and then almost instantly grab the ledge again. This can be done to infinity. You basically instantly get an invincibility frame from your flash and then your only left open for a split second before you are back on edge with more invincibility frames. Now if you are hit in that split second of vulnerability, chances of death are high, so be careful.
Once i got the timing down, i now usually get at least one kill a match using this technique. This is especially effective against tether characters and others, such as zelda, marth, many others. I would strongly recommend to avoid doing this vs certain characters, such as g&w and ike.
Wolf Push-Kill or whatever
If you are just in the right position off the edge in the air and your opponent comes after you trying to land that finish bair or something, do the up-b and direct the move diagonally down towards the edge. If your opponent is just below you coming up for the attack, they will get pushed all the way under the middle of the stage. Unless they can fly, they are dead at any %. Now be careful not to hold down as well, since then you wont grab the edge, and you need to have your positioning down perfect. It is very very easy to die doing this.
Overall, this is a very rare situation and it's very dangerous. I have gotten maybe 15 kills total like that, but when it happens, it's awesome =). I don't really recommend it as a consistent tactic, but just sometimes the chance to do it appears.
Up-Smash Slide
Maybe nothing new, but wolf can do a up smash slide that looks very similar to snakes mortar slide. This can be done while running or from a stopped position. Basically same as snake slide, from a stopped position hit forward, and instantly hit down on c-stick, up on joystick and z (keep holding z). Wolf will slide forward a good distance, while charging the up a smash. The z button will charge your smash attack, so hold it to charge the move and release at the right time. The timing of this is extremely tricky and takes practice. You can do it while running too. If the move is done just right, wolf will slide a distance of approximately middle of final d to the first arrow, which is far.
If you can master this, it is excellent. The slide is the last thing almost any opponent expects. You can slide through them to get behind, slide toward, slide away, slide out of attacks. THe ability to hold z and release when needed gives options for some good mind-games. Plus if you slide toward the edge of the stage, wolf will stop at the last possible spot he can before falling down, leaving you in an excellent spot to edgeguard.
Anyway, that's all from me, hope it's a little helpful. I am always open for discussions and critiques.