Son of Slobodan
Smash Cadet
- Joined
- Jun 7, 2012
- Messages
- 67
Hey so I was thinking about this today and I wanted to open up a discussion with other Marth players. I've been playing against good a fox/falco player recently and by getting wrecked over and over, I've gradually come to understand some things about Marth.
In the spacies match-ups in particular, Marth seems to be at the strongest when you keep a good distance and punish your enemy's attacks. I know this is common knowledge but its hard to really apply to your own game without a lot of experience. As we know, dash-dancing is a fantastic non-committal form of movement and space control. Fortunately for us, Marth has one of the best dash-dances and this movement can be used very effectively against any character.
I was experimenting with this reactive style the other day, and found that sometimes I could simply just stand there (no dd'ing) and wait for a nair or dair and punish with a spaced up-tilt or even jab, and down-tilts for ground approaches. This strategy confirmed to me that dash-dashing is essentially the same as just standing and waiting, but it makes it less obvious to your opponent than the previous option as you are masking your intentions.
My question is, what are some good counter-attack options out of Marth's fantastic dash-dance? Grab seems to be the obvious choice as it can be done immediately out of a dash, but I would like to throw out jabs and tilts as well out of this neutral state (standing makes it too obvious you're just waiting for a move). As nice as dash-dancing is, it does seem to limit a lot of attack options.
In the spacies match-ups in particular, Marth seems to be at the strongest when you keep a good distance and punish your enemy's attacks. I know this is common knowledge but its hard to really apply to your own game without a lot of experience. As we know, dash-dancing is a fantastic non-committal form of movement and space control. Fortunately for us, Marth has one of the best dash-dances and this movement can be used very effectively against any character.
I was experimenting with this reactive style the other day, and found that sometimes I could simply just stand there (no dd'ing) and wait for a nair or dair and punish with a spaced up-tilt or even jab, and down-tilts for ground approaches. This strategy confirmed to me that dash-dashing is essentially the same as just standing and waiting, but it makes it less obvious to your opponent than the previous option as you are masking your intentions.
My question is, what are some good counter-attack options out of Marth's fantastic dash-dance? Grab seems to be the obvious choice as it can be done immediately out of a dash, but I would like to throw out jabs and tilts as well out of this neutral state (standing makes it too obvious you're just waiting for a move). As nice as dash-dancing is, it does seem to limit a lot of attack options.