Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,005
First, let me say that I am not against wavedashing because I currently can't do it consistently. I fully want to eventually get the hang of it, but I'm still practicing (in Melee SD Remix, of course; stop ignoring that mod, people).
But something I consider kind of questionable is that PM retains the wavedash and the associated motions. I know that even dedicated Melee players dislike how taxing on the fingers the wavedash is.
Could it be replaced with something that does the same thing or have the input made easier? I point to wall jumping in Mario as an example of how Nintendo has officially done this. It was originally an engine exploit in SMB1, but like all good glitches, requires frame-perfect timing to actually pull off. Eventually, they incorporated this into the 3D games and the NSMB series, where they made it official and didn't require you to have split-second timing to pull it off, and even designed levels around it (okay, it was tricky in 64, but they fixed it in Sunshine and the DS remake).
Now, if the entire point of wavedashing is a versatile slide on the ground, there are many ways to make it better; one way I can think of is to just make you slide by doing a split-second tap on the to make you slide a little. It's like in Street Fighter, where double-tapping <- or -> makes you Dash, and with Dash Canceling in SFIV, this creates a lot of combo opportunities. By imitating this in PM, it could make the game less taxing even to the most advanced players, as a vital option is reduced to a single motion.
I know that the point of PM wasn't to recreate Melee, but to surpass it, but the development blogs still make a point about "matching Melee". If you really want PM to truly surpass Melee gameplay-wise, this physics exploit needs to be made into an actual action instead of remaining a physics exploit.
But something I consider kind of questionable is that PM retains the wavedash and the associated motions. I know that even dedicated Melee players dislike how taxing on the fingers the wavedash is.
Could it be replaced with something that does the same thing or have the input made easier? I point to wall jumping in Mario as an example of how Nintendo has officially done this. It was originally an engine exploit in SMB1, but like all good glitches, requires frame-perfect timing to actually pull off. Eventually, they incorporated this into the 3D games and the NSMB series, where they made it official and didn't require you to have split-second timing to pull it off, and even designed levels around it (okay, it was tricky in 64, but they fixed it in Sunshine and the DS remake).
Now, if the entire point of wavedashing is a versatile slide on the ground, there are many ways to make it better; one way I can think of is to just make you slide by doing a split-second tap on the to make you slide a little. It's like in Street Fighter, where double-tapping <- or -> makes you Dash, and with Dash Canceling in SFIV, this creates a lot of combo opportunities. By imitating this in PM, it could make the game less taxing even to the most advanced players, as a vital option is reduced to a single motion.
I know that the point of PM wasn't to recreate Melee, but to surpass it, but the development blogs still make a point about "matching Melee". If you really want PM to truly surpass Melee gameplay-wise, this physics exploit needs to be made into an actual action instead of remaining a physics exploit.