Davidk92
Smash Cadet
- Joined
- Aug 28, 2016
- Messages
- 49
Inspired by a project I've been working on in my spare time.
Basically, could Smash's control schemes and mechanics (such as Shielding instead of blocking, the concept of A and B moves and directional inputs instead of qcfs etc) work in a more traditional fighting game, with smaller arenas, walls and health bars replacing the platform focused arenas and knockback/ring-out system Smash uses?
Basically, could Smash's control schemes and mechanics (such as Shielding instead of blocking, the concept of A and B moves and directional inputs instead of qcfs etc) work in a more traditional fighting game, with smaller arenas, walls and health bars replacing the platform focused arenas and knockback/ring-out system Smash uses?