Gabe Hartzog
Smash Apprentice
- Joined
- Aug 5, 2013
- Messages
- 82
I know it sounds odd comparing a party fighting game with a online shooter but hear me out. When Gears of War 1 and Meele came out, it didn't take long for players to "exploit" mechanics in the game. They best two that are the best examples are wall bouncing and wavedashing. Both mechanics that weren't (seemingly) intended to be in the game and they really gave the games a different flavor. Next comes along GOW 2/Brawl. It is all the sudden "No, we don't want you to play like this, you are going to play the way we want to" and they put in things into the game that force you to play the way the developers wanted. Of course, there was a huge back lash and both companies found themselves between their fans and a rock. With Gow 3, it promised to "level" the playing field, just as Sakurai has promised with SSB4. Now I am not wishing anything bad on SSB4, I really hope it is the Smash Bros we all want. But I have seen this happen before and I am worried that Nintendo might go down the same path. Six months after release, Gow3 laid broken and barren because of the problems it had and trying to "level" the battleground.
Anyway, what is everyone else's thoughts? Do you have a similar story that happened with one of you favorite games?
Anyway, what is everyone else's thoughts? Do you have a similar story that happened with one of you favorite games?