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Could Project M Alternate the Training Room with something Competitive?

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
I was curious if Project M could or would consider an alteration of the Training Room with something that helps one work on their Melee techniques like categories such as SHFFL's, Certain Combo Routine's with Characters and etc. Something that kind of shows if one does it correctly or how to improve on it.
 

Rage83

Smash Ace
Joined
Dec 14, 2013
Messages
631
EDIT:I reread your suggestion. It's interesting! :)
The training stage is set up to allow variety. The ledge for practicing edgeguarding, recovery, and the like. the wall for practice with and against wall-bounce combos, wall jump, and more. Also, there's the big space in the middle for practicing land-based techniques. :)
 

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
So I had noticed! :)

I think that if they could have situation set ups to work on these so you don't have to keep trying to get the CPU or a really bored friend, that it would really help keep things consistent while also focused. I think it'd really help narrow down what one is trying to do. I'm sure there's a variety of combinations but things such as SHFFL, and edge guarding techniques put into repeatable/altered situations could really help a player. Overall, I think it would really help expand the competitive field of Smash Bros.
 

HMWii22

BRoomer
BRoomer
Joined
Sep 28, 2005
Messages
860
Location
Toronto
The tools available to modify the game aren't even close to being powerful enough to add an entirely new mode anywhere near that sophisticated. It's a nice dream but it's guaranteed never to happen.
 

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
It would take an immense amount of time I'm sure, even with possible tools.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
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Eau Claire, Wisconsin
You can practice ledgeteching by placing a motion sensor bomb on the wall and then upB into it and SDI into it and ledgetech. I don't know if this will work on the training stage but I know it works on Fountain of Dreams' slightly curved walls near the ledges.
 

Kankato

Smash Journeyman
Joined
Dec 5, 2013
Messages
239
Location
SoCal
I would love some platforms to practice platform-stuff (a very specific description indeed). Maybe a set of triangular ones at around BF size on the right side of the stage? Maybe one around the ledge to practice Edgeguards?
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Why not just practice platform stuff on the stages that have platforms...? Platforms vary in height from stage to stage, so it's best to get used to the specific stages.
 

Kankato

Smash Journeyman
Joined
Dec 5, 2013
Messages
239
Location
SoCal
Why not just practice platform stuff on the stages that have platforms...? Platforms vary in height from stage to stage, so it's best to get used to the specific stages.
Anything you could practice in the Training Room you can practice on a stage. The only exception would be the giant wall of wall combos, but very few stages have solid walls to utilize anyways. If we're going to have an official training stage with intervals on the floor and a lonely Sandbag, we could at least include something more common to other stages.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Kan you say the wall is the only exception, but then go on to mention both the sandbag and grid background. That's three defining features that differentiate it from other stages. The wall isn't strictly for combining strings of attacks either as Monkunit explains above. I wouldn't be surprised if a platform is added, but it would be unnecessary work for the team.
 

QQQQQQQ7777777

Smash Champion
Joined
Apr 27, 2013
Messages
2,300
Anything you could practice in the Training Room you can practice on a stage. The only exception would be the giant wall of wall combos, but very few stages have solid walls to utilize anyways. If we're going to have an official training stage with intervals on the floor and a lonely Sandbag, we could at least include something more common to other stages.
Shadow Moses must die!
 

JRC LSS

Smash Apprentice
Joined
Jan 7, 2010
Messages
157
I just love how clean the training stage is right now. I feel like adding a few lonely platforms would be kind of ugly.
 

Kankato

Smash Journeyman
Joined
Dec 5, 2013
Messages
239
Location
SoCal
Kan you say the wall is the only exception, but then go on to mention both the sandbag and grid background. That's three defining features that differentiate it from other stages. The wall isn't strictly for combining strings of attacks either as Monkunit explains above. I wouldn't be surprised if a platform is added, but it would be unnecessary work for the team.
Ah, I meant to say that the wall was a unique aspect to the training stage you couldn't practice the same without. The spacing markers are very helpful for measuring distances to improve your spacing and Sandbag breaks the monotony of empty white space very well, but both of these are beside the point. My gripe was that a stage that's supposed to act as a resource for experimenting with techs and gathering data is missing such a core element of the game.

Replicating all the platform layouts of every stage would be unnecessary (unless the PMBR implemented some platforms that could be adjusted with some sort of non obtrusive mechanism). So if you want to practice specific layouts, head over to said stage. However, if you just practice with the normal stages, why do you need a training room at all?
 

MonkUnit

Project M Back Roomer
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If anything, I'd want the sandbag to have a more natural weight and not feel like it gets 2x knockback when hit. I don't think that's possible without affecting Home Run Contest, though.
 

turtletank

Smash Journeyman
Joined
Jan 12, 2013
Messages
498
If anything, I'd want the sandbag to have a more natural weight and not feel like it gets 2x knockback when hit. I don't think that's possible without affecting Home Run Contest, though.
That wouldn't necessarily be a bad thing. Reduced knockback could make HomeRun much more interesting.
 

Ginge

Smash Ace
Joined
Dec 13, 2013
Messages
687
Location
New Jersey
That wouldn't necessarily be a bad thing. Reduced knockback could make HomeRun much more interesting.
But it would also invalidate all the distances you already have from Brawl. It would be like "I got it all the way to 1000! But Brawl's version I netted 16,000...."

It is just things to consider. Like should my Project M v 2.1b Ganon Boss Battle record (1:06) count? Should I have reset my records for everything just for P:M. What if I ever have the ungodly urge to go play Brawl for a day? What do I do about those records?
 

ZDEG

Smash Cadet
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Jan 20, 2012
Messages
72
Location
Illinois
The space within the training room is pretty wide. It has enough space for a final destination. In all honesty, there could be multiple training stages. But that revolves back to just using the other original stages as frame of reference.
 

turtletank

Smash Journeyman
Joined
Jan 12, 2013
Messages
498
But it would also invalidate all the distances you already have from Brawl. It would be like "I got it all the way to 1000! But Brawl's version I netted 16,000...."

It is just things to consider. Like should my Project M v 2.1b Ganon Boss Battle record (1:06) count? Should I have reset my records for everything just for P:M. What if I ever have the ungodly urge to go play Brawl for a day? What do I do about those records?
Hmm, I guess that's a fair point. My reasoning was that the extra damage would compensate for the reduced KB, but I guess it would cause a few problems when switching.
 

ZDEG

Smash Cadet
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Jan 20, 2012
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72
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I think there's a great potential for the training room, or training option in general. The project M game is pretty great. If they were to set their sights on the training aspect, I think there could be a lot of potential innovation.
 

Guel

Smash Journeyman
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Nov 28, 2013
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333
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Paterson, NJ
Why not just practice platform stuff on the stages that have platforms...? Platforms vary in height from stage to stage, so it's best to get used to the specific stages.

Having a all around room would be great imo and is much needed. Jumping back and forth between stages when I feel like practicing something different is a little annoying. If some platforms were to be added to the room one could just practice everything at anytime.

The room is wide enough to have some type of platform and still have its FD look. It already has walls/ledge and wide open area. Only thing missing is a platform. Id really like to see one somewhere in there. They could even maybe add a higher area that has a few platforms? You could get there by double jump up B or wall jump w/e.

You can practice ledgeteching by placing a motion sensor bomb on the wall and then upB into it and SDI into it and ledgetech. I don't know if this will work on the training stage but I know it works on Fountain of Dreams' slightly curved walls near the ledges.
I dont think you can spawn items in training room aside from smashball.
 

ZDEG

Smash Cadet
Joined
Jan 20, 2012
Messages
72
Location
Illinois
That guy was a legitimate troll. I have no idea what his problem was. I figured redoing all of the physics in the game by switching it out with melee would be crazy difficult. But not the training room as such, but that guy decided to go full troll.
 

Daftatt

"float like a puffball, sting like a knee"
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Daftatt
I think there's a great potential for the training room, or training option in general. The project M game is pretty great. If they were to set their sights on the training aspect, I think there could be a lot of potential innovation.
Chief among these should probably be improving CPU AI.

Shadow Moses must die!
Agreed, worst stage in the game IMO. Rainbow cruise, onett, flatzone, and the damn crocodile under that DK stage all got to go.
 

ZDEG

Smash Cadet
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Jan 20, 2012
Messages
72
Location
Illinois
I feel that the AI has been improved greatly from before. Roy plays how a roy player mostly would emphasizing the fair's and nair's
 

SixSaw

Smash Journeyman
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Oct 28, 2013
Messages
321
Location
Chicago, IL
I was thinking it'd be nice if the training stage were shaped sort of like this:

|
|__
XX|
XX|
XX|____________________

Preserving the wall while also providing a place to practice ledge stuff without having to die and run back every time you mess up. That's such a pain.
 

Daftatt

"float like a puffball, sting like a knee"
Joined
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Messages
1,219
Location
Olympia, WA
NNID
Daftatt
I was thinking it'd be nice if the training stage were shaped sort of like this:

|
|__
XX|
XX|
XX|____________________

Preserving the wall while also providing a place to practice ledge stuff without having to die and run back every time you mess up. That's such a pain.
I do agree that the right edge is not very good for edge game practicing, it is hard to see like on dracula's castle. I would use final destination instead
 

Abeebo

Smash Journeyman
Joined
Jul 19, 2013
Messages
278
Location
SF Valley
I'm just gonna spit-ball here.
While I very much enjoy the training room as is, i'm not opposed to adding features on the stage. I'm digging the ledge above the wall, though a hard platform could do the same thing without physically changing the stage. Which brings me to my next point:
A platform is a good idea, but there's an immense amount of space that everyone wants to fill in their own way and so it opens up more questions. Would the platform be closer to the wall, or the ledge? Soft or hard platform? Grabbable(?) ledge? Would it move? What directions? How high? Low? Slanted or flat? How wide or narrow? Just one platform? How many platforms? Do we copy an existing stage's layout or create a new one?

It's hard for me to picture a really good platform setup without making the stage look too sloppy or cluttered. I figured a moving platform, ala Smashville, would do the trick, but we'd all have to wait for the platform to come back and position itself ideally. MAYBE a stationary hard platform by the wall, and a stationary soft platform by the ledge. Someone mentioned having a set of platforms that is high enough to where it somewhat isolates itself from the rest of the stage, thus creating a platform-based area. I can see this turning out not unlike Battlefield or Pokemon Stadium 2, but more compact/less intrusive. This may be the most functionally thorough suggestion. As I mentioned, a ledge-grabbable hard platform along the walled side could also double as the platform to reach the training platforms.
It still sounds kinda messy though.
 

libertyernie

Smash Ace
Joined
Oct 5, 2009
Messages
929
Location
Eau Claire, WI
Clearly the purpose of the training room is to play a 1-stock giant metal heavy-gravity fast-motion match with 300% starting damage.

Seriously, though, the training room can be as big as it needs to be, so maybe there could be a stage *under* the existing stage, for practicing other things...
 

Abeebo

Smash Journeyman
Joined
Jul 19, 2013
Messages
278
Location
SF Valley
Clearly the purpose of the training room is to play a 1-stock giant metal heavy-gravity fast-motion match with 300% starting damage.

Seriously, though, the training room can be as big as it needs to be, so maybe there could be a stage *under* the existing stage, for practicing other things...
The stage is pretty damn big and spacious as it is. Any bigger and it would be such an eye strain in multiplayer (more so) due to having the camera stretch out to cover moving players. Single player would do the camera fine, but then we just have a bunch of empty space above us, and the 'stage' below would feel so far from the spawning point that the camera center might even have to be readjusted.
It seems more tasteful (and possibly less effort) to add the platform(s) inside the stage.
 

ZDEG

Smash Cadet
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Jan 20, 2012
Messages
72
Location
Illinois
There definitely needs to be something adjusted for ledge guarding. I feel that's something that really needs to be addressed, especially since that's a large portion of the battle itself. The upper ledge idea is wonderful because if you have the computer on a high enough difficulty you shouldn't have to worry about it coming back towards you since it's coding is set to come for you like michael meyers. This would probably be the most effective honestly.

On a seperate note, there needs to be a diff kind of sandbag for SHFFL practice. The one that gathers damage is fine, however something that is built to stay within the initial damage range, preferably 0 would definitely help considering most of our combo's start out that way I'd imagine. But i like to practice my Nair's since my character has a bit of time before he hits the ground versus his dair which is practically straight down every time. This kind of sandbag would really help out.
 
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