Earthbound360
Smash Hero
Think about it
PK Jump gives you an insane boost on range for PK Fire, allowing you to land PK mich more easily.
It is fast and unexpected.
PK Fire naturally leads into other things.
The jump height is just enough to be PKF lag cancelled.
It lunges Ness forward with the PKF, putting him right in front of where it hits.
Because it has great range and it's fast and unexpected, it can be used effectively.
Since you land wight here it detonates, and it can be lag cancelled, it combos extremely well. Even with proper DI, Ness will be so close and experienceing no lag, buying him enough time to hit you with whatever he wants.
Well, how often do you guys use it? It's hard, but I think it pays off rather well.
PK Jump gives you an insane boost on range for PK Fire, allowing you to land PK mich more easily.
It is fast and unexpected.
PK Fire naturally leads into other things.
The jump height is just enough to be PKF lag cancelled.
It lunges Ness forward with the PKF, putting him right in front of where it hits.
Because it has great range and it's fast and unexpected, it can be used effectively.
Since you land wight here it detonates, and it can be lag cancelled, it combos extremely well. Even with proper DI, Ness will be so close and experienceing no lag, buying him enough time to hit you with whatever he wants.
Well, how often do you guys use it? It's hard, but I think it pays off rather well.