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Could deliberatley "bad" characters be a thing in project M

666blaziken

Smash Journeyman
Joined
Jan 26, 2013
Messages
419
This was a thing I was thinking about in project M for a while now. A couple of months ago, my roommate was saying that pm lacks bad characters and that was what separated pm from melee and made melee for unique for him, and it created a lot more hype. I thought that was a silly idea at the time because most of the characters were bad in melee because they were badly designed. The worst part is that most of the bad characters outside of pichu and roy didn't make sense considering that their game canon represented them as great fighters. Kirby for example has great air mobility in his own canon, but in melee, he's awful for being really weak and he doesn't have the best air mobility either (bonus in that his 64 iliteration was much stronger) and if the PMDT went out of their way to make one of the current characters bad for the "hype" factor it would be a huge middle finger for those wanting their favorite character to be decent in tourney level play.
However, what if one of PMDT's new characters was bad in their canon so when they are released in smash bros, will people will accept them as bad characters and use them to create hype? It could be slippy, toad, waddle dee, it could be glass joe! The possibilities for awful characters are endless.

I know that the PMDT would probably never make a new character be an awful one, imagine spending 700+ hours making 250 different animations from scratch to create a character that nobody will use in tournament if they are playing seriously. But how would you guys react if pmdt introduced a bad character? I know from past experiences in other games, smash players are skeptical of wasteful characters (clones are a huge complaint made by the smash community) but Street fighter players enjoy Dan as the joke character, and people seem to be fine with pichu being bad in melee, so what about in project M?
 

Phans

Smash Cadet
Joined
Oct 20, 2013
Messages
56
If Project M had unlimited character slots, then yes, perhaps.

They don't, so no.
 

blu2grut

Smash Cadet
Joined
Aug 5, 2013
Messages
46
I always thought a sandbag character would be nice. Just able to S/DI and maybe dodge.
 

Crulex Crystallite

Smash Cadet
Joined
Dec 5, 2005
Messages
53
Truthfully, once the meta is better understood and the PMDT hits their "only tweaks/final version" mode, that's going to happen naturally.

I think of DDD when I think of a sandbag character. Like yea, he can be really good, but he's SOOO unbelievably slow. If he didn't have a grab, he'd be unplayable.
 

Keman

Smash Apprentice
Joined
Dec 10, 2014
Messages
138
Location
Kentucky
I can understand where he is coming from, like a Dan.

That's how we can nerf Roy! change all his costumes to a single pink one and have all his moves do 50% less dmg with a high chance to trip. (yes I know I have all the good ideas)
 

CaP_Omega

Smash Apprentice
Joined
Nov 24, 2014
Messages
100
Location
Minnesota
When the Project M devteam released this:


I really wanted to play as Slippy. Not really, but really.
 
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Celestis

Smash Ace
Joined
Feb 19, 2012
Messages
513
I understand this, but don't like the idea. Yeah, Low tier hero's are great and it always awesome to see in Melee. Bug Luigi fan. But that's not what PM is about. I thin kthe most you will get here is when the Tier list finally settles on the final versin and players use the low tier cast. Besides, Falcon is high tier in Melee and he gets more Hype then anything.
 
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Crimda

Smash Rookie
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Jan 31, 2015
Messages
5
Location
Mass
Switch FC
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As you say, they never would, especially if the character is being built from scratch. No animator and no programmer would want to expend that much effort and time into creating something that won't be taken seriously. However, to entertain the hypothetical question at hand, I don't think the competitive players would be happy. Low tier characters can be fun and watching low tier heroes do amazing things is a joy of its own but that's doing a lot of disproportionate work for a small minority, especially in PM where the cast is really well balanced (compared to other smash games).
 

Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
The bad characters in Melee aren't badly designed - the good characters in Melee are the ones with poor designs.
 

BridgesWithTurtles

Smash Champion
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Location
The long road to nowhere
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I think it'd be fine to have a lethal joke character that appears bad as an intentional first impression, but which can still be used as effectively as anyone else in the roster when played to their natural zenith.
 

Akuji the Sniper

Smash Rookie
Joined
Oct 31, 2009
Messages
20
If Slippy became the Dan of Project M I'd laugh my ass off. If any character should be a joke it's him.
 

WT!

Smash Journeyman
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WT_Smash
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So my opinion of the characters' power is that characters like the Ice Climbers and Olimar are that each of these characters' styles did not fit the game. I believe that for the most part, the worst characters by design are the worst ones in play. Olimar was and is as of the latest version a camping character, which is never going to work out in PM. After removing the Climbers' infinites, they too lost what what made them good. However, some characters, like Link in PM, who is considered a stronger character by most, are bad by design. Taking a Melee mid-tier and buffing the speed and power of his moves until he could compete with the largely unchanged Melee top-tiers was a poor design choice IMO.
 

MegaMissingno

Smash Ace
Joined
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Messages
574
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missingno
The bad characters in Melee aren't badly designed - the good characters in Melee are the ones with poor designs.
Roy's hitboxes literally don't work. If that's not badly designed I don't know what is.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
This was a thing I was thinking about in project M for a while now. A couple of months ago, my roommate was saying that pm lacks bad characters and that was what separated pm from melee and made melee for unique for him, and it created a lot more hype. I thought that was a silly idea at the time because most of the characters were bad in melee because they were badly designed. The worst part is that most of the bad characters outside of pichu and roy didn't make sense considering that their game canon represented them as great fighters. Kirby for example has great air mobility in his own canon, but in melee, he's awful for being really weak and he doesn't have the best air mobility either (bonus in that his 64 iliteration was much stronger) and if the PMDT went out of their way to make one of the current characters bad for the "hype" factor it would be a huge middle finger for those wanting their favorite character to be decent in tourney level play.
However, what if one of PMDT's new characters was bad in their canon so when they are released in smash bros, will people will accept them as bad characters and use them to create hype? It could be slippy, toad, waddle dee, it could be glass joe! The possibilities for awful characters are endless.

I know that the PMDT would probably never make a new character be an awful one, imagine spending 700+ hours making 250 different animations from scratch to create a character that nobody will use in tournament if they are playing seriously. But how would you guys react if pmdt introduced a bad character? I know from past experiences in other games, smash players are skeptical of wasteful characters (clones are a huge complaint made by the smash community) but Street fighter players enjoy Dan as the joke character, and people seem to be fine with pichu being bad in melee, so what about in project M?
Solimar, Sopo, eventually hopefully Sopichu
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
Squirtle and ROB have existed for, like, ever.

What do you mean?
He's referring to being 'Royzoned'. I'm sure you've at least seen it. Roy (even Marth, in some cases) swings at point-blank, whiffs like it's going out of style, gets hit and drops eighteen tier placements (I think he's somewhere in the J-Tier at -36) every time he gets streamed.
 
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Bleck

Smash Master
Joined
May 27, 2010
Messages
3,133
He's referring to being 'Royzoned'. I'm sure you've at least seen it. Roy (even Marth, in some cases) swings at point-blank, whiffs like it's going out of style, gets hit and drops eighteen tier placements (I think he's somewhere in the J-Tier at -36) every time he gets streamed.
Is that actually some kind of error, or is that how the hitboxes are structured?
 
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CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
several of those were probably deliberate decisions (albeit, probably bad ones) on the melee dev team's part. like, almost everything bad about mewtwo was probably a deliberate decision (though, i can see the confusion being super minus on block being something that happened at last minute crunch time and wasn't noticed). i'm sure the confusion deflecting rather than reflecting was deliberate, as well.

like, dk's charge loss, i think is a universal thing. iirc, if samus has a charge shot built up and gets hit out of upb, you'll lose the charge shot. stupid, but likely deliberate, decision.

kirby's b/fthrows, they probably made escapable because they thought the meteor capabilities were too strong. too easy to escape, but probably deliberate.

gnw's shield is probably just dumb oversight. but i could see sakurai being all "well, he's flat, so bowser shouldn't be able to hurt him with that throw. lolz."

roy's hitboxes, namely that dash attack one, i'm not sure about. i could see them being rushed and messed up because of that, but considering they're built off of marth, they just seem really broken.
 

InfinityCollision

Smash Lord
Joined
Jul 9, 2014
Messages
1,245
There's also things like G&W's un-Lcancelable aerials, Mewtwo's tail hurtboxes not matching his tail position half the time, etc.
 

CORY

wut
BRoomer
Joined
Dec 2, 2001
Messages
15,730
Location
dallas area
There's also things like G&W's un-Lcancelable aerials, Mewtwo's tail hurtboxes not matching his tail position half the time, etc.
gnw's non-lcancellable aerials are all the ones that have landing hitboxes, iirc. they're not lcancellable because the workaround the melee dev team had to use was to make them specials.
 
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