_Blank_
Smash Rookie
- Joined
- Feb 6, 2016
- Messages
- 1
So after a couple hours of testing I've successfully compiled at list of every character that can punish Dragon Lunge on their shield. These tests were done with close to maximum spacing on Dragon Lunge so like any move make sure to space it properly. These tests were also done with Corrin's slide not being cut short by a ledge. The best options after doing the kick include shield(frame 1), spot dodge(frame 3), roll(frame 4), f tilt(frame 8), turn around jab or d tilt (frame 5), counter(frame 6) or on especially slow characters another immediate dragon lunge(frame 4) if you think they will approach with shield. Immediate Dragon Lunge after a first one can break shields on smaller characters. Most characters however will take 3 to break their shield. Dragon Lunge being your fastest offensive option here it is arguably the best one. I do not recommend overly relying on defensive options but spot dodge is good for conditioning attacks which can be countered in certain match ups for an early kill. Have fun abusing Corrin's 19 damage frame 4 move. :3
Characters that can never punish:
Can only punish dragon lunge through their shield but not away*:
Can always Punish:
* Through implies going through their shield in the same direction you were originally facing when you did the pin to the ground. Away means the opposite direction you were facing. This distinction is made as doing it in the same direction cause characters to receive shield push back in the direction you are moving thus making them closer to you and therefore easier to punish.
Characters that can never punish:
- Mario
- Peach
- Wario
- Game and Watch
- Link
- Zelda
- Ganondorf
- Toon link
- Samus
- Pit
- Palutena
- Marth
- Ike
- Duck Hunt
- Kirby
- Dedede
- Pikachu
- Charizard
- Lucario
- Jigglypuff
- Ness
- Villager
- Wii Fit Trainer
- Shulk
- Dr. Mario
- Dark Pit
- Lucina
- Mega Man
- Lucas
- Roy
- Ryu
- Cloud
- Corrin
- Bayonetta
Can only punish dragon lunge through their shield but not away*:
- Luigi (dash attack)
- Bowser (dash attack)
- Yoshi (dash attack)
- Rosa (dash attack)
- Bowser Jr. (dash attack)
- Donkey Kong (dash attack)
- Diddy (dash attack and banana)
- Mac (dash attack)
- Zss (dash attack)
- Greninja (dash attack)
- Rob(full charge gyro)
- Captain Falcon (dash attack)
- Olimar(white pikmin throw)
- Pacman(key throw)
Can always Punish:
- Sheik(needle)
- Meta Knight(dash attack)
- Fox(laser or dash attack)
- Falco(laser)
- Sonic(dash grab or dash attack)
- Diddy(Super glide toss banana)
- Mewtwo(Dash attack)
- Robin(Thoron)
* Through implies going through their shield in the same direction you were originally facing when you did the pin to the ground. Away means the opposite direction you were facing. This distinction is made as doing it in the same direction cause characters to receive shield push back in the direction you are moving thus making them closer to you and therefore easier to punish.
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