![](http://smashboards.com/writer/smashcapps/side by side.jpg)
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Luckily there is no reasonable/practical way to do this in Smash Afaik.It's an interesting topic, but the narrator is right; with the increase in prize money, we will probably move away from side-by-side, which is sad.
The japanese do this a lot in smash 4 so I'd say it's plenty practical/reasonable.Luckily there is no reasonable/practical way to do this in Smash Afaik.
Oh, I was mainly thinking about Melee.The japanese do this a lot in smash 4 so I'd say it's plenty practical/reasonable.
What about Melee changes that?Oh, I was mainly thinking about Melee.
CRT's. Plain and simple.What about Melee changes that?
Smash made a resurgence because of the Evo 2013 breast cancer drive. Melee won the drive and was featured as a main game for Evo 2013. This put the spotlight on Melee and in turn this caused Melee and PM (at the time) to start finding places as main games in fgc (non smash related) majors, which further caused an increase in the amount of players competing and/or coming into the scene for smash.You obviously care. Why else would you create an account here to troll? And the FGC obviously cares enough to make Melee one of the staple games at the most prestigious fighting game tournament, EVO.
And:
"Fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent."
That's the definition of a fighting game. Smash fits that definition. You can say "No, it's a party fighting game" all you want, but it's a fighting game, just a different kind of one. James Chen, our Street Fighter homie, thinks the same way. Smash already is in the FGC, because the FGC isn't strictly for traditional fighting games. Everyone else in the FGC just hates Smash because it's way different from the other popular fighting games and you're just mad that it gets higher entries and it's stealing the spotlight from most of the other games. Smash is in the FGC and it is here to stay. Stay butthurt.
Playing head-to-head doesn't offer too many benefits that it does for traditional fighting games. There's a lot of inputs being pressed in smash bros in general for various movement and tech that physically hearing your opponents button presses doesn't offer much insight into what their doing. In addition to this, playing smash on a gc controller is very loud regardless.Smash, particularly Melee, is in general a much faster paced game. The example was used of an opponent hearing a hadouken input and potentially being able to react faster as a result, but the same can't really apply to Melee's gameplay. In short, it would be hard to pick up on any inputs being made through sound, since smash doesn't rely on a traditional input system, and hearing ANYTHING helpful would be a miracle realistically, since generally all you can make out whilst playing a set is a GameCube controller getting furiously used due to its (cheaper) plastic body.
Not to mention, any inputs seen in time made by your opponent wouldn't really be of much help since moves often come out faster (fox's shine), and bc movement is such an essential part of the game, taking your eyes off the screen could be fatal in giving your opposition time to manipulate their spacing and potentially take control of the match.
Also, sitting apart would de-value the social aspects of competitive smash, which personally I find to be one of its main draws.
Yeah, and it's like at what point do you draw the line?I've had two experiences in tournament with distracting opponents. One was a guy that just would not stop talking and narrating about every thought that crossed his mind during our matches. The other was against a kid that got super jumpy whenever he did anything even whiffing his jab. I could see him bouncing around in his seat in my peripheral which was kinda distracting.
People are already using lagless monitor setups for Melee and even if they weren't, you literally just have to Y-split the AV cords you're using for gameplay. You already split the connection once for recording, too.CRT's. Plain and simple.
I wouldn't mind sitting across if I had to, but side-by-side has more advantages for pretty much everything.
(Not that across doesn't have advantages of course.)
I was just answering what would be a huge difference in terms of logistics between Smash 4 Across and Melee Across.People are already using lagless monitor setups for Melee and even if they weren't, you literally just have to Y-split the AV cords you're using for gameplay. You already split the connection once for recording, too.
pretty much as awkwardly possible. Imagine trying to counter-pick in grand finals with the crowd chanting and players having to yell to the other side with 2 CRT's in the way.How would we go about stage counterpicking with people sitting across from each other.