nitro-blazer
Smash Lord
This is a list of the advantages and disadvantages of Kirbys copied abilities. You all probably know them, but it would be nice to have a tangible form to them. There will be Pro's, Con's and a general statement. At the end there is a Yay or Nay saying whether its worth it to copy.
due to request, i've included a damage guide, (for Max percent) and a guide of what to do against hte character. Which is coming soon for the most part.
Dr. Mario's Megavitamins: Kirby dons The Doctors headgear and has the ability to shoot his megavitamins. You can still Pill rush with these, and there a good projectile as well. It does 8% damagage. They only go half the distance though.
Against Dr. Mario: This cancels out his pills when he goes on a pill rush, so try to use it or duck under them. If the doctor mario your facing Like his pills, then use these to cancel them. You don't have as much range, but that can be good if he capes your pills. Use them *** cover and Try to WD in as to duck any pills. Try tto use it as a cover fire or a projectile come-back.
Damage: 8%
Pros: Pill rush, gives kirby a projectile, same damage.
Cons: half Distance.
Yay
Mario's Fireball: Kirby puts on that oh-so-familiar Cap worn by Nintendos main mascot. It still goes less distance, as with almost all his copied moves. Its a good projectile seeing as kirby has no really good projectiles. Kirby's fireball has a lower bounce, which is a good thing and a bad thing. It does 6% damage at most.
Against Mario: Afaik Mario's don't use these as muc has Pills. Use them as a basic projectile. You can duck Marios fireballs, but the timing is hard, and he can always cape yours. Use them as coverfire so you can get a u-tilt combo going.
Damage: 6%
Pros: Good projectile, lower bounce, can't be ducked
Cons: Shorter range, can be jumped easily, short.
Yay
Luigi's Fireball: He wears the other-brother's green L cap and is given access to Luigi's green fireball. It has the same range as Luigi's fireball, making it more effective, and it doesn't succumb to gravity as mario's does. It does 6% damage.
Against Luigi: These don't bounce or go as far. You can duck these, but don't bother, cancel them with yours, then Sh throw a few and get in there. I find the primary use for firealls is cover.
Damage: 6%
Pros: Just as equal as Luigi's, again, kirby gets a projectile
Cons: Its a short projectile.
Yay
Bowser's firebreath: A good yet short range move, cool headgear to boot. It goes the same distance as bowsers, and does the same damage. A great pressure tool as it gives you the same advantage as bowser. Kirby does his Fire pose from Kirby's adventure when doing this.
Against Bowser: As Cyphus said, since bowser is heavy, this can rack up damage pretty quickly. You can still Flame cancel (if someone could PM me and tell me what that is it would be great, i'm not a bowser player). Seeing as it goes the same distance, you can always dair to flame for a good combe, then since your in close, do some utilt and finish it with a Uair. Bowser is a big target, but will send you flying.
damage: 2-1% per hit.
Pros: Multi hitting, distance like mario-copied fireball.
Cons: shrinks over time, rather slow.
Yay
Peach's assistant Toad: Kirby wears a crown, and can bring out the mushrom headed toad anytime he wants. Not a terribly useful move, as it requires a bit of anticipation. Still does the same thing and has the same properties.
Against peach: I find this move takes timing. It's like a dodge except can't be done as easily out of a shield and it will lag.
Damage: 8%? (may vary on attack.)
Pros: blocks all damage, same range and duration.
Cons: hard to pull off, a slight bit of lag.
Nay
Yoshi's Eggification: He wears a hat that a Yoshi fan would wear at a convention. Not as much range, but same damage. It may be useful, but its hard to use effectively.
Against Yoshi: If you stay low his eggs won't be as effective, if you get this in, you will have a good free damage second, and it sends the up a little, setting him up for a utilt or bair.
Damage: 7%
Pros: Fair damage, egg encased opponents
Cons: rather slow, eggs don't last long, easy to DI out of.
Nay
DK's Giant Punch: Kirby wears a brown fur suit, and gains muscle matter. It does 30% when fully charged, is fast as well, but the range is pitiful. It can be comboed into easily however, and makes a good finisher. Thanks to G-regulate for this information.
Against DK: You can utilt to jump punch (thanks to G-regulate for this) for a good combo. Since DK is heavy you might normally have a bti of trouble with him. This can KO him easily, and is alot more powerful than some of your moves. Great damage as well.
Damage: 18% fully charged.
Pros: power, speed
Cons: Range is pitiful.
Yay
Captain Falcon's Falcon Punch: Kirby puts on Falcons racing helmet and gains the feeiry punch of the captain. A good 25% on this, but its slow, and has absolutely Horrid range. Just don't take it unless you like the helmet. Ths spit is much better.
Against Captain falcon: Captain falcon is fast. I'd suggest only using this if his shield breaks, of ifyou get behind him after initiates his falcon punch. I'd prefer to spit him out and dair him off the edge though.
Damage: 25%
Pros: power
Cons: slow, Bad range
Nay
Ganondorf's Warlock Punch: Ugh, it gives kirby his hair and head jewels and one of Kirby's WORST copyable abilities. It does 32%, but is slow slow and had no range. This move is one of, if not THE worst thing kirby can copy.
Against Ganondorf: You can use this to counter his, or againts his utilt. Its slow and rather pointless however.
Damage: 32%
Pros: power
Cons: slow, slow, Low, low, low range.
Falco's Blaster: This makes kirby look hideous, but gives him him a great projectile. It does the same damage, same range, but it can still SHB, just not as effective. You get two blasts in a jump. This is great, not to slow, great range, and an all-around good move.
Against Falco: This can be used to counter his SHB, its good on the approach, though he can reflect them. That was the shines original purpose, remember. Its a good projectile.
Damage: 3%
Pros: Good range, SHB, rather quick.
Cons: Makes kirby look funny.
Yay
Fox's Blaster: Kirby dons Fox's ears and communicator and access to his rapid-fire blaster. You can still SHB, but its more effective as fox, i think. This is a ggreat projectile and one of the best things you can copy. You can rack out damage quickly and with little chance of being countered immediately. It doesn't stun like falco's, but its just as, if not more useful.
Against fox: SHB again, it can be used against a blaster happy fox. Though they can just shine them, Be careful not to get caught in his tricks, and use this to stay farthe away.
Damage: 2%
Pros: range, fast, rapid-fire.
Cons: no stun,
Yay
Ness's PK flash: Kirby wears a cool cap, but instead of getting the awesome PK fire from last game, he gets the pitiful flash. Its hard to hit with and leaves you open for along time. It hits strong, but tis slow and easy to dodge and counter.
Against ness: I'd only use this if he goes too high with a KN thunder or something, its hard to use iin a 1-on-1.
damage: 36% fully charged
Pros: power
Cons: slow, easy to dodge, leaves you open.
Nay
Ice Climbers's Ice shot: Kirby puts on his parka and has the hammer of the IC's, bringing his hammer total up to 2, if you grab the hammer item, then its 3. He shoots 1 ice block only, taking away alot of usefulness. It has good range though. Still knocks them Up if you hit with the hammer.
Against IC's: USe this randomly, its not good as a counter as they have two, and they might counter yours with theres. Pop it out when falling from a ledge so they don't run in. This can also be used to separate them if you hit only one with the hammer part. Even the stun or freeze effect can be used.
Damage: 4%
Pros: range, fair speed
Cons: One, not two.
Meh
Kirby's Swallow/Spit: You can copy any ability another kirby has, and i you steal it from him. One option is to spit them out instead of copying. You spit them out as a star, This could be followed by a dair for a kill.
Against Kirby: Your best bet is to KO him hard off the sides or the top. if you can get a usmash in its good. Spiking him is impossible due to his odd ability to recover.
TIPS ON LANDING THE SWALLOW:
The swallow is rather slow, the probably best time is when they shield, stunned, or when you jump in with it. If you jump off, swallow, then float back up you will most likely get edgegaurded. Unless your far enough out that it doesn't matter.
Damage: 10 %
Pros: N/A
Cons:N/A
Yay
Samus's Charge shot: Kirby puts on his space helmet and can charge the powerful projectile. This is the a candidate for Best copyable ability. It gives kirby a great projectile, Great range, fast, 25% fully charged. It travels lower than samus's, so It can't be ducked by another kirby in an FFA.
Against samus: This helps so much. Samus is also floaty, as Cyphus said. She has many projectiles, and if you jump shot this after she shot hers it can hurt her alot. IMO this is one of the best, along with blaster, pills and shadow ball, projectiles in the game.
damage: 25%
Pros: Power, Speed, Range, Cool helmet
Cons: charge.
Yay
Zelda's Nayru's Love: Kirby wears the headress Zelda wore as a child in Oot. This move reflects all projectiles and can hurt opponents. Its range isn't too good, but its a good shield. it makes a powerful in-close attack. As pointed out by JiggersSmash
Against Zelda: This can't reflect her dins fire, but if she goes sheik, it reflects needle. This is a multi hitting special and can be good if you get in close, but the power lacks and it lags.
Damage: 8%
Pros: reflects projectiles
Cons: slow, limited range.
Yay
Sheik's needle: He wears the ninja mask and cna throw needles. They can still be stored with L, and have good range. There fast, and go downward when thrown in the air.
Against Sheik: Beware as Zelda can reflect These. They are a fast projectile, and can be stored with L. These give kirby an edge over the ninja/tribal warrior.
Damage: (for 6 needles) 16%
Pros: Chargeable, storeable, fast, good range.
Cons: None, although you lose stored needles when you take damage
Yay
Link's Bow: Kirby wears Link's hat and gets his bow, Not as useful as the boomerange from last game though. You won't use this much, but does give him a ranged assault against a projectile spamming Link. It CAN be used, just not as good as the boomerang was.
Against Link: Link, he has too many projectiles. Just as much as samus, if her bomb is considered one. This give you a bit more power against projectile spammers. It won't help you as much as the boomerang could, but it still helps.
Damage: 18% fully charged
Pros: Ranged, power, fast in the air
Cons: laggy
Meh
Young Link's Fire arrows: Same as Link except a bit more power. See above.
Damage: 15% fully charged.
Against Y. Link: See Link
Pros: Range, power, Fire stun
Cons: slow to come out.
Meh
Pichu's thunderjolt: You wear a pichu hat and hurt yourself. Not as good as Pikachu's, but still decent. I suggest fighting normally though. As not to hurt your self.
Against Pichu: He's light, so you should be able to get in and kill him quickly. Only use this if hes running and spamming his. Unless you want to run and spam. Its good for edgeguarding, and it molds arounf the platforms.
Damage: other: 7%
Self: 1%
Pros: range, trajectory, platforms
Cons: damage self.
Nay
Pikachu's thunderjolt: You wear a pikachu hat and shoot little electric beams. there good for edgeguarding, and go around platform. A fairly nice projectile.
Damage: 7%
Against Pikachu: You can spam this with ease, and Pikachu can only retaliate by spamming his or coming to you. Its a great edgegaurding move though.
Pros: range, trajectory, platform thing
Cons: a little slow and obvious
Yay
Jigglypuff's Rollout: you Look almost like the Puff, but instead of the ever useful pound from last game, you get this. A wild, fast attack with an obvious charge to it. IT has little purpose to me at least. Becareful not to launch off the edge.
Against Jigglypuff: The other floater. I'd stay away from this as it can be jumped easily. If you have a good hit, then sure, why not. If it charged faster, then it might be good.
Damage: 18%
Pros: Speed, power
Cons: slow start up, Suicides
Nay
Mewtwo's Shadow Ball: Another great Copy. You gain the ever mighty shadow ball, with its wild trajectory, and mighty range and power, this gives kirby a huge advantage at times. Get this one for sure.
Against Mewtwo: Sure he can confuse it, but it won't damage you. It has fair speed, a random trajectory, the ability to hurt as being charged, and the ability to charge. If you use it after he uses one of his, then he won't be able to cancel it, and will have to shield: run up, grab or confuse, run in and utilt. As pointed out by kirbstir, the shadow ball can be air spammed with uncharged shots, or a fully charged shot can push youo toward for an aerial combo.
Damage: 25% fully charged
Pros: Power, Speed, trajectory, charge damage
Cons: charge.
Yay
Mr. Game and Watch's Chef: You look awesome. I copy this just for the look. The chef is quite useful, and the pot deals good damage up close. Its rather slow, but has random trajectories, keeping opponents guessing.
Against Game and watch: It gives you a random projectile. Be careful of the bucket though. Try to use it randomly to throw him off. One useful technique with this is what i call the "sausage fakeout-weiner rush". You dash in almost foolishly, but stop (CC) and bit B rapidly (so you sausage, not hammer). This forces him to shield and you go in and grab him. Its quite useful in getting past his many disjointed hitboxes. Its kind of hard to pull off though.
Damage: Sausages: 3%
Pot: 9%
Pros: Range, trajectory.
Cons: slow, hard to it with.
Yay
Marth's shield breaker: You gain the hair and this Puny sword. You can use this for fair power, but its kind of slow, and you need to get in real close.
Against marth: It won't help your range at all. His range will still be superior, and none of his moves lage enough for you to use it. If uncharged, it is rather quick, so...
Damage: uncharged: 7%
Fully charged: 28%
Pros: fair Damage.
Cons: limited range, hard to hit with.
Nay
Roy's Flare blade: The hair is cool, but the miniature sword takes away alot of usefulness. I rarely copy marth and roy. This move may have some use, but not much.
Basically same as marths.
Damage: Uncharged: 6%
Fully charged: A nice OHKO, 50% hits kirby for10%
Pros: fair damage, OHKO thats impossible to hit with.
Cons: This tiny sword is more of a butter knife. Is so hard to hit with.
Nay
Kirbys most useful abilities: Fox, Falco, Samus, Doc, Shiek and Mewtwo.
Kirby's swallow is kind of slow, but it is worth it at times. You can suicide an opponent if needed with it, and it gives kirby a bigger chance against samus's and links who like projectiles. Kirby's other projectile, the final cutter is rather slow, yet can be a mini combo if used right.
If you have anything to add, post it and i will edit it in if it's a good point. With your feedback i can make this better, and i hope this will help you make the right swallowing choices.
Please point out any mistakes *i know there will be some* and correct me on some of this stuff. I know theres more use to some of these.
due to request, i've included a damage guide, (for Max percent) and a guide of what to do against hte character. Which is coming soon for the most part.
Dr. Mario's Megavitamins: Kirby dons The Doctors headgear and has the ability to shoot his megavitamins. You can still Pill rush with these, and there a good projectile as well. It does 8% damagage. They only go half the distance though.
Against Dr. Mario: This cancels out his pills when he goes on a pill rush, so try to use it or duck under them. If the doctor mario your facing Like his pills, then use these to cancel them. You don't have as much range, but that can be good if he capes your pills. Use them *** cover and Try to WD in as to duck any pills. Try tto use it as a cover fire or a projectile come-back.
Damage: 8%
Pros: Pill rush, gives kirby a projectile, same damage.
Cons: half Distance.
Yay
Mario's Fireball: Kirby puts on that oh-so-familiar Cap worn by Nintendos main mascot. It still goes less distance, as with almost all his copied moves. Its a good projectile seeing as kirby has no really good projectiles. Kirby's fireball has a lower bounce, which is a good thing and a bad thing. It does 6% damage at most.
Against Mario: Afaik Mario's don't use these as muc has Pills. Use them as a basic projectile. You can duck Marios fireballs, but the timing is hard, and he can always cape yours. Use them as coverfire so you can get a u-tilt combo going.
Damage: 6%
Pros: Good projectile, lower bounce, can't be ducked
Cons: Shorter range, can be jumped easily, short.
Yay
Luigi's Fireball: He wears the other-brother's green L cap and is given access to Luigi's green fireball. It has the same range as Luigi's fireball, making it more effective, and it doesn't succumb to gravity as mario's does. It does 6% damage.
Against Luigi: These don't bounce or go as far. You can duck these, but don't bother, cancel them with yours, then Sh throw a few and get in there. I find the primary use for firealls is cover.
Damage: 6%
Pros: Just as equal as Luigi's, again, kirby gets a projectile
Cons: Its a short projectile.
Yay
Bowser's firebreath: A good yet short range move, cool headgear to boot. It goes the same distance as bowsers, and does the same damage. A great pressure tool as it gives you the same advantage as bowser. Kirby does his Fire pose from Kirby's adventure when doing this.
Against Bowser: As Cyphus said, since bowser is heavy, this can rack up damage pretty quickly. You can still Flame cancel (if someone could PM me and tell me what that is it would be great, i'm not a bowser player). Seeing as it goes the same distance, you can always dair to flame for a good combe, then since your in close, do some utilt and finish it with a Uair. Bowser is a big target, but will send you flying.
damage: 2-1% per hit.
Pros: Multi hitting, distance like mario-copied fireball.
Cons: shrinks over time, rather slow.
Yay
Peach's assistant Toad: Kirby wears a crown, and can bring out the mushrom headed toad anytime he wants. Not a terribly useful move, as it requires a bit of anticipation. Still does the same thing and has the same properties.
Against peach: I find this move takes timing. It's like a dodge except can't be done as easily out of a shield and it will lag.
Damage: 8%? (may vary on attack.)
Pros: blocks all damage, same range and duration.
Cons: hard to pull off, a slight bit of lag.
Nay
Yoshi's Eggification: He wears a hat that a Yoshi fan would wear at a convention. Not as much range, but same damage. It may be useful, but its hard to use effectively.
Against Yoshi: If you stay low his eggs won't be as effective, if you get this in, you will have a good free damage second, and it sends the up a little, setting him up for a utilt or bair.
Damage: 7%
Pros: Fair damage, egg encased opponents
Cons: rather slow, eggs don't last long, easy to DI out of.
Nay
DK's Giant Punch: Kirby wears a brown fur suit, and gains muscle matter. It does 30% when fully charged, is fast as well, but the range is pitiful. It can be comboed into easily however, and makes a good finisher. Thanks to G-regulate for this information.
Against DK: You can utilt to jump punch (thanks to G-regulate for this) for a good combo. Since DK is heavy you might normally have a bti of trouble with him. This can KO him easily, and is alot more powerful than some of your moves. Great damage as well.
Damage: 18% fully charged.
Pros: power, speed
Cons: Range is pitiful.
Yay
Captain Falcon's Falcon Punch: Kirby puts on Falcons racing helmet and gains the feeiry punch of the captain. A good 25% on this, but its slow, and has absolutely Horrid range. Just don't take it unless you like the helmet. Ths spit is much better.
Against Captain falcon: Captain falcon is fast. I'd suggest only using this if his shield breaks, of ifyou get behind him after initiates his falcon punch. I'd prefer to spit him out and dair him off the edge though.
Damage: 25%
Pros: power
Cons: slow, Bad range
Nay
Ganondorf's Warlock Punch: Ugh, it gives kirby his hair and head jewels and one of Kirby's WORST copyable abilities. It does 32%, but is slow slow and had no range. This move is one of, if not THE worst thing kirby can copy.
Against Ganondorf: You can use this to counter his, or againts his utilt. Its slow and rather pointless however.
Damage: 32%
Pros: power
Cons: slow, slow, Low, low, low range.
Falco's Blaster: This makes kirby look hideous, but gives him him a great projectile. It does the same damage, same range, but it can still SHB, just not as effective. You get two blasts in a jump. This is great, not to slow, great range, and an all-around good move.
Against Falco: This can be used to counter his SHB, its good on the approach, though he can reflect them. That was the shines original purpose, remember. Its a good projectile.
Damage: 3%
Pros: Good range, SHB, rather quick.
Cons: Makes kirby look funny.
Yay
Fox's Blaster: Kirby dons Fox's ears and communicator and access to his rapid-fire blaster. You can still SHB, but its more effective as fox, i think. This is a ggreat projectile and one of the best things you can copy. You can rack out damage quickly and with little chance of being countered immediately. It doesn't stun like falco's, but its just as, if not more useful.
Against fox: SHB again, it can be used against a blaster happy fox. Though they can just shine them, Be careful not to get caught in his tricks, and use this to stay farthe away.
Damage: 2%
Pros: range, fast, rapid-fire.
Cons: no stun,
Yay
Ness's PK flash: Kirby wears a cool cap, but instead of getting the awesome PK fire from last game, he gets the pitiful flash. Its hard to hit with and leaves you open for along time. It hits strong, but tis slow and easy to dodge and counter.
Against ness: I'd only use this if he goes too high with a KN thunder or something, its hard to use iin a 1-on-1.
damage: 36% fully charged
Pros: power
Cons: slow, easy to dodge, leaves you open.
Nay
Ice Climbers's Ice shot: Kirby puts on his parka and has the hammer of the IC's, bringing his hammer total up to 2, if you grab the hammer item, then its 3. He shoots 1 ice block only, taking away alot of usefulness. It has good range though. Still knocks them Up if you hit with the hammer.
Against IC's: USe this randomly, its not good as a counter as they have two, and they might counter yours with theres. Pop it out when falling from a ledge so they don't run in. This can also be used to separate them if you hit only one with the hammer part. Even the stun or freeze effect can be used.
Damage: 4%
Pros: range, fair speed
Cons: One, not two.
Meh
Kirby's Swallow/Spit: You can copy any ability another kirby has, and i you steal it from him. One option is to spit them out instead of copying. You spit them out as a star, This could be followed by a dair for a kill.
Against Kirby: Your best bet is to KO him hard off the sides or the top. if you can get a usmash in its good. Spiking him is impossible due to his odd ability to recover.
TIPS ON LANDING THE SWALLOW:
The swallow is rather slow, the probably best time is when they shield, stunned, or when you jump in with it. If you jump off, swallow, then float back up you will most likely get edgegaurded. Unless your far enough out that it doesn't matter.
Damage: 10 %
Pros: N/A
Cons:N/A
Yay
Samus's Charge shot: Kirby puts on his space helmet and can charge the powerful projectile. This is the a candidate for Best copyable ability. It gives kirby a great projectile, Great range, fast, 25% fully charged. It travels lower than samus's, so It can't be ducked by another kirby in an FFA.
Against samus: This helps so much. Samus is also floaty, as Cyphus said. She has many projectiles, and if you jump shot this after she shot hers it can hurt her alot. IMO this is one of the best, along with blaster, pills and shadow ball, projectiles in the game.
damage: 25%
Pros: Power, Speed, Range, Cool helmet
Cons: charge.
Yay
Zelda's Nayru's Love: Kirby wears the headress Zelda wore as a child in Oot. This move reflects all projectiles and can hurt opponents. Its range isn't too good, but its a good shield. it makes a powerful in-close attack. As pointed out by JiggersSmash
Against Zelda: This can't reflect her dins fire, but if she goes sheik, it reflects needle. This is a multi hitting special and can be good if you get in close, but the power lacks and it lags.
Damage: 8%
Pros: reflects projectiles
Cons: slow, limited range.
Yay
Sheik's needle: He wears the ninja mask and cna throw needles. They can still be stored with L, and have good range. There fast, and go downward when thrown in the air.
Against Sheik: Beware as Zelda can reflect These. They are a fast projectile, and can be stored with L. These give kirby an edge over the ninja/tribal warrior.
Damage: (for 6 needles) 16%
Pros: Chargeable, storeable, fast, good range.
Cons: None, although you lose stored needles when you take damage
Yay
Link's Bow: Kirby wears Link's hat and gets his bow, Not as useful as the boomerange from last game though. You won't use this much, but does give him a ranged assault against a projectile spamming Link. It CAN be used, just not as good as the boomerang was.
Against Link: Link, he has too many projectiles. Just as much as samus, if her bomb is considered one. This give you a bit more power against projectile spammers. It won't help you as much as the boomerang could, but it still helps.
Damage: 18% fully charged
Pros: Ranged, power, fast in the air
Cons: laggy
Meh
Young Link's Fire arrows: Same as Link except a bit more power. See above.
Damage: 15% fully charged.
Against Y. Link: See Link
Pros: Range, power, Fire stun
Cons: slow to come out.
Meh
Pichu's thunderjolt: You wear a pichu hat and hurt yourself. Not as good as Pikachu's, but still decent. I suggest fighting normally though. As not to hurt your self.
Against Pichu: He's light, so you should be able to get in and kill him quickly. Only use this if hes running and spamming his. Unless you want to run and spam. Its good for edgeguarding, and it molds arounf the platforms.
Damage: other: 7%
Self: 1%
Pros: range, trajectory, platforms
Cons: damage self.
Nay
Pikachu's thunderjolt: You wear a pikachu hat and shoot little electric beams. there good for edgeguarding, and go around platform. A fairly nice projectile.
Damage: 7%
Against Pikachu: You can spam this with ease, and Pikachu can only retaliate by spamming his or coming to you. Its a great edgegaurding move though.
Pros: range, trajectory, platform thing
Cons: a little slow and obvious
Yay
Jigglypuff's Rollout: you Look almost like the Puff, but instead of the ever useful pound from last game, you get this. A wild, fast attack with an obvious charge to it. IT has little purpose to me at least. Becareful not to launch off the edge.
Against Jigglypuff: The other floater. I'd stay away from this as it can be jumped easily. If you have a good hit, then sure, why not. If it charged faster, then it might be good.
Damage: 18%
Pros: Speed, power
Cons: slow start up, Suicides
Nay
Mewtwo's Shadow Ball: Another great Copy. You gain the ever mighty shadow ball, with its wild trajectory, and mighty range and power, this gives kirby a huge advantage at times. Get this one for sure.
Against Mewtwo: Sure he can confuse it, but it won't damage you. It has fair speed, a random trajectory, the ability to hurt as being charged, and the ability to charge. If you use it after he uses one of his, then he won't be able to cancel it, and will have to shield: run up, grab or confuse, run in and utilt. As pointed out by kirbstir, the shadow ball can be air spammed with uncharged shots, or a fully charged shot can push youo toward for an aerial combo.
Damage: 25% fully charged
Pros: Power, Speed, trajectory, charge damage
Cons: charge.
Yay
Mr. Game and Watch's Chef: You look awesome. I copy this just for the look. The chef is quite useful, and the pot deals good damage up close. Its rather slow, but has random trajectories, keeping opponents guessing.
Against Game and watch: It gives you a random projectile. Be careful of the bucket though. Try to use it randomly to throw him off. One useful technique with this is what i call the "sausage fakeout-weiner rush". You dash in almost foolishly, but stop (CC) and bit B rapidly (so you sausage, not hammer). This forces him to shield and you go in and grab him. Its quite useful in getting past his many disjointed hitboxes. Its kind of hard to pull off though.
Damage: Sausages: 3%
Pot: 9%
Pros: Range, trajectory.
Cons: slow, hard to it with.
Yay
Marth's shield breaker: You gain the hair and this Puny sword. You can use this for fair power, but its kind of slow, and you need to get in real close.
Against marth: It won't help your range at all. His range will still be superior, and none of his moves lage enough for you to use it. If uncharged, it is rather quick, so...
Damage: uncharged: 7%
Fully charged: 28%
Pros: fair Damage.
Cons: limited range, hard to hit with.
Nay
Roy's Flare blade: The hair is cool, but the miniature sword takes away alot of usefulness. I rarely copy marth and roy. This move may have some use, but not much.
Basically same as marths.
Damage: Uncharged: 6%
Fully charged: A nice OHKO, 50% hits kirby for10%
Pros: fair damage, OHKO thats impossible to hit with.
Cons: This tiny sword is more of a butter knife. Is so hard to hit with.
Nay
Kirbys most useful abilities: Fox, Falco, Samus, Doc, Shiek and Mewtwo.
Kirby's swallow is kind of slow, but it is worth it at times. You can suicide an opponent if needed with it, and it gives kirby a bigger chance against samus's and links who like projectiles. Kirby's other projectile, the final cutter is rather slow, yet can be a mini combo if used right.
If you have anything to add, post it and i will edit it in if it's a good point. With your feedback i can make this better, and i hope this will help you make the right swallowing choices.
Please point out any mistakes *i know there will be some* and correct me on some of this stuff. I know theres more use to some of these.