ItsMeBrandon
Smash Journeyman
So there have been a number of threads on controller preference, and I've seen some discussion about how input lag and the ability to perform advanced techniques affect what controller most people like to use. This sort of thread may have been done before, and I apologize if it has been, in which case I'd like to know where I can find the following information I'm asking for otherwise... But I am partly asking for opinions in this thread too, I guess.
For reference, all of the following (official) controllers can be used to play Smash Wii U.
- GamePad
- Pro Controller
- GameCube Controller
- Classic Controller (Pro)
- Wii Remote & Nunchuk
- Wii Remote
- 3DS
From my understanding, there are a number of factors that go into deciding which controller is best for you, particularly for competitive use. These are the ones I'm thinking of:
I'm interested in hearing what you think about this list (you can agree, disagree, point out something I may have missed, etc.). I'd also be interested in hearing which of these aspects that you value the most when choosing your controller.
I also wanted to ask which controllers can perform ATs and which can't, if anyone knows. While I'm not competitive-intensive, I'm a bit curious about this.
And to be further relevant, what controllers do you believe are not viable for tournament play, and for what reasons?
That's all I have to say. Thanks for reading, and I'd greatly appreciate feedback from you.
I still don't feel good with starting threads. That said, please lock (or move?) this thread if there are any issues.
For reference, all of the following (official) controllers can be used to play Smash Wii U.
- GamePad
- Pro Controller
- GameCube Controller
- Classic Controller (Pro)
- Wii Remote & Nunchuk
- Wii Remote
- 3DS
From my understanding, there are a number of factors that go into deciding which controller is best for you, particularly for competitive use. These are the ones I'm thinking of:
Availiability - Just whether you can get a certain controller or not. Not a big deal for most in the long run, but with the deal of GameCube adapters having been scarce in the past few months as well as Pro Controllers being seemingly expensive around now as well, I figured this is sort of relevant.
Input Lag - Each controller is subject to the possibility of transferring input to the game at a speed that players can consider to be too slow. I've heard lots of competitive people here say how a few frames of difference can sometimes mean a win or loss in a match. As I hadn't actually learned until coming here, it appears wired controllers have the lowest input lag, many saying there's practically none for these. This aspect may vary between wireless controllers as well, although I haven't seen much data or talk about them.
Advanced Techniques - Techniques that are sometimes defined as exploits, and that are often viewed as beneficial and sometimes crucial to Smash Bros.' competitive scene. Most competitive players use these, I'm going to guess. It's probably a safe bet to say that if a controller can't perform ATs, competitive players won't use it.
Feel - If I didn't know any better, I'd say this one is one of the more important aspects for a lot of us. If a controller feels comfortable to you, it generally gets easier to use it. This aspect is, of course, really up to personal preference.
Portability/Tournament Use - Is the controller easy/comfortable to carry around? Is it easy to keep your controller from interfering with tournament matches? That's this aspect. I combined these two because I didn't really feel like making them separate, plus I just feel like they relate somehow. I've heard that wireless controllers can potentially interfere with tournament matches, which they say can be a problem, so I've noted this aspect because of that.
Input Lag - Each controller is subject to the possibility of transferring input to the game at a speed that players can consider to be too slow. I've heard lots of competitive people here say how a few frames of difference can sometimes mean a win or loss in a match. As I hadn't actually learned until coming here, it appears wired controllers have the lowest input lag, many saying there's practically none for these. This aspect may vary between wireless controllers as well, although I haven't seen much data or talk about them.
Advanced Techniques - Techniques that are sometimes defined as exploits, and that are often viewed as beneficial and sometimes crucial to Smash Bros.' competitive scene. Most competitive players use these, I'm going to guess. It's probably a safe bet to say that if a controller can't perform ATs, competitive players won't use it.
Feel - If I didn't know any better, I'd say this one is one of the more important aspects for a lot of us. If a controller feels comfortable to you, it generally gets easier to use it. This aspect is, of course, really up to personal preference.
Portability/Tournament Use - Is the controller easy/comfortable to carry around? Is it easy to keep your controller from interfering with tournament matches? That's this aspect. I combined these two because I didn't really feel like making them separate, plus I just feel like they relate somehow. I've heard that wireless controllers can potentially interfere with tournament matches, which they say can be a problem, so I've noted this aspect because of that.
I'm interested in hearing what you think about this list (you can agree, disagree, point out something I may have missed, etc.). I'd also be interested in hearing which of these aspects that you value the most when choosing your controller.
I also wanted to ask which controllers can perform ATs and which can't, if anyone knows. While I'm not competitive-intensive, I'm a bit curious about this.
And to be further relevant, what controllers do you believe are not viable for tournament play, and for what reasons?
That's all I have to say. Thanks for reading, and I'd greatly appreciate feedback from you.
I still don't feel good with starting threads. That said, please lock (or move?) this thread if there are any issues.